18 September 2012, 19:19 | #61 |
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18 September 2012, 19:28 | #62 |
Banned
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colours
Thanks for you too Frikilokooo.
I want to clarify the issue of colors... FishV2 Resolution 640x512 interlace mode with 16 Colors! AmivaniaV3 Resolution 320x256 EHB 64 colors. Spacer REMAKE Resolution 320X256 32 Colours. |
18 September 2012, 23:18 | #63 |
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Hope you finish these, they look really very good indeed.
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27 September 2012, 11:17 | #64 |
95th User
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Age: 48
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Any chance of some videos?
Stunning work |
27 September 2012, 21:33 | #65 |
Banned
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New Blog!
@Graham Humphrey Thanks for your support mate
@DJAY thanks for you too Videos? check my new Blog! http://amitenworld.blogspot.com.es/ |
30 September 2012, 22:44 | #66 |
Games-Coffer
Join Date: Aug 2012
Location: London / England
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Tennis Champs I think was made in AMOS - an Addictive "cartoony" game which originally was posted to a famous Amiga Magazine for inclusion on a coverdisk (Full Game - Freeware). I believe they then went on to make/release a commercial game of it at a later date which looked practically the same.
I reviewed the game, and its downloadable from my site too. Reading back a few threads, I read somewhere that Jet Strike was created in AMOS too. |
01 October 2012, 01:06 | #67 |
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@Amiten...
Those games are looking good, man! Especially Amivania! |
01 October 2012, 18:58 | #68 |
Glastonbridge Software
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@Amiten
Nice work. The graphics really are particularly good, and the music is fitting as well. But just a suggestion... the jumping motion on Castlevania is very strange, he goes straight up diagonally and then comes straight down diagonally again. I see this a lot in the AMOS games. Really he should move in move of a parabola trajectory because of gravity. It's easy enough to do, simply give him an upwards velocity when he jumps and accelerate him downwards at a constant rate. In fact I find a little bit of acceleration/inertia in all directions makes controlling a character just that little bit more fun, and it feels more professional. |
21 February 2013, 21:04 | #69 |
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The Prophet according to this review: http://amr.abime.net/review_3731
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21 February 2013, 21:23 | #70 | |
Global Moderator
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Quote:
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21 February 2013, 21:36 | #71 | |
HOL/FTP busy bee
Join Date: Sep 2006
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Quote:
Code:
AMOS_System/Music.Lib :AMOS_System/Compact.Lib :AMOS_System/Request.Lib :AMOS_System/Compiler.Lib :AMOS_System/Serial.Lib |
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21 February 2013, 21:54 | #72 |
Global Moderator
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Good investigation
You checked it via an hex editor? Or something else? Would this work for any game made in AMOS (if such a case was to rise again)? |
21 February 2013, 22:08 | #73 |
HOL/FTP busy bee
Join Date: Sep 2006
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I had to install the game and then simply search for the text 'AMOS' inside the main executable. AMOS leaves its traces Since AMOS games (usually) come on ADos disks you could simply copy all files to a folder based HD within Win/FS-UAE and check with your favourite Windows/MacOS/Linux tool (or an Amiga one directly of course). I hope you get the idea
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21 February 2013, 22:23 | #74 | |
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Quote:
If the AMOS.library isn't included in the executable then the game must be run using the RAMOS program which will also be present as a separate file. Should the game be compressed (or encrypted) in some way then the last resort is to eject the disk when the game attempts to read/write to it (dangerous I know, so only do this with copies NOT originals...). If it was made in AMOS (or AMOS Pro) you will get an AMOS requestor appear! (NB: Some programs may switch off the AMOS requester and tell it to use the workbench one instead) Some AMOS games still leave Control+A (switch between game and Workbench) and Control+C (halt program) active, but this is not 100% reliable as someone may program those features in deliberately to software made in other languages. |
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21 February 2013, 22:28 | #75 |
Puttymoon inhabitant
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Starbase 13 and Epsilon 9, nice adventure games from Edmund W. Clay.
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21 February 2013, 23:48 | #76 |
Global Moderator
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Thanks for the details TCD and Lonewolf10. Nice to have some rather foolproof methods of checking that.
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11 March 2014, 01:33 | #77 |
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Anyone still coding Amos?
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11 March 2014, 11:43 | #78 |
Glastonbridge Software
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Location: Edinburgh/Scotland
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I still code AMOS, although not games but my development tools are all written in AMOS.
I have an old AMOS game I never released, I was thinking about it the other day, I should probably release it. |
11 March 2014, 12:01 | #79 |
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Have you already looked at AROS Vision? It includes AMOS Pro with lots of extensions.
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11 March 2014, 12:05 | #80 |
Glastonbridge Software
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I haven't but I am really moving away from it now to be honest, I can write my own extensions anyway if I need them.
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