02 May 2024, 19:44 | #141 | ||
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Don't remember anyone having a CBM disk drive though, they were eye wateringly expensive (more even than the C64) and still loaded at a snails pace. Here in the UK it was very much more of a tape-based market if you were on an 8-bit machine, with the possible exception of the Amstrad market where disks were a bit more commonplace in your typical game store. |
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02 May 2024, 20:43 | #142 | |
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In 1986 the 1541 was already a bit cheaper here than the C64 itself. |
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02 May 2024, 22:41 | #143 |
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So that's just under 1000DM for C64+1541 in 1986, was that about £350? How much were the (as you knew it) Schneider CPC 6128 and Atari ST in Germany at that time for comparison? In the UK they were a lot less (if you need to buy a TV to use with the C64) and not much more than C64+1541, respectively. Did any home users choose the PC for more than four times as much though?
You certainly weren't getting the very best out of the C64 if you only had a tape deck, especially later on. Things like Maniac Mansion, Wasteland, Defender of the Crown and Space Rogue were disk-only, things like Little Computer People had a lot of features missing, and some games like Super Cycle had horrible loaders on cassette (and no high-score table I believe?). On C64 cassette only there wasn't that much beyond action games, in truth. Hence why C64 games carried on selling in the UK on cassette after they did on disk, indeed. Those examples are all US-developed of course, which is perhaps the clue as to why, though. I still don't think that 3D comparison video is very representative of the overall picture, by the way. Last edited by Megalomaniac; 03 May 2024 at 00:16. Reason: clarification on CPC v C64 price comparison |
02 May 2024, 23:49 | #144 | |
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CPC computer were usually sold with a monitor. Prices are from the same German magazin. (Happy Computer 01/86)
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Last edited by Retro-Nerd; 03 May 2024 at 00:17. |
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03 May 2024, 00:19 | #145 |
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Okay, that makes a 664 with a colour monitor about 600DM / 60% more than a C64 with 1541. I guess you could get a decent TV to use with the C64 for a lot less than 600DM? That probably makes the C64 the more competitive option, especially if you're mostly using it for games.
So that's the ST without a disk drive, which I'm guessing was about 2-300DM / 20-30% extra? I guess the ST became even more competitive when the 520STFM launched in late 1986. |
03 May 2024, 04:34 | #146 | |
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As for loading at a snails pace, C64 Elite loads in under 90 seconds on disk (about 50kb), Crazy Comets/Revenge of the Mutant Camels in 60-70 seconds on tape lolol. Amstrad Ikari Warriors on tape takes 11 minutes with the built in turbo loader lol. Perhaps you should watch more bustin myths YT vids from an expert and less dumb patreon pricks/wikipedia wankers with their emulation only and fact devoid fanboy rubbish? Only poor people used a computer laying on the carpet on the 'big TV' all the time for years so who cares, poor people can't afford anything more than the cheapest option, rubber 16k (then 48k Speccy when 16k was discontinued and 48k price reduced to 16k price) so their choices were made for them. A coloir portable 14" TV for £99.99 was everywhere in the entire 80s, it's 1/3 of the total cost of a bedroom computer setup based on a 1983 48k Speccy an expert using discount catalogue/mail order prices from Argos bothered to make a video for you with facts, PAY ATTENTION!. Most 8bit computers were bought by parents instead of a console like the VCS etc for the extra cost for 'education' and this is not sitting on the carpet bullshit, that is 100% VCS territory. If you don't like that YT channel fine, stop jerking out bullshit facts though please. By May 87 there was only 3 non idiotic choices, Plus2 for the poor, a C64 for arcade style 50hz gaming and world class sound chip with a tape deck OR a £300 520STFM disk based system. If you bought anything else in early 87 other than an A1000 like me then.....well............ @"expensive ST option" after spouting some more rubbish about how popular the 6128 was...lol you tit the 520STFM was £299.99 by early Spring 87. A 520STFM disk based gaming set up for not much more than a C64 bundle with tape deck, the 6128 was a bad choice too at £299-349.99 for colour monitor option at this time, most CPC games are 64k but ALL 520ST games are 512k so a better option for users and the sound chip may be more or less identical but the ST doesn't use some low rent 2cm budget speaker inside a shit designed case to output it's sound even if an Amstrad RF modulator add on is used. The Spectrum was the only 8bit that had 128k model as it's biggest seller because the 48k model has no sound chip and the 128 no joystick port still and thanks to Amstrad the Plus/2 was dirt cheap for 128k. C128 was a failure d yet it outsold ALL CPC variants ever sold by a whopping 50% more alone lol @everyone Great, you didn't have a C64, keep opinions and emotions away from factual discussions about costs and reality of non choice due to budget for the poorest people in the west. of course you wont so lets descend into shitty fanboy type bullshit, more fun vids.... [ Show youtube player ] don't give me that 'we used a hi fi" if you had a hi fi in your bedroom you should have bought an ST for £100 more lol if you had a hi fi in the early 80s maybe if you heard these songs back then you may have spent your computer budget better too [ Show youtube player ] It's all about the lulz....no life changing facts are ever absorbed on these forums |
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03 May 2024, 11:27 | #147 |
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Quite the charmer.
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03 May 2024, 12:05 | #148 |
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Yes, most people had access to crappy 80s tape decks for music - it's why most 80's home computers used one. And yes, in the early 80s, having access to a second TV was a luxury - this was literally the justification for Amstrad including a monitor with the 464 (a decision which, as you rightly say, hurt them by 1987 when an ST that could be plugged into a telly ended up being the cheaper option).
I'm not sure why you're quoting the best choices in 1987, since by about late 84 the C64 price had dropped massively (mostly to compete with the Spectrum) and so obviously the market looked very different. For tape speeds, we don't need to make weird comparisons between entirely different software because we have the actual numbers: The C64 had a standard loading speed of 300 baud. The Atari A8 had a loading speed of 600 baud. The Speccy had a loading speed of around 1400 baud (0's and 1s are different length pulses so it varies) The CPC had two speeds, 1000 baud by default and 2000 baud for "fast" loading. So yes, the C64 was slower by default (and quite considerably so). The various machines obviously all used software methods for accelerating loaders but equally developers often didn't care that much - users would happily sit through pointless loading screens so expending more loading time by encrypting data to try and prevent piracy was prevalent. For disks, the C64 does something in the region of 3000 baud by default. The 3" disks used in the Speccy/CPC are around 100,000 baud. There was literally a cottage industry in providing acceleration for CBM disks and pretending they weren't slow is just disingenuous at this point. Maybe don't get information from quite so many biased YouTube "debunking" videos? |
03 May 2024, 13:54 | #149 | ||||||
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Next below, you describe games like Ikari Warriors that are using standard Amstrad loader (Commando use the same....). For such big games, it was not appropriate. Quote:
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For the price of a C64 with monitor, you got a 6128 with color monitor, a LEP-10 tape deck, a DMP 2000 printer. This is why in my country the C64 died as soon as the Amstrad CPC got into the shops. Commodore France was thrown into bankruptcy by Amstrad France (Marion Vannier, the woman behind Amstrad France just hang Commodore on a post with a rope , and Commodore were saved on the edge thanks the Amiga. Quote:
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The C64 for what it is is overated. Good to listen to electro music, but regarding games, there are a lot a garbage for few very good games, and the 50fps ability of this computer is not a solution or an enhancement for every game out there, it even deserve the C64 is some cases. Games are bigger in size on the CPC than on the C64, and the CPC has way faster loading devices (floppy disk running at 300RPM, faster tape deck + faster loader systems). That's the worst C64 default. The CPC has much more great games vs bad games. Going from the CPC to the C64 is very difficult, not the other way around. |
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03 May 2024, 13:58 | #150 | |
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However, there was no problem to program your own loader with a speed going from 2500 to 4000 baud. Bad Cat from Rainbow Arts CPC tape version has been mastered with blocks recorded at 3500 bauds. Impossamole from Gremlin use the Gremlin loader 2, with micro blocks recorded at 2500 bauds. |
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03 May 2024, 14:40 | #151 |
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Apparently the 8-bit wars never actually ended
I was around when the Spectrum launched and nothing could touch it for the price - yes, it was a quirky little beast and couldn't do much without some expansions (especially if you had the 16k model) but without the Spectrum we wouldn't have Sabre Wulf and Atic Atac and Knight Lore and well, Rare. Like the C64, its ubiquity meant that bedroom coders could make real money making games for a living - and that spurred an incredibly creative British games industry. The C64 was prohibitively expensive until Tramiel decided he wanted to challenge Sinclair's market dominance - but once Commodore started slashing the price of the C64, I got one as did many of my friends at the time - I couldn't afford a floppy drive though until nearly the end of the 8-bit era. Unfortunately CBM's cost-cutting mentality bit them on the ass as the 1541 had to be essentially another computer (there's a 6502 in there). I think the Spectrum helped kickstart the fledgling UK game dev scene into a fully-blown industry but it's limitations (particularly RAM and storage but also GFX and audio) held it back - the C64 on the other hand, when paired with a FDD was far more capable. I never really got exposed to the Amstrad(s) - it seemed like a lesser knock-off of the C64 with price/bundles being it's only real USP - of course, everyone's first computer is their first love so I'm sure there's people here that remember it fondly |
03 May 2024, 17:36 | #152 |
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As I said, if the C64 had been cheap on launch in the UK, I don't think the Speccy would have gained the following it did - or at least not to the same extent. And the games industry would probably have looked very different today too.
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03 May 2024, 17:43 | #153 | |
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I suspect small changes in pricing, time to market, better advertising etc and any one of a multitude of machines could have captured the market. There's probably a parallel universe out there in which the Dragon 32 wasn't a really bad choice. |
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03 May 2024, 19:21 | #154 |
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It's not easy to debate with someone who cherry-picks examples and ignores any suggestions of titles to compare which might clash with their preconceptions. I suspect a few comments in this thread may have been written by someone who was, as we say, tired and emotional at the time, judging by the time and the language?
The notion of the C64's tape loading being faster than the Amstrad doesn't appear accurate in like-for-like cases where both versions use turbo loaders, or where both versions don't? How long did Elite take to load on Amstrad disk, or Ikari Warriors on C64 cassette? I assume Amstrad Ikari is 11 minutes on a CPC6128 from tape, where the entire game is being loaded in one go, meaning 128k of data (plus the loading screen and protection scheme) rather than merely 64k plus those? I've certainly known people who had bad experience of unreliable C2N tape decks in contrast to their previous Spectrum - maybe there was the odd relatively dud one out there? No doubt more tricks had to be done to speed up the tape deck when the natural speed was so far behind Atari, Spectrum and CPC - especially as some games had been designed for disks originally? Not sure about the relative disk drive speeds or reliabilities of the C64 versus the CPC and Spectrum though? Remember that a cassette based Spectrum, or a disk based ST, was giving you the best those systems had to offer, whereas a cassette based C64 was missing some games and losing the full experience for some others (mostly on the adventure / RPG / strategy side admittedly, but some action games too, I mentioned Super Cycle as one). With that in mind, the 1541 costing much the same as the C64 itself has to be considered as a flaw. STFMs cost £400 until much later than May 1987, a quick browse through Atari ST User issues on Atarimania finds A500s advertised before you could get an STFM for £300. That said, the STFM was still great value at £400 compared to the A1000, or early Macs or contemporary PCs. At £300 versus a £500 A500 you could still make a case for it. Even when both were £400 but the ST came with piles of games, the initial saving on your games budget surely couldn't be entirely overlooked. As for 2/5D and 3D, in most cases the Spectrum and Amstrad do outperform the C64, though by nowhere near as much as the raw clock speeds imply, and as seen in the given examples of course clever C64 coding (or lazy or inept Z80 coding) could change that. Also, I'm unconvinced by this notion that a 50fps game is automatically better than the same thing at 25fps, or even slower in some cases. If things move ultrafast, you sometimes don't get enough time to adjust to approaching enemies, especially if the sprites are extravagantly big. Certainly, if a game is 50fps you have to consider that this will automatically increase difficulty, and make sure the game is balanced around this. I have to ponder - is it also all too easy to wrap an unoriginal, lazily designed game around a fast game engine, and get away with it. Say what you like about the Spectrum (and indeed the BBC / Electron, which produced far more great games and great programmers than their modest sales suggest that it should have), but bad designers tended to be found out pretty quickly, with no fancy technical features to hide behind. Look at a company like Thalamus for example - all their games averaging at least 6 on Lemon64, but often a bit too hard, usually unoriginal (beyond Hunter's Moon, Snare and Creatures), and its noticeable that few of their coders achieved anything on later systems. Don't get me wrong, a great company in their time, but maybe not one that really led anywhere for later? |
03 May 2024, 19:24 | #155 |
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And you still can't be more wrong. We're running in circles now. As always when it comes to comparisons like this.
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03 May 2024, 19:41 | #156 | |
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The other point being that not all cassette players had a counter. |
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03 May 2024, 20:54 | #157 | ||||||||||||
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The facts : -The C64 games are "light" compared to those existing on the Amstrad CPC (bigger program and data). -The Amstrad CPC on the tape side is exactly like the Amiga with Paula : It can loads faster the program than the C64 (You can have my word on that, i have preserved on my own more than 2200 commercial tapes for Amstrad CPC, i saw _EVERY_ custom loaders/Schemes existing on this computer). -The C64 can only load data through its own loaders, which are way less complicated and interesting than those existing on the Amstrad CPC, where the protection makers went to town. The only game i know that share a loader system between CPC/C64/Spectrum are the trivial pursuit games. And the data loading system is made simpler to be used on C64. -You cannot accelerate the tape loading or the disk loading on the C64 when using original games, as it breaks completely the protection systems. It only works on cracked games ! -The real difference appreciable on the C64 when you come from the CPC are the music, tailored for the SID chip, and that are different from the CPC/ZX version most of the time, and also the graphics mixing between 16 colors and the equivalent of the CPC mode 1 (320x200) (ex: Bart simpsons vs space mutants, which i have appreciated on the C64 and that lacks on the CPC with the mode 0 16 colors they used, that's an example among some others). Quote:
For Ikari Warriors C64 it takes 6 minutes. But how normal it is, since it uses a faster loader called Cyberload (like Deliverance from Hewson)...... If i take a C64 game using standard "turbo blocks" and compare it with a CPC game using the gremlin loader 2 or 3, i could also stand the same : "damn, it's fugly slow on the C64". On the fastest loaders, the CPC ones are faster than the C64 ones (it loads more data than the C64 faster). Quote:
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The Spectrum is an awful shit for loading tapes..... a bit worse than the CPC with its sound and noise coming from the tape loading mixing (hint here : simply put the sound variator to mute while any game loads). Quote:
The CPC 464 tape deck motor speed can be as i explained above controled. That's why you can have 1000,2000,3000,4000 bauds with it. Quote:
I don't speak about the 1581 for the C64 which is very rare and than almost no one possess (3.5" drive). The CPC offers a fast loading from floppy disk out of the box, and on the original software. The C64 allows very fast loading thanks to special roms that speed up fast the loading, but only on cracked games, it fucks any original game (i tried with Stormlord on my C64). Quote:
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And the nail in the coffin : when you shop off the head of your opponent, then game that was playing slow then pass in 50fps mode when the green goblin grip him and drag him out of the screen. "What is that fuckin' joke ? " Quote:
Last edited by dlfrsilver; 03 May 2024 at 21:02. |
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03 May 2024, 23:01 | #158 | |||
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The later 128K machines did at least direct all audio through the TV, allowing you to mute whilst loading. Quote:
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The advantage machines like the Spectrum and Amstrad had was that, working purely with drawing to a bitmap, you could be much more flexible in what you wanted. Need a bunch of 16*24 pixel sprites? No problem. Trying they same on the C64 and you'd have to shave lines off to fit the hardware constraints. It's that kind of flexibility the lead to the Amiga being built around Bobs rather than having a ton of fixed size sprites. Of course the big advantage of hardware sprites is being able to move them around a lot faster than drawing frames (especially when you start having masked backgrounds etc) |
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03 May 2024, 23:40 | #159 | |
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Not like the C64 with its SID tunes during loading, of course, but dammit all one of the most popular of all the tools and utilities I have made has been the one that converts a Spectrum screen memory dump to an mpeg file with the sound and visuals authentically replicated. Most of us can tell what's being loaded by the sound it makes. |
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04 May 2024, 00:49 | #160 | ||
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