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Old 08 September 2008, 15:33   #61
TCD
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Quote:
Originally Posted by Anubis View Post
Kidz would end up with mental illness and drug addicted after playing Gods.
That's what happened to you right?
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Old 08 September 2008, 16:23   #62
gimbal
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Kidz would end up with mental illness and drug addicted after playing Gods.

If you looking for real Amiga platformer, then Lionheart is your answer.
No thanks, too repetitive for my taste Nice gfx though.
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Old 08 September 2008, 17:27   #63
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you lot are off-topic!

Discuss pointless trainers in games please and not what is the best/worst platformer!
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Old 08 September 2008, 17:54   #64
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Ah, good to know
Back on topic : Did you know disabling collision in WinUAE works with each and every version of any game...
? i never managed to make it work
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Old 08 September 2008, 17:57   #65
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? i never managed to make it work
You set the 'Collision Level' on the Chipset window to 'None' and you still had collision in the game?
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Old 08 September 2008, 18:02   #66
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last time i did, (and the times before) yes...

but it's a lot since i tryed that.

Last edited by Marcuz; 08 September 2008 at 19:06.
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Old 08 September 2008, 19:03   #67
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do i need say "commando" ?there's at least one version badly trained where grenades are useless and enemies seem almost impervious to your gunfire
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Old 08 September 2008, 19:59   #68
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do i need say "commando" ?there's at least one version badly trained where grenades are useless and enemies seem almost impervious to your gunfire
Er... The most horrible collision detection and the trainer is the guilty one???? Well, now I must play an untrained version but I REALLY doubt this...
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Old 08 September 2008, 21:00   #69
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You set the 'Collision Level' on the Chipset window to 'None' and you still had collision in the game?
Must try this again myself as well as I never got this to work. What's a collision-happy game? ...Stryx.

Last edited by demoniac; 08 September 2008 at 21:20.
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Old 08 September 2008, 21:05   #70
Toni Wilen
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Quote:
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You set the 'Collision Level' on the Chipset window to 'None' and you still had collision in the game?
99% of games DO NOT use hardware sprite collisions (because collision system is stupid)
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Old 08 September 2008, 21:23   #71
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I thought since some games need the 'sprites and sprites vs. playfield' option it would work the other way too. Now I know I'm wrong
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Old 08 September 2008, 22:15   #72
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you lot are off-topic!

Discuss pointless trainers in games please and not what is the best/worst platformer!
Yeah, Gods rules!
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Old 15 September 2008, 10:05   #73
MazinKaesar
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Once I got a trained version of C64 game Vixen (a Rygar clone). The cheat was infinite energy and inifinte time. On the end of the 1st stage, when remaining time had to be convertend in bonus points, the game looped ^^
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