English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 25 June 2008, 18:40   #141
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Quote:
Originally Posted by frikilokooo View Post
Skeleton Krew in Amiga version has awesome music! I wonder how is Megadrive version music...
It's completly different (no cool hiphop beats ). I could upload the MD rom to the zone for you if you want to check it out.
TCD is offline  
Old 08 June 2023, 01:22   #142
Nebulon
Registered User
 
Join Date: May 2023
Location: Vancouver
Posts: 10
Having played a ton of games on both the Amiga and MD, I'll throw my two-cents worth in. I'll stick to the Amiga 500 for my write-up.

Yes, the Amiga can do 64-color games without Copper effects (that's what EHB mode is for).

And the 4-channels of the audio on the Amiga can be split into 8 with some CPU use; utilizing less CPU power then you might think).

Although they both have the same CPU with the MD clocked slightly faster, the Amiga has an insane number of DMA channels (25) and a sophisticated bus layout. The GPU (Agnus) can work on tasks without any RAM contention or CPU intervention since, at gaming resolution, the CPU and Blitter's RAM access is cycle interleaved; the Amiga custom chips can access RAM during the 68000's second cycle. This makes a huge difference to performance.

Polygons - Whereas the MD has to rely 100% on the CPU to handle polygons, the Amiga's Agnus chip can take care of both the line draw and solid fill for polygons. That much more CPU power available for other tasks.

The OCS blitter shifts areas of 5000x5000 pixels in all directions at the sub-pixel level.

The Paula sound chip is far from a simple sampling chip. It's a 4-channel state-machine with its own DMA that can auto-loop four simultaneous samples without CPU intervention. And yes, despite the nay-sayers, it does in fact support FM, AM, and wavetable synthesis (see the Byte article from 1985 and the Amiga Hardware Reference Manual). As someone else mentioned, the four channels can be summed to two in order to up the resolution to 14-bit (12-bit nominal).

The Amiga doesn't just use the HAM graphics mode to display still pictures with 4096 simultaneous colors; it can use that same mode for animations and game-play (e.g. Labyrinth of Time).

The 8 sprite generators in the Amiga are re-usable (that's 8 sprites per line with infinite height allowed). Since the Amiga is the last of the Atari 2600's lineage, racing-the-beam programming techniques are supported. See the sprites-as-background technique used for Leander. Blitter objects and CPU software sprites were still available for use since all three can be used at the same time.

Maximum resolution on an Amiga 500 is PAL overscan at 704x576.

In short, both machines are great. However, the Amiga is the more flexible of the two. And in the right hands, it can meet or exceed the Megadrive in most aspects. The reason so many games on the Amiga look like crap is because the typical developer just didn't have the financial incentive to program specifically for the Amiga hardware at an adept level. The platform with the most users generally dictates the output. Hence why Gods was a 16-color port of an ST game and didn't use the 32-color (or 64-color EHB) mode(s) that the Amiga offered. Same for many other ports to the Amiga.

Better examples of older chipset applied to Amiga games include: Fly Harder, Universe, Odyssey, Lionheart, Pinball Dreams, Hybris, Assassin Special Edition, Parasol Stars, Robocod, and Hired Guns (the last one's for the guy asking what to do with the extra RAM).

P.S. For people wanting a motion HAM demo, check out HAMazing. Everything I've mentioned is either on YouTube or Archive.org.
Nebulon is offline  
Old 08 June 2023, 03:02   #143
Seiya
Registered User
 
Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 2,392
Quote:
Originally Posted by Galahad/FLT View Post
The Paula sound IS BETTER. Amount of sound channels is irrelevant, the Amiga more than makes up for this with sampled sounds as opposed to the 'bleep bleep' artificial sounding nature of the Megadrive.
I answer now because i saw this topic now.
Paula play instruments amost like real instruments, but small samples that one time finished restart all over.
Megadrive has less quality than Amiga, but musics are more complete, dinamic, no limited by sample of few minutes.

Turrican 3 and Out Run are the perfect example to listen to the difference (not quality, but how the musics are played)

Many Amigans listen to only the quality of single instruments played by Paula, but many music has no soul, are sample played to have a music accompaniment, but there is no a link with the game.
If you play an action game musics must help you to play better, to give the rithm. Many Amiga games cannot have help from music because are merely instruments played in very small samples.
I listen to Mega Drive music and in the same music many arrangment that need to create a very long music, dinamic that enhance the gameplay.

Last edited by Seiya; 08 June 2023 at 03:09.
Seiya is online now  
Old 08 June 2023, 04:15   #144
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 684
Is it just me or does Nebulon's post read like a ChatGTP output?
Sorry Nebulon, apart from the end of your comment it looks completely generated.
lmimmfn is offline  
Old 08 June 2023, 07:09   #145
Trunchis
Registered User
 
Join Date: Jan 2022
Location: Spain
Posts: 15
Quote:
Originally Posted by Seiya View Post
I answer now because i saw this topic now.
Paula play instruments amost like real instruments, but small samples that one time finished restart all over.
Megadrive has less quality than Amiga, but musics are more complete, dinamic, no limited by sample of few minutes.

Turrican 3 and Out Run are the perfect example to listen to the difference (not quality, but how the musics are played)

Many Amigans listen to only the quality of single instruments played by Paula, but many music has no soul, are sample played to have a music accompaniment, but there is no a link with the game.
If you play an action game musics must help you to play better, to give the rithm. Many Amiga games cannot have help from music because are merely instruments played in very small samples.
I listen to Mega Drive music and in the same music many arrangment that need to create a very long music, dinamic that enhance the gameplay.
There's plenty of good Amiga music and Mega Drive music. There's also loads of awful tunes on both platforms. They have vastly different hardware with different strengths and shortcomings and, ultimately, it's up to the composers to make the most out of the hardware. You can find many examples of Amiga tunes that sound better than the Mega Drive equivalents and vice versa. FYI, Turrican 3 is a port of Mega Turrican, which was the original version and plays to the strengths of the Mega Drive hardware.
Trunchis is offline  
Old 08 June 2023, 07:44   #146
Bruce Abbott
Registered User
 
Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,652
Quote:
Originally Posted by lmimmfn View Post
Is it just me or does Nebulon's post read like a ChatGTP output?
Sorry Nebulon, apart from the end of your comment it looks completely generated.
Not to me it doesn't. ChatGPT's style is generally more like an encyclopedia, and it wouldn't overstate the Amiga's hardware capabilities with as much zeal and inaccurate technical detail.

ChatGPT would probably throw in some negative stuff too, because it has no understanding of what it regurgitates and there is a lot of negativity out there concerning the Amiga.
Bruce Abbott is offline  
Old 08 June 2023, 08:29   #147
Bruce Abbott
Registered User
 
Bruce Abbott's Avatar
 
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,652
Quote:
Originally Posted by Seiya View Post
Megadrive has less quality than Amiga, but musics are more complete, dinamic, no limited by sample of few minutes.
Problem with Mega Drive music is it's hard to avoid sounding like a cheap synth keyboard (since that's what its sound chip was designed for). What's worse is a lot of composers think that music is good.

Synth sound is appropriate for the Mega Drive because it uses less ROM space, which is much more expensive than disk space on the Amiga.

Problem with the Amiga is you only have 4 channels and the samples take up precious Chip RAM. To get good polyphony you need a separate sample for each chord. Upside is you can get any sound you want, with much more realistic samples. But doing it well is hard work and requires a different mindset.

Music should be context related and help the player. For example in The Faery Tale Adventure a different tune plays to set the mood during the day and at night, when being attacked, and inside buildings. Silkworm has an excellent tune on the title screen - but none in game (because why would you want it?). However the shooting and explosion sounds are awesome and very rewarding. The player makes the music while they play!
Bruce Abbott is offline  
Old 08 June 2023, 08:36   #148
Nebulon
Registered User
 
Join Date: May 2023
Location: Vancouver
Posts: 10
Quote:
Originally Posted by Seiya View Post
Many Amiga games cannot have help from music because are merely instruments played in very small samples.
I listen to Mega Drive music and in the same music many arrangment that need to create a very long music, dinamic that enhance the gameplay.
Sample length has nothing to do with sequence length. You can make the song sequence as long as you like on the Amiga. If you wanted to write an hour-long song that goes through forty different movements to go with a game you could certainly do that.

Whether or not a piece of music has character or 'soul' is up to the composer.

The following are all Amiga music played through the Paula chip. Seriously, if none of this moves you at all then I really don't know what to say:

[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
http://www.blitter.com/~nebulous/oth...%20(Amiga).mp3
http://www.blitter.com/~nebulous/oth...%20(AMIGA).mp3
[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]

You don't just have to play identifiable sampled instruments through Paula. You have the option to generate any single-cycle waveform from the classic sine, saw, square, and triangle, right through to custom sawtooth waves. Paula will then auto-loop them for you and offer the option to modulate one with another (frequency mod and amplitude mod). Subtractive and wavetable (including shifting wavetables) at your fingertips.
http://www.blitter.com/~nebulous/amiga-articles.html
https://archive.org/details/amiga-ha...al-3rd-edition

Last edited by Nebulon; 08 June 2023 at 08:49.
Nebulon is offline  
Old 08 June 2023, 09:49   #149
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,946
Quote:
Originally Posted by TCD View Post
It's completly different (no cool hiphop beats ). I could upload the MD rom to the zone for you if you want to check it out.
I wonder if 2023 TCD would still commit to a not-so-legal activity like that
gimbal is offline  
Old 08 June 2023, 09:51   #150
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Quote:
Originally Posted by gimbal View Post
I wonder if 2023 TCD would still commit to a not-so-legal activity like that
I'd probably just post a link now
TCD is offline  
Old 08 June 2023, 12:06   #151
Seiya
Registered User
 
Seiya's Avatar
 
Join Date: Nov 2014
Location: Italy
Posts: 2,392
Quote:
Originally Posted by Nebulon View Post
The following are all Amiga music played through the Paula chip. Seriously, if none of this moves you at all then I really don't know what to say:
i agree with you that many games on Amiga has very fantastic audio (tunes, arrangement, samples, instruments), but in general in some more known games or where there is more expection Amiga are not exploited very well.
Seiya is online now  
Old 08 June 2023, 14:25   #152
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,480
Quote:
Originally Posted by Seiya View Post

Many Amigans listen to only the quality of single instruments played by Paula, but many music has no soul, are sample played to have a music accompaniment, but there is no a link with the game.
I know that De gustibus non est disputandum but that's probably one of the worst comment I've ever read here with the intend of trashing the Amiga.
sokolovic is offline  
Old 08 June 2023, 15:09   #153
Aulapatchuc
Registered User
 
Aulapatchuc's Avatar
 
Join Date: Apr 2023
Location: Sesimbra
Posts: 116
Quote:
Originally Posted by Seiya View Post
i agree with you that many games on Amiga has very fantastic audio (tunes, arrangement, samples, instruments), but in general in some more known games or where there is more expection Amiga are not exploited very well.



JC! Are you serious when you post something like this? Do you really listen to proper Amiga music? Have you played the hundreds or thousands of games with great music, the thousands of demos with great music, the thousands of MODS that are out there and have been compiled, of music made on an Amiga that uses solely the Paula sound chip?
Aulapatchuc is offline  
Old 08 June 2023, 15:19   #154
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Quote:
Originally Posted by Seiya View Post
i agree with you that many games on Amiga has very fantastic audio (tunes, arrangement, samples, instruments), but in general in some more known games or where there is more expection Amiga are not exploited very well.
If you are talking solely about arcade games I could imagine where that statement comes from, but in general that is a very 'interesting' opinion
TCD is offline  
Old 08 June 2023, 15:21   #155
sokolovic
Registered User
 
sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,480
Go back in 1993 and then compare this tune :
[ Show youtube player ]

with the Amiga one and tell me that the Amiga version have no soul in comparaison.
sokolovic is offline  
Old 08 June 2023, 16:11   #156
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,946
Quote:
Originally Posted by Seiya View Post
i agree with you that many games on Amiga has very fantastic audio (tunes, arrangement, samples, instruments), but in general in some more known games or where there is more expection Amiga are not exploited very well.
In general, it is kindness to the reader to provide an example. Right now you're essentially expecting people to read your mind.
gimbal is offline  
Old 08 June 2023, 16:38   #157
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,041
Quote:
Originally Posted by lmimmfn View Post
Is it just me or does Nebulon's post read like a ChatGTP output?
Sorry Nebulon, apart from the end of your comment it looks completely generated.
So I used my favourite chatbot to get it's input on this whole thing.





I think it gets the ridiculousness just right.
Dunny is offline  
Old 08 June 2023, 16:41   #158
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Now that's an interesting chatbot
TCD is offline  
Old 08 June 2023, 17:47   #159
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,558
The ways people compose for a FM chip and a sample based one are a bit different, and the RAM available count: in a FM chip six channels like megadrive/genesis you can use chords to enhance things and do music in a more traditional way; with four channel sampled using a chord means create a sample, more chords = more samples = more RAM and in a way the palette is more limited; if you feel more chords add more soul then in a way you are right because in example i use two samples for chords, min and max - that keep out a considerable palette of other chords due either to RAM or my own lack of musical knowledge.

Add that also the approach is different: FM chip music is a FINAL product: a composer prepared on piano or midi first and then adapted to the machine, while most amiga tracker composers - included me - work "on the fly" making things on the go, that is limiting too depending on time scale and will to work on a piece for a discrete amount of time.

Is not that Amiga music does not have a soul, it just does not match yours!
saimon69 is offline  
Old 08 June 2023, 17:47   #160
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,946
Interesting? It said "neither the Amiga or the Megadrive are good systems". Cancel that bastard!
gimbal is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Best Amiga Beat-Em-Up Steve Retrogaming General Discussion 135 11 March 2015 08:18
Amiga drum beat with speech-samples (1987-88) encore request.Modules 0 25 February 2013 16:17
AmigaDrive (Amiga + MegaDrive) Fred the Fop Nostalgia & memories 4 05 December 2007 04:14
Amiga><Megadrive games? Dastardly Retrogaming General Discussion 20 18 January 2006 00:13
The WORST Amiga Beat'em Up Amiga1992 Retrogaming General Discussion 42 26 December 2002 18:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:58.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10552 seconds with 14 queries