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Old 15 September 2005, 19:54   #21
jotd
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Quote:
Originally Posted by maVado
to be honest, rendered gfx never look right when you put them together with pixel art ...
Not if you scale them down enough. In that case they look so crappy it merges OK with pixel art

In the case of my game, I think it's quite okay. I've got to add some shadows to the car (rather easy) and emulate the extra half bright shit (not a piece of cake but can be done)

Ok I'll upload a demo in the zone. Gimme some time to improve it a little bit (and fix some broken WHDLoad slaves )

bye
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Old 21 February 2006, 15:20   #22
BippyM
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Quote:
Originally Posted by jotd
Not if you scale them down enough. In that case they look so crappy it merges OK with pixel art

In the case of my game, I think it's quite okay. I've got to add some shadows to the car (rather easy) and emulate the extra half bright shit (not a piece of cake but can be done)

Ok I'll upload a demo in the zone. Gimme some time to improve it a little bit (and fix some broken WHDLoad slaves )

bye
bump
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Old 21 February 2006, 15:44   #23
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Did some messing with the game and found the following:

Seems all the frames are stored vertically together in a couple of big images
Attached Thumbnails
Click image for larger version

Name:	Supercars2.png
Views:	311
Size:	2.9 KB
ID:	10323   Click image for larger version

Name:	SuperCars2-Intro.png
Views:	439
Size:	8.5 KB
ID:	10324  
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