07 June 2019, 18:31 | #101 | ||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Anyway, I see where you're coming from and I understand your point of view, however, trainers have existed as long as games have been released and they are part of the scene. And nobody is forced to use a trainer at all. |
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07 June 2019, 19:10 | #102 | |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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I think it's getting ridiculous at this point, it's 2019, be happy that your 'overpriced' 5 level shooter gets well sells and dont cry about somebody making a trainer. If we weren't all grown up, your game had been spread for free after day 0 of release. But it wasn't -> as we all respect people who support the amiga nowadays. My 2 games I released during the last year are surely crap compared to yours but I would never write such things to 'ross' who released small trainers for both games. I am also on a third project at the moment and I do all these things in between caring for work, a wife and 2 children - I know how much work goes into creating a game. And I would NEVER have the idea to sell these products, its just a hobby and I want to support the 'left over' amiga community. Why can't you just be happy with your money you got through patreon and the good sells of your game (29 EUR download edition, woow) and stay with it ?!
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07 June 2019, 20:15 | #103 |
Puttymoon inhabitant
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I will buy the game, for the full price. I will not pirate it. And it is up to me, if I will download and use the free trainer, that doesn't hurt anything and prevents me from cheating the online hi-score.
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07 June 2019, 20:42 | #104 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,784
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But is it so difficult to ask the person who coded the game for permission?
We are such a small scene. |
07 June 2019, 20:54 | #105 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,558
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07 June 2019, 21:38 | #106 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 580
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For me itself, i've bought the game as 2 physical editions, cause i loved the first part of it (ReShoot). And i think, that the price for it is not too high! In the past we are willing to paid more money for games, that we want to play. Why not in the present?... And why some people are so negative about the work of programmer, which they spend much time in their products?... I must Go to bed, cause of work in the early morning tomorrow! After work, i will play both Reshoot and all the other games, which are released in the last 12 months. 2 words: Enjoy it!
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07 June 2019, 22:13 | #107 | |
OCS forever!
Join Date: Mar 2019
Location: Birmingham, UK
Posts: 418
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I think whatever anyone’s position on trainers maybe it would be polite to take it to a different thread than the announcement thread of someone’s game that is intended as a celebration rather than a massive argument? |
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07 June 2019, 22:41 | #108 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,848
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Yes please, it'd be nice if there was a thread split.
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07 June 2019, 23:11 | #109 | |||
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,935
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08 June 2019, 00:16 | #110 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,615
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so to be clear between the PURE & SIGNATURE packaging...does the SIGNATURE come with extra soundtracks that can be played chosen to play simultaneously within the game itself or is the extra soundtrack a CD with new music/songs
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08 June 2019, 00:26 | #111 | ||
Banned
Join Date: May 2018
Location: Toronto
Posts: 158
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This here paragraph explains exactly why you are complaining. You're not part of the Amiga scene if you act this way. This is an underhanded threat, whether you go through with it or not. Quote:
Who is the one stuck in 1991 when they talk about lawyers and copyright like if they worked at Ocean and they were discussing the cracking of the protection of RoboCop 3? Get in with reality. i'm really, very, very sad to see that this kinda attitude is present in the few remaining people making stuff for Amiga. This looks like a fine game indeed. But I cannot support this mentality. Anyone seeing a TRAINER as disrespect, is wrong. And if you want to go against decades of tradition and "sportmanship" between the people who actually made the Amiga scene and kept it going all these years (while you were doing what?), you need to re-assess. I'm not the one who needs to grow up, that's for sure. game makers with a chip on their shoulder over this kinda thing are the ones stuck in their teens. Here, listen to a man who actually made the scene you are trying to partycrash: Last edited by Puggsy; 08 June 2019 at 00:34. |
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08 June 2019, 00:48 | #112 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 514
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Really, all this controversy of Puggsy is because a trainer?
If I saw that has been released a trainer for my game, I would not be angry, I would be proud. |
08 June 2019, 04:00 | #113 | ||
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
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@klx300r: The additional Audio-CD of the Signature Edition contains eleven tracks / mainly great remixes of the ingame tune from various sceners, e.g. German Remix Group and AMIworx. You can play this at home, in your car, even in your CD32. The game has its own built-in soundtrack. @rsn8887: Thanks for your work on the PSP- and Switch-emulators. Great to see my game running on these consoles! As for the missing background layer: This is made of a copperlist which copies one 64 pixel wide sprite five times per scanline, adding 64 pixels to the x-position every time. Just analysed your screenshot: The emulator copies the sprite at the very upper and lower borders correctly, but does not cope with video priority stuff which is also done by copperlist. In the main area, the sprite is not copied, maybe also because of timing issues. The copper timing has to be almost pixel perfect / cycle accurate. Maybe you an modify the emulator accordingly? Also, thanks for you .hdf-suggestion. You may point your emulator to the lha-file, it is mounted within the Amiga emulation like a harddrive. At least with FS UAE it works like this, so I feel there is no need for a additional .hdf Last edited by buzzybee; 08 June 2019 at 04:54. |
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08 June 2019, 17:42 | #114 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Also, why does the "reshootr.lha" file have a different title screen? |
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08 June 2019, 22:10 | #115 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,059
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I think that lha-mounting is exclusive to FS-UAE. I don’t think other emulators support that but I am not 100% sure.
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08 June 2019, 22:15 | #116 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Let's not forget that FS-UAE actually uses Toni's code / hard work, and has done for many years ...I think what's exclusive to FS-UAE is that if an .LHA file is mounted and files get updated, then these changes get stored to a temporary location. |
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09 June 2019, 05:21 | #117 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
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@DamienD: I like the idea of adding a .hdf-file to the download, as well as a .zip-version. Will talk to Andreas Magerl who takes care of the shopsystem at amigashop.org and ask him, if and how we could implement this idea.
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09 June 2019, 05:25 | #118 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Yeah cool, I've sent you a PM
There are two links:
Last edited by DamienD; 09 June 2019 at 05:45. |
09 June 2019, 05:46 | #119 | ||
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
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Oh yes, that´l be kind! Just so you know: A floppy disk version of RESHOOT R will be available in the near future, too! |
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09 June 2019, 05:53 | #120 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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...do with it as you will Coming right up |
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