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Old 08 June 2007, 23:23   #121
Dj.Thunder
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Exclamation

This is done, Lionheart Remake is now available as full version !

More info here: http://b3dgs.free.fr
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Old 08 June 2007, 23:30   #122
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Cool stuff Dj.Thunder, well done

...as I'm too lazy at the moment, you want to read this thread and have some info added by sending me a PM?

EAB Projects
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Old 09 June 2007, 03:20   #123
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I got this error:

Quote:
Runtime Error 3502 - Could not load music at line 1380.
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Old 09 June 2007, 12:29   #124
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Music are stored in the *.RAR

Try to extract the *.RAR on a folder, and then, launch the game ...
Can you read the musics with a player ? ( OGG )
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Old 09 June 2007, 15:50   #125
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Sorry for this bug, this was a driver problem ...
Now its fixed, re-download it ( it's v1.1 )
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Old 09 June 2007, 16:39   #126
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Just played the game a little bit. Great work . Finally some new levels to play . I have some suggestions though:

1.
This is my config
Quote:
1
320
240
32
1
1
This should start the game in Fullscreen with 320x240, but it keeps the desktop resolution. When running the game in windowed mode it works as it should (i.e. opens a window with 320x240).

2.
Valdyn should sink when falling into the water . And when dying in the water it should draw the normal sprite, as in the Amiga version.

3.
The graphics are all Lowres, what's great, I love the pixeled look . But the ingame-font (f.ex. live counter) is high-resolution, so it doesn't really fit. How about taking a smaller font and stretch it to fit, as you do with the rest of the graphics ? This would give it the same pixeled look.

4.
Intro: The chest is drawn too big in comparison with the pillars. It looks first as if it's bigger than the pillars, but then shrinks.

That's everything for now :P.
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Old 09 June 2007, 16:56   #127
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Now it works, but my Logitech Dual Action Joypad doesn't work properly. Valdyn runs constantly to the left, by itself.

The controls should be configured in the config.ini too. I don't want to choose "Keyboard" or "Joystick" every time.

Can't use the sword if i hanging at the rope.

Last edited by Retro-Nerd; 09 June 2007 at 17:15.
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Old 09 June 2007, 18:04   #128
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Yes, i've two joystick, one work like yours ... strange :s
The other works correctly ( Logitek Wingman )

I will see what i can do ...
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Old 09 June 2007, 22:18   #129
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Can you implement a joypad autodetect/selection? I have two joypads, but only the first detected works with Lionheart.

But it is not really a problem, Joytokey works fine.
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Old 11 June 2007, 09:53   #130
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Some more suggestions, I hope you don't mind...

1. Can't the spikes on the ground be animated smoother ?

2. You can reach the hitzone on the neck of the level1 boss with an over-head-swing with your sword, but nothing happens. Also, when the boss lands you're invincible to it. Is that intended ? If so I suggest that the player looses energy when touching the boss with the exception of the head to get up on it. This way you can't get to a position where you can reach the hitzone with an over-head-swing.

Level 2:
The projectiles of the "cannons/turrets" on the ground (in lack of a better word ) disappear when destroying the turret.

The menus in between are high-resolution which doesn't fit the lowres graphics of the rest of the game. But I like this new element .
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Old 11 June 2007, 16:00   #131
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Thanks for your comments

v1.2 is now available !
With a lot of fix, and cheats added !

See my forum for more info about cheats.



Byron 3D Games Studio - Dj.Thunder
http://b3dgs.free.fr/
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Old 11 June 2007, 17:12   #132
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Is is possible, that you mixed up the Full screen/Windows settings in the new configuration tool? Can you check it?

The whole image is stretched to fit the full screen, no matter which resolution you choose. Can you do correct resolution output sizes, like in WinUAE?

btw: And thanks for the scanline feature.

The Logitech Dualshock bug isn't fixable?
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Old 11 June 2007, 19:57   #133
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Great. Now I can annoy you with more bug reports/suggestions ;P.

1. Window/Fullscreen is indeed swapped .

2. The stretching mentioned bei Retro-Nerd messes up the scanlines. I tried them in 640x480. They're also stretched which makes the whole picture look strange.

3. When Valdyn stands on a rotating platform in the City the player sprite is positioned too low (partly in the platform).

4. After flying with the dragon (reaching the tower with the rising water), the ingame-music is already played on the introduction screen.

5. Valdyn can't always stand on the columns where the lava rises. I try to jump on them but nothing happens. Also he often falls down from them. Frustrating .

6. After this the blue miniboss appears. The (fire?-)ball he shoots doesn't do any damage though.
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Old 14 June 2007, 23:35   #134
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Okay, nice analyse, thanks

Here v1.3, with fixs, including Joystick fixs, ( see config )

http://b3dgs.free.fr/index.php?file=...ption&dl_id=19
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Old 15 June 2007, 01:39   #135
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1. The joypad configuration works fine now.

2. Scanlines in Fullscreen mode doesn't work, looks still strange in Windowed mode, like Konrad mentioned before.

3. The 800x600 windowed mode looks nice, can you do a similar, non-streched Fullscreen output? I don't want to see my desktop in the background.

btw: I'm using a Geforce 6600.
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Old 15 June 2007, 03:09   #136
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Hum, i will see what i can do.

I will probably include my level editor for the v1.4, i'm working on a "simple" version ... because, really messy :s
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Old 15 June 2007, 18:58   #137
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Okay, i think the editor will be available for the v1.4.
I wrote a little help about it ...

http://b3dgs.free.fr/projects/lionheart/lvledit.htm
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Old 19 June 2007, 00:08   #138
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v1.4 is out, including Level Editor, with two examples.

http://b3dgs.free.fr/index.php?file=...ption&dl_id=19
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Old 22 June 2007, 01:59   #139
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v1.5 available, many optimizations, new level example for the Level Editor, help updated ...

http://b3dgs.free.fr/index.php?file=...ption&dl_id=19
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Old 22 June 2007, 02:22   #140
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The auto-save feature is nice.

Any chances of non stretched resolutions in the future?
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