09 February 2014, 18:11 | #81 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,110
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Has anybody tried this on real A500 (standard KS1.3 + 512kb slow) ?
I can't get it to load but the same disk works fine in my A1200 though. [edit] Nevermind, it works now. I converted the DMS to ADF the first time before I wrote the disk back in TsGUI. Writing the DMS straight to disk seems to have done the trick. [edit 2] Game completed on real A500, great crack. Last edited by Retroplay; 09 February 2014 at 19:29. |
11 February 2014, 22:00 | #82 |
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19 February 2014, 21:38 | #83 |
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It works perfectly on my A500, KS1.3 and 512k Kb slow .
Didn't finished it though, but Retroplay if you confirm that it works until the end then it is great . |
07 March 2014, 20:03 | #84 |
Registered User
Join Date: Mar 2008
Location: Berlin/Germany
Posts: 226
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@Retroplay: What's your hardware config on your A1200? It doesn't run on my A1200 - even after B1260 has been deactivated. Crashes right before the cracktro starts. I made a few tests with the emulator and it seems to have a problem with higher CPU clock rates. I can use nearly every imaginable hardware config and it works all the time, but as soon as I change the CPU speed from ~7.14MHz to a higher value it won't start anymore Can anyone confirm this?
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07 March 2014, 20:34 | #85 |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
Age: 49
Posts: 4,110
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I only used my A1200 (ACA1232/33Mhz) to write the image back to floppy.
The game was played and completed on my A500 (rev 8a). |
07 March 2014, 20:43 | #86 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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07 March 2014, 21:04 | #87 |
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Odd. Don_Adan claimed that he finished it on his A4000T. Or is he using a shape shifter and switched to 68000 CPU? Anyway, looking forward to the announced 2nd release which maybe fixes the problem.
Good work btw. This is the most elaborate crack for Turrican II since about 23 years. |
07 March 2014, 21:37 | #88 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Hmm, maybe he also turned off caches?
Just checked it and noticed I've been mentioned as inspiration in the (quite nice!) crack intro, nice one. Should have bothered to finalise my 1-disk version that I made years ago but in the end I got bored as usual. So all credit to the Wanted Team guys for a nice release! |
08 March 2014, 16:07 | #89 |
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Location: Melbourne, Australia
Age: 41
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09 March 2014, 14:10 | #90 | |
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Location: Warsaw/Poland
Age: 55
Posts: 2,013
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Quote:
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09 March 2014, 21:48 | #91 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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14 March 2014, 16:20 | #92 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 2,013
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I'm not trackloader expert, but not all trackloader routines works for Turrican 2 game. For me good Amiga disk drive is better solution, due no problem for other Amiga titles (f.e. Alien Breed) too, and good disk drive can be buyed for about 5-6 Euro.
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23 March 2014, 15:37 | #93 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
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One disk version of BC Kid, second and last Amiga game made with Pegasus AT Development System is available on the Wanted Team page.
This version works correctly only on real Amigas with good (original or correctly adapted PC) drives. |
23 March 2014, 18:05 | #94 |
CaptainM68K-SPS France
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Don, thank you a lot again for doing this, and making it happen ! Cheers !
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23 March 2014, 22:21 | #95 |
Zone Friend
Join Date: May 2006
Location: Sweden
Age: 44
Posts: 320
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I playing B.C Kid right now i Winuae and it works like a dream!
But wath are Pegasus AT Development System is tha a cacking tool or the name of the disk copy protection? Does it means there will not be any more 1 disk games from you? Troddlers http://hol.abime.net/1517/diskscan will be on my wishlist since the orginal come on 1 disk. |
24 March 2014, 00:23 | #96 |
CaptainM68K-SPS France
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The Pegasus AT Development System is an hardware board with a cable going from a PC AT to an amiga. It allows to develop code in ASM on the PC, and then download the code in the amiga memory, and run it from there. this way, if the code crash, there's no risk to loose anything. You Power off on the amiga, and you can send again the code debugged. (it allows also "easy" debugging, you can see the 68000 registers on the PC).
Known otherwise as P.D.S. dev system. |
25 March 2014, 15:48 | #97 | |
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Quote:
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25 March 2014, 15:50 | #98 | |
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Quote:
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25 March 2014, 20:49 | #99 |
CaptainM68K-SPS France
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Do you have any idea for another game for 1 disking ?
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25 March 2014, 20:58 | #100 |
Registered User
Join Date: Feb 2008
Location: Federativnaya Respublika Germaniya
Posts: 4,994
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Wrath of the demon, 4-disk like the original, with trainer!
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