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#61 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#62 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
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Eh? Of course it's unfair to "make your mind up about the game already" because you HAVEN'T SODDING PLAYED IT. I haven't played his other games so I don't know, obviously you and others have and you don't think they're that good, fair enough but this is a different game and one that isn't finished yet. It may turn out the same but who knows?
I'm sorry but this sort of attitude annoys me. I don't expect people to accept things unquestioningly and without criticism but I don't think it's too much to ask to reserve judgement until then (but if you're not interested anyway it seems a bit daft commenting in the first place). Well, I'm sure you could do better anyway... |
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#63 | |||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Last edited by StingRay; 16 September 2008 at 13:26. Reason: Shameless plug removed :) |
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#64 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Just to clarify, the only problem I have with it at the moment is the HW requirements...
I'd much rather it was an AGA jobby. But hey, that's me ![]() |
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#65 | ||
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
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Please keep in mind the game will run in 640x400/480 including parallax scrolling. |
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#66 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#67 |
Posts: n/a
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@stingray
there is an difference between overnight coded (pang,shoota) partygames and a project like this @all the info about this game was not started by myself and come too early the "turrican clone" was just an idea at an very early state now i finished the gamedesign and i must say, its not a turrican clone for me, i will code a funny game for some amigaplatforms compatible for tuned classix, a-one and emulators..thats all no more infos before its done -- sry for my bad english^^ |
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#68 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,104
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what I like is Vendetta on C64. Action scenes like in Last ninja connected with driving action. Pretty cool. I could imagine something like that.
Honestly, I'm not pessimistic about the project, but don't want to see when flying imaginations falling down with the fate of "abandonity" where all efforts disappears, as the game won't be released. The only thing I can set to the classic low-end configs is the visual environment. Have I seen ultra smooth parallax scrolling in OCS/ECS/AGA games? Yes. Have seen the same on GFX-cards? No. I expect the same feeling from a game anytime what was given by Alien Breed, Shadow of the Beast Trilogy, Turrican Trilogy, etc. If a game which is szstem friendly and can give the same graphical result but with 604x480, I'll welcome it. Until that I'm waiting, because the current gfx really looks cool. Also thinking to offer some music written by me, but don't know if it fits into the mood of the game by the creator(s). I know that the musician already have been chosen, but who knows. ![]() |
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#69 |
Targ Explorer
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@Stingray, well done thats a good decision... Shame you didnt make it 6 posts ago
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#70 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#71 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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#72 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,064
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Most interesting topic as of this morning.
Thanks! ![]() BTW, I might try it even if it requires graphic card, as long as its playable in WinUAE. ![]() |
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#73 |
Targ Explorer
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Did this ever get released?
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#74 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
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It´s dead! I did a song for this one but the author simply disappeared years ago.
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