English Amiga Board


Go Back   English Amiga Board > Support > support.FS-UAE

 
 
Thread Tools
Old 20 January 2019, 05:55   #1261
Playaveli
GoalScoringSuperstarHero
 
Playaveli's Avatar
 
Join Date: Jun 2005
Location: San Diego, CA
Age: 42
Posts: 156
Send a message via ICQ to Playaveli Send a message via AIM to Playaveli Send a message via MSN to Playaveli
Quote:
Originally Posted by Herbert West View Post
Download Error when trying to update games database through FS-UAE launcher.

Is the website down / is this for everyone?
It's working again!
Playaveli is offline  
Old 20 January 2019, 17:12   #1262
ztronzo
Registered User
 
ztronzo's Avatar
 
Join Date: Sep 2015
Location: Montreal
Posts: 297
Quote:
Originally Posted by malko View Post
On fs-uae.net site there are 56 user online (on discord).
Is anyone using discord and saw Frode there ?
(I began the registration process but as it was asking for e-mail AND mobile phone number, I just cancelled it).
You only need e-mail... I never give my cellphone details... I saw Frode on Discord online a few months ago in October but didn't seem he had time for a chat..

Sent from my SM-G920W8 using Tapatalk
ztronzo is offline  
Old 24 February 2019, 15:11   #1263
zodiac
Registered User
 
Join Date: Aug 2018
Location: USA
Posts: 167
There hasn’t been an update in a long time. Is the project dead?
zodiac is offline  
Old 26 February 2019, 07:49   #1264
cloverskull
Registered User
 
Join Date: Sep 2018
Location: California
Posts: 339
I assume so. Maybe someone wants to pick up this project moving forward. It is open source :/
cloverskull is offline  
Old 26 February 2019, 11:01   #1265
amigafreak68k
Registered User
 
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 468
like every other UAE clone except WinUAE...
amigafreak68k is offline  
Old 26 February 2019, 18:44   #1266
Dunny
Registered User
 
Dunny's Avatar
 
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,041
A major update to the way that WinUAE handled all sorts of things means that an updated FS-UAE is a huge amount of work; not even directory hard drives will work now. Frode said he wanted to return to it at some point, but that's looking unlikely now as he concentrates on his games db.
Dunny is online now  
Old 23 March 2019, 05:50   #1267
ztronzo
Registered User
 
ztronzo's Avatar
 
Join Date: Sep 2015
Location: Montreal
Posts: 297
Does anyone know how to disable the mouse click detection?
Clicking the mouse will send action_joy_0_fire_button no matter what...
even when I set to none, no device, X, FS-UAE still treats mouse clicks as action_joy_0_fire_button.

This is good for the crack-intros, but when using with netplay games it interferes with other players.

Not a workaround, but its worth to mention that it wont fire to port 0 when port 1 is configured to use a mouse device.
ztronzo is offline  
Old 10 April 2019, 18:32   #1268
designer77
designer77
 
Join Date: Apr 2019
Location: Poland
Posts: 32
jupi
designer77 is offline  
Old 17 April 2019, 09:55   #1269
ztronzo
Registered User
 
ztronzo's Avatar
 
Join Date: Sep 2015
Location: Montreal
Posts: 297
I discovered that the mouse/joy auto-switch
joystick_port_0_autoswitch=1

does not work when setting up a cd32 gamepad on port 0
joystick_port_0_mode=cd32 gamepad

Perhaps this is due to a bug, but I am using the cd32 pad now as a workaround as it also disables any mouse input...

EDIT #1: This workaround only works if you are using an actual Joystick (does not work with joystick emulated via keyboard keys)
EDIT #2: new workaround (although not allowed in-game) setting a high port to use the mouse disabled the mouse trigger
example: joystick_port_5_mode=mouse
as long as any other port uses the mouse, it does not send fire signal to port 0

Last edited by ztronzo; 04 May 2019 at 09:46.
ztronzo is offline  
Old 04 May 2019, 15:00   #1270
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
FS-UAE 2.9.8dev is being uploaded to the Ubuntu (devel) PPAs right now, pushing there first since FS-UAE was missing for the latest Ubuntu releases. Changelogs and versions for other platforms will appear as they are ready (might not be fully released today).
FrodeSolheim is offline  
Old 05 May 2019, 11:14   #1271
Foul
Registered User
 
Foul's Avatar
 
Join Date: Jun 2009
Location: Perigueux/France
Age: 49
Posts: 1,516
Send a message via ICQ to Foul Send a message via MSN to Foul
Yes ! Yes ! Yes !!! So happy to see you again Big thx !!!
Foul is offline  
Old 05 May 2019, 12:11   #1272
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Here are the list of changes in this version (the list might not be complete due to the time that has passed since last release, so I might have missed some changes):

A new development version has been released. Changes in FS-UAE 2.9.8dev:
* New option whdload_quit_key to gracefully quit slaves.
* Do not alias mouse clicks when joystick_port_0_autoswitch is off.
* Added Build-Conflicts: libroar-dev to fix building on OBS.
* Added sharp-bilinear-simple.shader [rsn8887].
* New options window_hidden, window_minimized [cnvogelg].
* Removed GLee from source.
* Fixed JIT direct access on modern Linux distributions.
* Changed default sync method on Windows to swap-finish.
* Updated bezel.
* New option: frame_time (can be used to limit emulation time before vsync).
* Compatibility updates for a couple of shaders [guest.r].
* Imported updated translations from crowdin.com.

Changes in FS-UAE Launcher 2.9.8dev:
* Support new whdload_quit_key option with online game database.
* Disabled (global) whdload_quit_key setting, see new FS-UAE option.
* Fixed problem on Windows where devices were sometimes not detected.
* Remove kickstart warnings when not using Amiga platform.
* Added elapsed time to log file (to debug startup time).
* Imported updated translations from crowdin.com.

There are not that many changes; the main focus is to get a release out that is working, and get the ball rolling again. Due to updated build environments (etc), there might be issues with the new builds, so please report new problems that have arisen since last time.

The main changes in this release is:
- Support for gracefully quitting games by injecting WHDLoad quit key (trying to avoid accidental data loss when using WHDLoad games with the online database).
- Fixed the device helper on Windows, where in some cases, attached mouse/joysticks failed to be detected by the launcher.

I'm currently fixing some build issues on macOS and with the generic Linux build, and there is also a problem with FS-UAE Arcade for Ubuntu that was uploaded yesterday, I'm fixing that as well. I will post links to builds when they are ready
FrodeSolheim is offline  
Old 05 May 2019, 13:16   #1273
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Linux and macOS builds: http://fs-uae.net/devel/2.9.8dev/ - New builds of fs-uae-arcade are also submitted to Ubuntu PPA and openSUSE build service.
FrodeSolheim is offline  
Old 05 May 2019, 16:17   #1274
Nova
Registered User
 
Nova's Avatar
 
Join Date: Sep 2012
Location: N/A
Posts: 309
great news would like to test and update my existing linux portable version - what is the best way to do this (folder structure now differs a bit)?
Nova is offline  
Old 05 May 2019, 16:20   #1275
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Yes, the folder structure has been changed a bit indeed, tried to simplify it a bit. There are no longer separate portable distributions. Instead, you just use the normal "suite". The presence of a Portable.ini file decides if it's running in portable mode or not.

You can use your existing portable install. Just delete any old "Programs"/"System" dirs or similar, and copy over the new "System" directory and "Launcher"/"Arcade" shell script launchers

Last edited by FrodeSolheim; 05 May 2019 at 16:28.
FrodeSolheim is offline  
Old 05 May 2019, 16:49   #1276
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 466
Look, it's moving...
[ Show youtube player ]

*SCNR*

Could you merge the fix related to HAM6 mode on AGA Amigas please?
https://github.com/FrodeSolheim/fs-uae/pull/198
(It's copy&pasted from WinUAE source)
jbl007 is offline  
Old 05 May 2019, 16:51   #1277
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by jbl007 View Post
Could you merge the fix related to HAM6 mode on AGA Amigas please?
https://github.com/FrodeSolheim/fs-uae/pull/198
(It's copy&pasted from WinUAE source)

Yes, I will do that once I'm done with the build/dist fixes for FS-UAE 2.9.8dev
FrodeSolheim is offline  
Old 05 May 2019, 16:55   #1278
Nova
Registered User
 
Nova's Avatar
 
Join Date: Sep 2012
Location: N/A
Posts: 309
Quote:
Originally Posted by FrodeSolheim View Post
You can use your existing portable install. Just delete any old "Programs"/"System" dirs or similar, and copy over the new "System" directory and "Launcher"/"Arcade" shell script launchers
ok, moved new system folder to parent folder and deleted the old programs folder. replaced arcade, launcher and portable.ini files.

then fired up my old bash script which overrides the temp files location.

Code:
#!/bin/sh
export TMPDIR=/tmp
cd /home/user/path/to/FS-UAE
./Launcher

fs-uae starts. refreshed database, rescanned files.

when starting a game, i now get this error:

task: amiga launch task
error: filenotfounderror
message:[errno2] file or directory not found:'fs-uae':'fs-uae'

can i still use my bash override with the new launcher?
Nova is offline  
Old 05 May 2019, 17:09   #1279
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by Nova View Post
message:[errno2] file or directory not found:'fs-uae':'fs-uae'

Looks like I made an oops, when testing, my system-installed fs-uae was found, so I did not notice the bug. Will fix.
FrodeSolheim is offline  
Old 05 May 2019, 17:15   #1280
Nova
Registered User
 
Nova's Avatar
 
Join Date: Sep 2012
Location: N/A
Posts: 309
Nova is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
OS4 compatible UAE expansion development status Toni Wilen support.WinUAE 486 09 September 2021 19:58
FS-UAE 1.3 Development Series FrodeSolheim support.FS-UAE 376 28 October 2012 17:42
FS-UAE 1.1 Development Series FrodeSolheim support.FS-UAE 214 06 May 2012 13:53
FS-UAE 1.1 Development Series - Autoscaling problem weiju support.FS-UAE 4 06 April 2012 06:11
E-UAE Development pjhutch support.OtherUAE 1 06 October 2008 02:26

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 16:36.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12327 seconds with 14 queries