08 October 2015, 14:15 | #81 | |
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Quote:
Oh, and real hardware all the way for me. Emulation has it's uses, but real hardware is where it's at for me. |
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08 October 2015, 18:32 | #82 |
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I will do whatever I can to keep my A1200 alive, tho I will probarly buy the Apollo whenever its released; for the increased performance. A 030 with 2+16 megabytes of ram Is just a tad too slow. A soundcard for mp3 playback and 060 for overall performance would have sufficed, but the price and age of such hardware make me a Apollo customer for sure.
I got Amiga Forever/Amikit, and its a brilliant software package. But for some reason I switch on the much slower A1200 instead of emulation. The tactile assosiation is hard to beat I guess. |
08 October 2015, 21:24 | #83 |
Guru Meditating
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My A1200 is 23 years young. Other than the keyboard and the floppy drive it worked perfectly when I brought it out of storage a couple of years ago. In those two years I've upgraded it with a better accelerator, an indivision aga 2, internet access and a cf hard-drive plus a bunch of other bits and bobs. It's a living, breathing machine with a whole host of new, modern hardware being developed for it. Some of the stuff on the horizon (fpga, prism megamix) looks really exciting and I bet there aren't many 'retro' computer systems which can boast such a wide ranging and useful range of addons being produced over 2 decades after it was launched
The problem is the Amiga software scene is not nearly as healthy. There are very few (if any) AAA pieces of software being developed, either in the way of productivity or games. From a software PoV it's going nowhere fast and we all get along for the most part with the same software that we used in the 90s. For me that's what makes novacoder's conversions so interesting. Ok it's old software but it gives us new stuff to play with. In the absence of the big software houses paying any attention to an old computer which is only preserved by well meaning, diehard enthusiasts, this will have to suffice. And it does nicely! It's a shame we can't pay nova and talented people like him to convert a bunch of other games for our beloved amigas. Half Life and Magic Carpet and syndicate wars anyone? Last edited by trixster; 09 October 2015 at 15:45. |
09 October 2015, 04:20 | #84 |
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You certainly can pay him if you want, nothing prevents you from doing it and I am sure he will appreciate.
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10 October 2015, 17:11 | #85 |
mä vaan
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Works nicely, only problem is Chip 'n' Dale voice. Any suggestions why? Other games like Quake is OK
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11 October 2015, 02:24 | #86 |
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Just out of curiosity, does AmiDuke make use of any optimized libraries like Cosmos' or Matthias Henze's?
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11 October 2015, 05:54 | #87 |
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thanks Nova
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13 October 2015, 01:19 | #88 | |
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What's your setup...are you using Paula? By default the audio playback rate is set to 8000 Hz in the config file and you can see what AHI mode and rate it's using by looking at the console after AmiDuke has been run (v1.07). It works fine for me with Paula @ 8000 Hz (using FAST 8 bit stereo++), maybe it wouldn't work properly with different playback rates and different sound cards. Last edited by NovaCoder; 13 October 2015 at 01:28. |
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14 October 2015, 12:32 | #89 |
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port tested with Amiga 4000 Cyberstorm 060 50mhz
work fast and nice amazing work Novacoder |
14 October 2015, 13:47 | #90 |
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Hi NovaCoder,
first of all I wish to thank you once again for your great work! Yesterday night, I tried the new version (1.07) but it doesn't work on my configuration. I have OS 3.9, a Blizzard 1260/66 and an Indivision AGA mk2. As soon as I double-click on the executable the screen tries to switch to a different resolution then the system freezes and the screen turns black. With the previous version (1.06) I had graphical glitches so I am using the version 1.04 that works perfectly. I'm telling you that in the hope that it would be helpful to you for a new upgrade. Thanks again! |
14 October 2015, 14:36 | #91 |
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1.07 works fine on my similar spec?
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14 October 2015, 14:40 | #92 |
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14 October 2015, 15:32 | #93 | |
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( start without startup-sequence automatic detection of AGA and not to use the system monitor driver ) CLI: AmiDuke or AmiWolf PAL (default NTSC or compile separate binary PAL and NTSC) ... this is all. |
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14 October 2015, 15:36 | #94 |
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@SKOLMAN_MWS
Hi, thanks. I'll try your "procedure" as soon as I have a moment and I'll write here how it goes. |
14 October 2015, 15:50 | #95 |
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I will try and remember to check and post back when I get home. I am using a n Highgfx workbecnh I think and whatever the default settings are for Amiduke
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15 October 2015, 02:10 | #96 | |
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15 October 2015, 03:30 | #97 |
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Write to Kalms and ask him how he does it. TBL demos also work with the WB. Workbench is the only desktop, no system like Windows.
Last edited by SKOLMAN_MWS; 15 October 2015 at 03:40. |
15 October 2015, 05:03 | #98 | |
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To avoid user confusion I usually just disable the ability for my ports to run from the CLI. |
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15 October 2015, 05:15 | #99 | |
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I guess that given how CPU intensive AmiDuke must be this must have a negligible impact on performance but have you measured if this made a difference? |
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15 October 2015, 05:31 | #100 | |
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Obviously not disabling interrupts makes my ports slightly slower but I prefer to code my stuff in a WB 'friendly' way. Side note: ScummVM RTG is quite interesting because it actually runs two WB screens at two different resolutions and then swaps between them on the fly Another note: I do sometimes provide a ToolType option 'CLOSE_WB' that attempts to suspend WB while my games are being played but I didn't bother to include that option with AmiDuke. |
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