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Old 28 July 2014, 05:05   #161
turrican3
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hello novacoder,
could it be possible to use ham modes ?
Like this port of heretic did : http://aminet.net/package/game/shoot/Heretic
It worked well on my amiga 400 and still works well with winuae.
You could even make a ecs version in ham 6 perhaps these new accelerators bords are enough powerfull to display ham in 320x200 ??
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Old 30 December 2016, 13:45   #162
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Sorry to dig up an old thread; thought it would be cool to try "Day of the Tentacle" via WinUAE using AGA

Very quickly skimmed through this thread, so I need:

a) To install / use one of these?
b) Find the DOTT CD-ROM files?
c) Anything else?
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Old 30 December 2016, 15:03   #163
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Off topic looking forward to playing dott remastered on ps4. Ive been told its a free January game.
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Old 30 December 2016, 22:15   #164
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It is not free you pay a PS Plus subscription once you stop paying you stop playing them.
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Old 30 December 2016, 22:53   #165
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Quote:
Originally Posted by DamienD View Post
Sorry to dig up an old thread; thought it would be cool to try "Day of the Tentacle" via WinUAE using AGA

Very quickly skimmed through this thread, so I need:
a) To install / use one of these?
b) Find the DOTT CD-ROM files?
c) Anything else?
Just tried that and it worked ---
But the Music was Awful and the Speech Slow !
Tried disabling the Music and All Sound Stopped !

Oh, by the way - I was trying the 040 version
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Old 31 December 2016, 12:51   #166
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Spent quite a few hours yesterday testing these files from the EAB File Server:

a) /Commodore_Amiga/Game/Archive/DOTT/dottAGA.zip
b) /Commodore_Amiga/Game/Archive/DOTT/dottAGA2.zip
c) /Commodore_Amiga/Game/Archive/DOTT/dottAGA_sound_addon.zip
d) /~Uploads/DamienD/NON-TOSEC [20-02-2016]/DottAGA.zip
e) /~Uploads/DamienD/NON-TOSEC [20-02-2016]/DottAGA_Sound_Addon.zip
f) /~Uploads/DamienD/NON-TOSEC [20-02-2016]/Dott_AGA.zip
g) /TheZone/files/dottAGA_novacoder [Day of the Tentacle AGA, WB-friendly version of Novacoder.].zip

Most of them would crash for me when loading (and yes I read the install.txt / readme + added in the libs etc.)

Also tried these ScummVM files from Aminet:

... ScummVM_AGA.lha 0.38
... ScummVM_AGA_030.lha 1.5.0.004
... ScummVM_AGA_040.lha 1.5.0.004
... ScummVM_AGA_060.lha 1.5.0.007

Definitely the best archive for me was g). It also has music, speech and subtitles included / enabled

I had to do the following for anyone else that wants to try:
  • Create a directory on my HD named "DOTT_AGA".
  • Extract all contents the under the directory "DOTTAGA" from the archive to the above directory.
  • Download Blazewcp and extract the file to "DH0:C".
  • Edit the "DH0:S/Startup-Sequence", add a line "C:Blazewcp" under the "SetPatch" one.
I also had to mess about with my configuration file to get things running as best as they would:

... CPU = 68030
... CPU Emulation Speed = Fastest possible
... FPU = None
... Chipset = AGA
... Cycle-exact (full) = unticked
... Chip = 2 MB
... Z2 Fast = 8 MB

Anyway, would be interested to know what files others use and the performance experienced
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Old 31 December 2016, 19:50   #167
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Well, I have never got DOTT to work on my Amiga (well not that was playable), until I used g) dottAGA_Novacoder version as mentioned above. It is playable on a 030@25mhz. There is some slowdown in the graphic intensive cut scenes but the point and click game is definitely playable.
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Old 01 January 2017, 14:58   #168
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Thanks for the information gazj82

Guess this is the latest version released by NovaCoder then?

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Old 01 January 2017, 19:36   #169
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I don't think the icon in NovaCoder's package looked that great:



...so replaced it with an icon from a package that liviux76 gave me for testing:



All required "Tool Types" have also been added to this new icon:



Attached for anyone that wants it; just replace your "DOTT AGA.info" file with the one in this archive
Attached Files
File Type: lha DOTT AGA - New Icon.lha (689 Bytes, 164 views)
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Old 01 January 2017, 23:21   #170
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Music + Sfx works with this

But: The Play Screen is less than a Quarter of the Workbench area.



And if I load a SaveFile the Sfx are Killed
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Old 01 January 2017, 23:56   #171
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Quote:
Originally Posted by Nobby_UK View Post
Music + Sfx works with this

But: The Play Screen is less than a Quarter of the Workbench area.

<snip>
Not for me in WinUAE; I'm using "640 x 480" & "Double line mode" for this game:



...even if I use "720 x 576" & "Double line mode" (so the complete WB screen is visible), DOTT still fills a lot of the screen:



Standard WB 3.1 or Classic WB Lite install. Game started via Workbench / icon...

The "DOTT AGA.readme" file in the package does say this:

Code:
RESOLUTION:
-----------
DOTT is a VGA game, therefore it runs best in VGA mode. 
Copy the monitor drivers 'Multiscan' and 'VGA Only' to your 
Devs/Monitors drawer and reboot (PAL/NTSC are also supported).

Quote:
Originally Posted by Nobby_UK View Post
And if I load a SaveFile the Sfx are Killed
I haven't noticed this as yet...

Last edited by DamienD; 02 January 2017 at 01:05.
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Old 02 January 2017, 06:38   #172
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I was using Amiga In A Box with a Workbench 3.1
@ 1024 x 768 --- 040 with 128 Meg Fast.

The file you gave gives Full Screen with better sound than
the Aminet version (but not as good as the Quarter screen).

Still kills the Speech (not SFX) if I load the supplied Save.
Perhaps that save was made San Vox ?
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Old 02 January 2017, 10:48   #173
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Very cool to see people still playing with my original AGA DOTT port but I'd recommend using ScummVM instead as the old ports were buggy.
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Old 02 January 2017, 12:08   #174
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Quote:
Originally Posted by NovaCoder View Post
Very cool to see people still playing with my original AGA DOTT port but I'd recommend using ScummVM instead as the old ports were buggy.
Your port is awesome NovaCoder

...I can't get any of the ScummVM files to run anywhere near as good via WinUAE, see this post.

Is this the latest version you did?

Last edited by DamienD; 02 January 2017 at 12:15.
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Old 02 January 2017, 12:11   #175
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Quote:
Originally Posted by Nobby_UK View Post
The file you gave gives Full Screen with better sound than
the Aminet version (but not as good as the Quarter screen).
What do you mean by that? Can you explain the differences further?

Quote:
Originally Posted by Nobby_UK View Post
Still kills the Speech (not SFX) if I load the supplied Save.
Perhaps that save was made San Vox ?
Speech isn't throughout the whole game; I believe it's only really cutscenes and not when you are walking around / picking up items etc... At least that's how I remember it when playing on the PC many moons ago.
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Old 02 January 2017, 12:15   #176
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Hi Novacoder

Unfortunately scummvm aga is just to slow on my 030 compared to the release of dott above. I do have the original dos dott talkie cd. If I replace the files packaged with your release will get a full talkie game ?
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Old 02 January 2017, 12:54   #177
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Quote:
Originally Posted by NovaCoder View Post
Very cool to see people still playing with my original AGA DOTT port but I'd recommend using ScummVM instead as the old ports were buggy.
This port is the only version which I got working properly too (A1200 030 , 56mhz). None of the scummvm-versions I used matched the speed of your port.

If you can tell us which scummvm-version (with the correct settings, extra tools etc) should work better then your port, that sounds interesting.
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Old 02 January 2017, 13:13   #178
DamienD
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Quote:
Originally Posted by Nobby_UK View Post
And if I load a SaveFile the Sfx are Killed
Quote:
Originally Posted by Nobby_UK View Post
Still kills the Speech (not SFX) if I load the supplied Save.
Perhaps that save was made San Vox ?
Ok, just tested this...

Started the game and created a new save immediately. Opened the grandfather clock; heard sound FX and speech in the next cut scenes.

Pressed <F5>, loaded my saved game and repeated the above. Sound FX / speech / music all still working
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Old 02 January 2017, 23:20   #179
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Quote:
Originally Posted by Riempie View Post
This port is the only version which I got working properly too (A1200 030 , 56mhz). None of the scummvm-versions I used matched the speed of your port.

If you can tell us which scummvm-version (with the correct settings, extra tools etc) should work better then your port, that sounds interesting.
Yep you will never get ScummVM AGA to run as fast as this cut-down DOTT AGA port but you might be able to get it to run fast enough to be playable if you follow the performance guide:

Performance Considerations for ScummVM AGA/RTG:

1) You should always patch exec.library's CopyMem() and CopyMemQuick() routines
for faster processor specific versions.
2) Try reducing the audio playback frequency down to 8k if you're still having
performance issues.
3) If you are using Paula, stick with the 'FAST' 8/14 bit modes for AHI (prefs) - a real 16 bit card *may* be faster with a 16 bit mode.
4) This interpreter really hits the hard drive so you'll need a fast transfer
rate for the newer games (see below)
5) FFS is really really slow, use PFS3 instead
6) Loading your ROM into FASTRAM is a great idea (see below)
7) If you have a Blizzard you should really be using BlizKick to get most speed
out of your Amiga, Apollo users should be using RemApollo.
8) Stick with v4.18 of AHI as the later versions are too slow
9) SCI games are very slow.



This port uses AHI, it's really important that people use v4.18 of AHI with one of the 'FAST' modes set to be used in the AHI Prefs otherwise it will run slow on a real Amiga (this is true for any of my ports that use AHI).

BTW Boing Bags 3/4 will upgrade your Amiga to v6.x of AHI so check what version you are actually running!

Video setup guide -> [ Show youtube player ]

Also, I think it runs faster using 3.1 ROMS (hard or soft kicked, it doesn't matter)

Last edited by NovaCoder; 02 January 2017 at 23:32.
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Old 02 January 2017, 23:23   #180
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Quote:
Originally Posted by gazj82 View Post
Hi Novacoder

Unfortunately scummvm aga is just to slow on my 030 compared to the release of dott above. I do have the original dos dott talkie cd. If I replace the files packaged with your release will get a full talkie game ?
Yes I think you would
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