08 September 2008, 15:33 | #61 |
HOL/FTP busy bee
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08 September 2008, 16:23 | #62 |
cheeky scoundrel
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08 September 2008, 17:27 | #63 |
Global Moderator
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you lot are off-topic!
Discuss pointless trainers in games please and not what is the best/worst platformer! |
08 September 2008, 17:54 | #64 |
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08 September 2008, 17:57 | #65 |
HOL/FTP busy bee
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08 September 2008, 18:02 | #66 |
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last time i did, (and the times before) yes...
but it's a lot since i tryed that. Last edited by Marcuz; 08 September 2008 at 19:06. |
08 September 2008, 19:03 | #67 |
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do i need say "commando" ?there's at least one version badly trained where grenades are useless and enemies seem almost impervious to your gunfire
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08 September 2008, 19:59 | #68 |
Zone Friend
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Er... The most horrible collision detection and the trainer is the guilty one???? Well, now I must play an untrained version but I REALLY doubt this...
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08 September 2008, 21:00 | #69 |
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Must try this again myself as well as I never got this to work. What's a collision-happy game? ...Stryx.
Last edited by demoniac; 08 September 2008 at 21:20. |
08 September 2008, 21:05 | #70 |
WinUAE developer
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08 September 2008, 21:23 | #71 |
HOL/FTP busy bee
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I thought since some games need the 'sprites and sprites vs. playfield' option it would work the other way too. Now I know I'm wrong
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08 September 2008, 22:15 | #72 |
Into the Wonderful
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15 September 2008, 10:05 | #73 |
Super Robot Pilot
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Once I got a trained version of C64 game Vixen (a Rygar clone). The cheat was infinite energy and inifinte time. On the end of the 1st stage, when remaining time had to be convertend in bonus points, the game looped ^^
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