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Old 06 July 2020, 22:13   #61
gimbal
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Quote:
Originally Posted by ppill View Post


"On IT!" logo in Chips uses EHB.
Wow, what a cool design!
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Old 07 July 2020, 17:51   #62
Master484
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The status panel in Crossbow : The Legend of William Tell shows 6 active bitplanes in the WinUAE visual debugger, so I guess it's in Extra Half-Brite mode.

But the game area itself uses only 16 colors.

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Old 09 July 2020, 08:15   #63
Roy C. Gass
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Quote:
Originally Posted by Foebane View Post
My own game, Brainbow, used EHB for the pointer and game overlay, I just thought it was the best way of keeping all 32 colours and not wasting any for the pointer, and it looks cooler too, having a semi-transparent overlay!

[ Show youtube player ]
Interesting game man!

Last edited by lilalurl; 31 August 2020 at 23:25.
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Old 09 July 2020, 09:45   #64
Tigerskunk
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Quote:
Originally Posted by DanScott View Post
I think (possibly) I used EHB on the title screen of Wonderdog

[ Show youtube player ]
That's one of the best uses of DP mode that I have ever seen..

Kudos for that, Dan...
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Old 18 April 2022, 14:45   #65
kremiso
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nice old thread
i have a question
do i remember correctly also Alien Breed 2 AGA was developed using this mode?

or was it the standard release that used 64 colors instead of 32?

Last edited by kremiso; 18 April 2022 at 14:54.
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Old 18 April 2022, 15:07   #66
d4rk3lf
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Pang is also a great example of using 64 colors.

Not sure if Elfmania uses it... probably.. graphics in that game are insane.
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Old 18 April 2022, 15:31   #67
Aardvark
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Eye of the Beholder II, but only in the final area?


This screenshot have 42 colors, while every screenshot from other areas have less than 32.
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