25 September 2014, 01:28 | #141 |
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Sorry..hehe... damn you Google! I googled "dank passage" and Google said "Did you mean: dark passage", sorry I was too fast, my bad.
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25 September 2014, 01:40 | #142 | |
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Quote:
BTW - new build up. Minor changes. * Added a checkpoint in the middle of the plains. It's at the point where music changes back to the quieter tune from the beginning of the game. * When you are using a 360, PS3 or OUYA controllers the messages "Press Fire" will become "press"+appropriate button on your controller. * Attempted to fix errors in music playback that created minor gaps in songs with an intro and a loop section. See if this helps. Last edited by darkfalzx; 25 September 2014 at 09:17. |
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25 September 2014, 02:05 | #143 |
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25 September 2014, 09:20 | #144 |
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On a slightly unrelated note:
I have recently tried playing the Atari ST version of the game - good god is it freaking terrible! Slow, choppy, no music, bad sound effects, most art has been simplified to the point of being unrecognizable. Moreover - it's missing most enemies and even large chunks of the environment. Some quality programming too - every now and then a potion will be rendered impossible to collect, or a chest wouldn't spawn, and sometimes the skeleton boss would just stop its advance and will sit there like a dolt. And yet - the difficulty has been cracked up to 11! I now take it as a personal challenge to learn to beat it: ) - proven scientifically fucking impossible! The combination of super-rough collision, broken powerup spawning, overuse of random ground-spike enemies, choppy movement and constant drastic speed fluctuation makes this game absolutely impossible to complete without cheating. Hell - it's almost impossible even while spamming savestates! The jetpack section is ridiculous, as enemies rush you at speeds impossible to react to, while your gun is limited to firing only three bullets at a time. Has anyone ever completed this game fairly? Seriously! I now fantasize about including the ST mode in Legacy: ) |
25 September 2014, 10:01 | #145 | |
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dlfrsilver wrote the the Author of SOTB 1 for the Atari ST aka Marc McCubbin and here is his response
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25 September 2014, 10:30 | #146 |
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Wow - that was actually very interesting and informative!
Doesn't make the game any less wretched, but the insight into how he did things is amazing! I wish someone could do a more detailed breakdown of what he's doing, like they have for the Amiga version. Also - he still couldn't salvage 16k of memory for music: ) On a whim - added a troll mode to the game - the ST mode. Not accessible by proper means - it's something people will probably be able to activate only from debug. It drops the speed of the game by 20%, reduces the framerate to 10fps, then drops the game speed by additional 10% for each additional enemy on screen: ) |
25 September 2014, 20:19 | #147 |
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26 September 2014, 18:39 | #148 | |
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Quote:
Also, Darkfalzx, I just want to keep encouraging you in your efforts. You have become kinda like the 'golden child' of SOTB lore. So many people have come before you, talking about their lofty goals of a 'Beast' remake. None have succeeded. You are building something that will most certainly become the definitive SOTB retrospective compilation. (Possibly just in time for the Play Station remake?) Keep up the great work! P.S. Do you have a link to your other game projects out there? |
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26 September 2014, 18:54 | #149 |
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Could he be referring to CodeTappers reverse engineering summary of the Amiga engine?
http://www.codetapper.com/amiga/spri...-of-the-beast/ |
26 September 2014, 19:18 | #150 |
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I believe you can find the SOTB effect breakdown article here.
Thank you for your kind words. I'm an obsessive Psygnosis fan, who would like nothing better than bring back those awesome games to the new audiences (who will most certainly hate the everloving shit out of them: ). In fact even if I finish this compilation - the mania will not end there. I'll just move on to the Psygnosis Barbarian games. Oh - and you can see some of my other games all over the place. I did a game called Ultionus: A Tale of Petty Revenge last year. You can grab its demo over here, or buy the whole thing on Steam or Ouya. There is also a major project I ran a successful kickstarter for - The Legend of Iya. Think of it as kind of a SOTB2-like, minus the text parser. You can pre-buy/support it here if you'd like. Last edited by darkfalzx; 26 September 2014 at 19:27. |
26 September 2014, 20:58 | #151 | |
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Ultionus is fantastic. And the promo video got me hooked on A_Rival's awesome music. I will need to check out Legend of Iya ASAP. On the flip side, HERE is a 'remake' I did of Roger Dean's Sentinels; which is the artwork featured on the cover of SOTBII. |
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26 September 2014, 21:23 | #152 | |
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I also did a "classy" Ultionus box art in RD style: Also producing a small number of the these: |
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26 September 2014, 22:48 | #153 |
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26 September 2014, 22:53 | #154 | |
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Mainstream press sites avoided Ulti like the plague because - "SEXISM!!!!". I made a few posts on other boards with mixed response - because again - "SEXISM!", so by the time I got around to posting on EAB I was pretty discouraged. Just to state for the record - there is no sexism or misogyny of any kind in Ulti. It's all very tongue-in-cheek. |
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26 September 2014, 22:59 | #155 |
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I thought it's remake of Lorna. Very good job
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26 September 2014, 23:04 | #156 | |
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This was before we did our own write ups! http://www.indieretronews.com/2014/0...-gameplay.html We even featured Shadow of the beast legacy http://www.indieretronews.com/2014/0...e-classic.html |
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26 September 2014, 23:16 | #157 | |
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Thank you so much for this coverage!: ) |
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26 September 2014, 23:23 | #158 |
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27 September 2014, 19:49 | #159 |
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hey darkfalzx, nice work, what a great project.
now here is only a little suggestion, why not make the game save all relevant data to its root folder and make it portable? should not be a hard task to do |
27 September 2014, 20:24 | #160 |
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I tried this a couple of days ago and I have to say it's a very impressive port.
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