21 December 2022, 23:33 | #61 | |
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Quote:
Good spot, this is the first time I've heard of this. I wonder if it affects jumping up the secrets blocks in the later waterfall. I have added it to the list to look at for a future update. Thankfully there are no serious problems reported so far, but I have a few minor tweaks that I will make. Including making the default sprite the Amiga one, as I'm tired of reading comments about it! |
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21 December 2022, 23:35 | #62 |
Puttymoon inhabitant
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I have just completed the game on Normal difficulty. I must say this:
EXCELLENT!!! I love it. Maybe a blasphemy, but it is even better than the original Turrican II for Amiga - with those added secrets and the look down feature, plus the control schemes option - I am totally stunned! Thank you a lot for this game! LemonAmiga entry for anyone who would like rate and comment this game: https://www.lemonamiga.com/games/details.php?id=4823 |
21 December 2022, 23:39 | #63 |
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Join Date: Apr 2015
Location: Spain
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What can I say? What a nice surprise, thank you so much for this gift Muzza. You have done a fantastic job and I'm sure we are all AMIGA lovers, grateful.
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21 December 2022, 23:42 | #64 | |
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Quote:
The reward is not a secret if I tell you But I expect it won't be too long until someone finds it if you already got 19. I am aware of some graphical bugs that crop up on some emulators and FPGA machines in World 3. They don't show in real Amigas, or in the latest WinUAE. I know the Vampire V4 is being looked at by the author. Another user resolved a Minimig issue with a firmware update. It is worth checking you have the latest, and perhaps pushing the author for a firmware update. I did at one point attempt to make the copper list more timing forgiving to resolve some of these problems, but I don't have the hardware to test on myself, plus my changes often ended up breaking real Amigas and WinUAE. Some of the copper timings were quite tight as I recall. |
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21 December 2022, 23:43 | #65 |
With MMU and FPU!
Join Date: Mar 2015
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Unbelievable, an epic achievement. The fame will be with Muzza forever.
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21 December 2022, 23:44 | #66 |
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22 December 2022, 00:00 | #67 |
Puttymoon inhabitant
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I think everything is forgiven One small difference - the first "Exit" arrow in Level 1-1 above the waterfall can be shot down in original Amiga Turrican II for some points reward. BTW have guys from Factor 5 already play it? I am sure they will be moved. |
22 December 2022, 00:09 | #68 |
Not enough time
Join Date: Dec 2014
Location: England
Posts: 67
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Only A Muzza makes it possible
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22 December 2022, 00:39 | #69 |
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Location: Athens , Greece
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@Muzza
I feel like I'm 14 again, what an excellent job! It's definitely the best Turrican game (not just II) I've played (and I've played them all)! One technical question, if the bit depth was lowered to 7 or 6, would it be possible to have the same result on a stock A1200 without the fast mem? |
22 December 2022, 01:03 | #70 | |
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Re-doing all the art was not an option, and an A1200 with a modest amount of Fast RAM (no accelerator required) was a hardware target I was happy with, so it all fit. Making it for a base A1200 was a different project, and for me would have delivered too little over the original to make it worthwhile. The way I think of it, if the A1200 had the popularity of the A500, and Fast RAM the norm, this could have had the market to be released in the 90s. |
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22 December 2022, 01:07 | #71 | |
CaptainM68K-SPS France
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Quote:
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22 December 2022, 01:12 | #72 | |
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22 December 2022, 01:16 | #73 |
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Thank you so much !!
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22 December 2022, 01:24 | #74 | |
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Location: Sydney
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Quote:
It would have been great to do an official release like that, but the situation with the rights meant it was not to be. I'm sure some talented person can come up with these things though. |
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22 December 2022, 01:44 | #75 |
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Great work - love the additional options and the fact it recognises additional buttons. Great touches
One thing when using the WHDLoad version - music (especially speech) seems lower to my ears. Loaded up Turrican 2 (original version) as well (using WinUAE) and most definalty louder there. Pressed F12 and compared settings to both side by side and can see no change Unless it is just me / my settings Eitherway great work and good too see a project come to fruitition |
22 December 2022, 04:06 | #76 |
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Location: Leeds, UK
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This is frankly amazing and it’s nice being able to play it on the Amiga and I love the new features. I’ve always liked the DOS version as an oddity. Congrats on a job well done, and you deserve a break, haha!
I still dream of one day a T2+ “Amiga assets but remastered with more colours” existing. (Not necessarily based on your engine, that seems a bit much to ask when you’ve already just made a perfect port, lol) I wonder what factor 5 would think of that. |
22 December 2022, 07:08 | #77 | |
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Location: Sydney
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Quote:
Basically you should just turn up the volume a bit for my version. If you find the balance between the music and sounds to be off - that is another issue. I tried to get it right, but I noticed a huge difference between playing on an old TV and playing with a modern sound system. It was hard to get it right for both. |
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22 December 2022, 07:24 | #78 | |
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Quote:
Although I also think if all the art was being replaced, it would be tempting to just make it an original game at that point. |
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22 December 2022, 07:48 | #79 |
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22 December 2022, 08:37 | #80 |
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An exceptional work!
Played and finished without any problems on Amiga1200 with VampireV2, Joypad DualShock2 fully supported and mapped. If I can afford some advice, I would tell Muzza to lower the noise of the weapons by one tone, highlighting the digitized speech. Even the bombs, at least on the WhdLoad version, do not produce any noise. Apart from that TURICAN 2 AGA is a monumental thing! |
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