20 February 2023, 21:44 | #1941 | |
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The undeniable truth is: the vast majority of Amiga users left the platform in the early 90s around the time the A1200 got released - many before, because the chipset was so late - and also many after its release, because it did not offer enough. Last edited by Gorf; 20 February 2023 at 21:58. |
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20 February 2023, 21:58 | #1942 |
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The Amiga offered a lot in desktop video. It stuck around throughout the 90's and into 2000's in that role. My memory of PC's all through the 90's and early 2000's was that they couldn't even do simple scrolling (screen savers for example). I suppose these were 'office' machines I saw, but it always fascinated me how they couldn't even scroll text smoothly across the screen without heavy flickering and artefacts.
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20 February 2023, 22:09 | #1943 | |
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Consider Moore's Law (with was very true in the 80s and 90s): The amount of transistors in your average integrated circuit would double every 2.5 years. So between OCS and AGA we have 3 full Moore cycles. The complexity/capability of a chipset is expected to be 2^3 = 8 times higher. this would translate to 16 bitplanes being as fast as 2 bitplanes in OSC. If AGA would have delivered a 65 thousand colour WB in 1992 at the same speed as four colors in 85, I would have no reason to moan. |
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20 February 2023, 22:29 | #1944 |
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The 1200 was a huge upgrade over the 500/600. A 256 colour Hires AGA Workbench screen is still much faster than a Hires OCS 16 Colour Workbench screen.
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20 February 2023, 22:41 | #1945 |
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20 February 2023, 23:11 | #1946 |
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Most annoying thing with stock Amiga 1200 was the weak machine unable to play upcoming texture mapping action games and fps genre with decent speeds.
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20 February 2023, 23:42 | #1947 |
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Was there many machine available at a £399 price in november 1992 with abilities to play texture mapping action games and FPS genre at a decent speed or is it just another anachronical and unfair judgement made to the Amiga ?
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20 February 2023, 23:49 | #1948 |
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20 February 2023, 23:50 | #1949 |
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21 February 2023, 00:00 | #1950 | |
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Sure.
in 1992 after 7 years (and 3 Moore cycles) at least the CPU was updated to a model from 1984! Hurray! Quote:
Yes: @256 colours AGA the CPU still gets more access than with 16 colours OCS, but without FastRAM both setups are just unusable. |
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21 February 2023, 00:04 | #1951 | ||
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But hey, let's compare a stock A1200 to the latest high-end PC costing several times the price! PC envy at its finest. Quote:
I bet you still wouldn't be satisfied though. Next thing you would be moaning about is how few titles make use of those 65 thousand colours, and the amount of RAM and hard drive space they use, and how slow they run with only a 68060 CPU (all of which would also be in there of course, because Moore's Law). Note: Moore's law only refers to the number of transistors in a chip, not their complexity. As chips get more complex they become harder to design. So what about R&D? Between 1985 and 1992 Intel's R&D costs went up 400%, from US$195 million to US$780 million. In order to keep up Commodore probably would have needed a similar increase in R&D funding - which simply wasn't possible given their financial position and the way the market was going. |
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21 February 2023, 00:24 | #1952 | ||||
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I do not doubt your experience in New Zealand as a shop owner. But things were different in Germany (own experience) and USA (conclusion). I remember very well quite a few friends getting VLB equipped PCs in that period of time - despite me showing them my A3000 The 386SX machines reached their very end of shelf live in 92 - you really can not argue that these were somehow the lates technology! Even down under... But the AGA machines were the latest and greatest and very best Commodore had to offer at the end of this year - don't you see the mismatch? Quote:
And I continued to use this machine (with upgrades) exclusively until 2001. Quote:
So the complexity and capability of chips increased about the same speed and the number of transistors it uses! Quote:
Maybe a little bit more, considering the meager budget it had in the beginning ... As I mentioned before: after the purchase of Amiga it should have been "all hand on deck" at Commodore for the new platform. Last edited by Gorf; 21 February 2023 at 00:45. |
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21 February 2023, 01:09 | #1953 | |
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https://eab.abime.net/showpost.php?p...1&postcount=25 A 64 colour Hires Workbench screen on AGA is pretty fast. Of course, throw in FBlit and a decent CPU upgrade and the same can be said for 256 colour screens. This is my experience and perception. |
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21 February 2023, 01:17 | #1954 |
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21 February 2023, 01:18 | #1955 |
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I lived those Amiga 1200 versus PC years in the 90' . I was living with a housemate so sharing our financial resources, we managed to have both.
What quickly appeared, was how it was easy to upgrade the PC. We started with a 386 and a few of memory modules but we were able to add more some months later and then, again a few months later, change the processor because the stuff was widely available, just go to the shop at the corner of the street. And it was easy to open the PC box. More, there was the choice to bought something cheaper than Intel cpu (Ciryx, AMD). At the time I was in Ray-tracing and the speed of the PC was great compared to the Amiga. I think we bought a mathematical coprocessor with the 386 to do that. The motherboard was ready to receive one. It was expandable piece by piece and so doable for a low budget. At the A1200 time, Commodore specialized shops, were closing or no more here. So it was a different story. But the Amiga was still great for games and demos, and it was 90% OCS stuff. To say how it was advanced in its first iteration but it was now a too less and too late "all in one" computer. |
21 February 2023, 07:02 | #1956 |
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That's ridiculous. This is a scaling and rotating 2D mode (in planar architecture by the way) Not a 3D one. Plus games using full mode 7 like Pilotwings or Mariokart were using a DSP in their cartdrige.
Last edited by sokolovic; 21 February 2023 at 07:21. |
21 February 2023, 07:12 | #1957 |
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All this energy spent on discussing what-ifs... Amazing
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21 February 2023, 08:32 | #1958 | |
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In 1992 most 386DXs already had a 40MHz AMD processor (not Intel, the i386 stopped at 33MHz). A Cyrix 486DLC would give a modest speed improvement, but that was it. You weren't going to get 486 or Pentium level performance. You weren't going to get 128MB of RAM or high performance graphics. 3D game requirements quickly outstripped the power of even the fastest PC, soon requiring the purchase of a fancy hardware 3D graphics card as well. Once PC gamers got on that treadmill they never stopped. This phenomenon was mostly confined to PCs - if you purchased an Amiga 1200 or a Sony PlayStation you didn't expect games for it demanding a faster CPU, more RAM and a new graphics chipset. The A1200 certainly cost more to upgrade, but was a lot cheaper to start with. That was a good thing because games would be designed to work on a stock machine, not just the latest most powerful model. For any genre except texture mapped 3D that was fine (and necessary considering the small user base). By 1983 a number of RAM boards with FPU socket were out for the A1200. By 1994 several accelerator cards were out that had or could take up to a 50MHz 030 (20% faster than a 386DX-40) with SIMM sockets for up to 128MB of RAM. Some also had a SCSI option. In later years these cards got cheaper, and 040 and 060 cards started to appear. This continued until today when you can get ludicrous speed combined with RTG or 'Super AGA' for a few hundred dollars, proving that there was no limit to how far an A1200 could be expanded. As for how easy it was to upgrade, I don't think you can beat flipping off the trapdoor hatch and plugging in a card. Putting SIMMs in a PC might have been easy enough, but the CPU was a bit trickier with all those delicate pins. Often you had to remove several cards and push cabling out of the way just to get to the socket. Of course the more you fiddled with the machine the more likely it was that something would go horribly wrong. |
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21 February 2023, 08:36 | #1959 | |
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21 February 2023, 08:55 | #1960 | |
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