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Old 15 August 2020, 14:20   #141
Samurai_Crow
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Quote:
Originally Posted by pink^abyss View Post
Thanks!
Regarding Pause and 2nd buttons: I have no experience on these topics (rarely needed for demos) . If anyone wants to share some code snippets then i will take a look at how complicated it is.. but nothing promised
To read a CD32 joypad: http://aminet.net/package/dev/asm/ReadJoyPad
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Old 15 August 2020, 14:25   #142
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Thanks. Is CD32 joypad the 'standard'? Dont know anything about it
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Old 15 August 2020, 14:34   #143
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Originally Posted by pink^abyss View Post
Thanks to ztronzo for his detailed bug reports (even video!) and also thanks to
all the other feedback. Version 0.93 on the way.
You are welcome pink^abyss! I'm happy to help!
This game is one of my favorite childhood games and seeing it like never before has really brought me back to play it again..

I use emulation which makes it easier for me to track down and reproduce bugs. Save states also help, and if required I can share a state so you can reproduce on demand or see more details.
Additionally I have added "Tiny Bubble" on the www.amigalive.com project so anyone can play co-op using netplay and test the 2 player mode even further.
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Old 15 August 2020, 14:46   #144
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Tiny Bobble Beta 0.93 released

Download Link
http://www.abyss-online.de/eab/TinyBobble_Beta_0_93.adf

Fixes
  • 2 Player mode - Extend shown on wrong side
  • 2 Player mode - Extend get not cleared on death
  • 2 Player mode - Extend screen showed always player 1
  • 2 Player mode - Baron von Blubba killed wrong player
  • Lighting bubbles emit direction was wrong
  • Special bubbles never bursted when too many on screen
  • Collecting a potion bottle didn't removed bubbled enemies
  • Joining a game when other player was dead was not possible

Thanks for the feedback and bug reports.
Happy playing
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Old 15 August 2020, 14:47   #145
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Two small bugs:

On Level 47 I got the E X T E N D. Once that sequence was over it was just a black screen:



After about 3 - 5 seconds I guess once all enemies had landed, then the whole Level 48 screen became visible.

On Level 48 I picked up the floppy disk which flooded the stage with water killing all enemies. It didn't register that everyone was dead though so I got the "Hurry Up!!!" message and couldn't continue:



Lucky I have a Save State a few levels back

Edit: just seen you've released a new version pink^abyss; should I continue testing with 0.92 or move on and start from scratch again?

Edit2: regarding the black screen after getting the E X T E N D. My save state was from level 45 so when I got to level 47 I didn't pick up the final letter N so no black screen issue. I then saw the correct screen with your girlies being carried away (which was not seen after picking up the E X T E N D previously):


Last edited by DamienD; 15 August 2020 at 15:02.
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Old 15 August 2020, 14:48   #146
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The number of new version released is awesome. Great stuff fixing the bugs so quickly
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Old 15 August 2020, 15:32   #147
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Quote:
Originally Posted by DamienD View Post
Two small bugs:


Edit: just seen you've released a new version pink^abyss; should I continue testing with 0.92 or move on and start from scratch again?

Edit2: regarding the black screen after getting the E X T E N D. My save state was from level 45 so when I got to level 47 I didn't pick up the final letter N so no black screen issue. I then saw the correct screen with your girlies being carried away (which was not seen after picking up the E X T E N D previously):


Thanks for the bug report! I will try to replicate this issue in this level (tho i guess it doesn't depend on the level but something else).
Please continue with 0.93 if possible New bugs could have been introduced
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Old 15 August 2020, 15:38   #148
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Originally Posted by pink^abyss View Post
Thanks for the bug report! I will try to replicate this issue in this level (tho i guess it doesn't depend on the level but something else).
Please continue with 0.93 if possible New bugs could have been introduced
I'm going to finish it on 0.92 first, as I'm now up to level 66

Should Bub be able to pop blue water bubbles then the water come rushing out? On level 65 I could.

I'm sure on previous levels I could only pop green water bubbles.
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Old 15 August 2020, 15:45   #149
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Wow you work extremely fast! I was not expecting a fix so soon. :-)

Special bubbles burst on their own after a while, releasing their special and killing enemies without player intervention. I dont think this is mechanic is correct.
You can see this happen on level 5.

Maybe just stop spawning special bubbles after a max number is reached, and or make them travel more around the level? I have to check the arcade for this to confirm but wont be able until Monday..
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Old 15 August 2020, 15:49   #150
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Originally Posted by pink^abyss View Post
Thanks. Is CD32 joypad the 'standard'? Dont know anything about it
On Amiga the CD32 pad is pretty standard though 2 button joysticks exist also.
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Old 15 August 2020, 15:53   #151
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Shoes: running left/right has increased speed, jumping or falling speed has not increased.

Normally it should increase falling and jumping speed as well.
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Old 15 August 2020, 15:57   #152
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That's wonderful. Thanks very much!
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Old 15 August 2020, 16:31   #153
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Had the game freeze on me twice:

On level 84:



On level 89:



Just reloaded save states a few level before each and then it didn't happen again.

Also on level 88 I couldn't blow any more bubbles until some popped; it didn't seem many bubbles were on screen, I'm sure there's been more on previous levels:



Edit: level 89 has now frozen on me 3 times in a row. I was using a save state from level 88, looks like I'll need to drop back to my level 85 save state and see if the problem persists

Last edited by DamienD; 15 August 2020 at 16:41.
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Old 15 August 2020, 16:45   #154
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Quote:
Originally Posted by DamienD View Post
I'm going to finish it on 0.92 first, as I'm now up to level 66

Should Bub be able to pop blue water bubbles then the water come rushing out? On level 65 I could.

I'm sure on previous levels I could only pop green water bubbles.

You can pop any bubbles, but only one waterfall is active at once.
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Old 15 August 2020, 16:46   #155
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Originally Posted by DamienD View Post
Had the game freeze on me twice:

Also on level 88 I couldn't blow any more bubbles until some popped; it didn't seem many bubbles were on screen, I'm sure there's been more on previous levels:

I think this should be fixed with V0.93.
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Old 15 August 2020, 17:08   #156
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Originally Posted by pink^abyss View Post
I think this should be fixed with V0.93.

Thanks for 0.93 and understandable about pause and 2-button mode. I'm not sure if this is noticeable on a RGB display but scandoubled on a Picasso IV board through VGA the interlaced effect on the sprites/bobs is quite noticeable when they're moving (background is fine). It is especially bad when the player character dies and there is 3 seconds where the character is just interlaced even when stationery (maybe it represents invulnerability after respawning put it looks odd). It could be a limitation of the screenmode used/number of sprites on screen at once?
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Old 15 August 2020, 17:17   #157
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I think this should be fixed with V0.93.
Cool

I just had it freeze again on level 92:


Last edited by DamienD; 15 August 2020 at 17:24.
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Old 15 August 2020, 17:46   #158
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Damn it; looks like it the end of the road for me finishing the game on beta 0.92

I'm on level 95, have a save state but game is constantly freezing at different intervals.



Guess I'll have to start again with beta 0.93; many hours wasted
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Old 15 August 2020, 18:05   #159
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Damn it; looks like it the end of the road for me finishing the game on beta 0.92

I'm on level 95, have a save state but game is constantly freezing at different intervals.

Is there any way to save the game on an actual Amiga? Save states are handy on emulator and it's great to be able to pick up where you left off on games like Blue War III on the Atari ST!
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Old 15 August 2020, 18:36   #160
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Not that I'm aware of.

I guess you could use an Action Reply cartridge somehow.
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