27 July 2017, 14:02 | #61 | |
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27 July 2017, 14:50 | #62 | |
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Agreed - |
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27 July 2017, 18:50 | #63 |
BiO-sanitation Battalion
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Would a Vampire board be necessary to do Command & Conquer? I haven't actually played any version of it, but watching this, admittedly short, little gameplay vid, it doesn't strike me as something an A1200 with a reasonably nippy '030 and bit of Fast RAM would have too much trouble with?
B |
27 July 2017, 19:12 | #64 | |
Total Chaos forever!
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28 July 2017, 02:58 | #65 | |
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http://aminet.net/package/game/strat...alert-r600-68k Supposedly it runs ok on 060, not great, I'd blame the port for that more than anything. Games like Napalm run ok on an 040 which is about as detailed as Command & Conquer Red Alert. |
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28 July 2017, 03:37 | #66 |
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How about a port of the open source cave story engine.
Is there anybody who didn't enjoy that game? |
28 July 2017, 12:28 | #67 |
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SpotUP already ported Cave Story to OS4.
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28 July 2017, 12:58 | #68 |
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Yeah but... can it play Crysis?
**ducks and covers** |
28 July 2017, 23:42 | #69 |
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29 July 2017, 01:48 | #70 |
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I think GemRB (open source version Baldur's Gate) would be a good port to do, something with replayability and multiplayer possibilities. And if you've never played it a nice beefy RPG with 100+ hours of gameplay would keep owners occupied for quite a long time.
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29 July 2017, 14:19 | #71 |
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I didn't know it was that hard to read between the lines. Let me spell it out for you:
Spot has done the groundwork for a Vampire port by eliminating endianness problems and implementing basic AmigaOS support. Mind you, it is probably still reliant on SDL, so what the Vampire would need is an up-to-date SDL (SDL2?) port. |
29 July 2017, 15:38 | #72 |
Total Chaos forever!
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SDL 2 depends on 3D acceleration.
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23 August 2017, 11:27 | #73 | |
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[ Show youtube player ] https://artishq.wordpress.com/ |
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23 August 2017, 18:54 | #74 | |
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26 August 2017, 06:36 | #75 |
Inviyya Dude!
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I think what I really want to see with the Vampire is ports ports ports of stuff that was previously only possible on other platforms.
Cannonball Engine or Cave Story are good examples. Also getting emulators like MAME more up to date. For original Amiga development, I'd keep to OCS and AGA. I wouldn't want to limit the audience for just going the Vampire route, and the amount of assets you would need to do the Vampire justice is out of scope anyway for most normal devs here. |
26 August 2017, 18:21 | #76 |
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27 August 2017, 22:20 | #77 | |
Inviyya Dude!
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I think for keeping it "real" to its essence, do OCS/ECS/AGA games. Vampire is for more modern uses. Most people in the Amiga community already struggle with creating assets for AGA, or even OCS. I think that won't be getting easier if you have RTG capabilities at hand. |
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29 August 2017, 10:33 | #78 |
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I agree with Akira... The only point, for me, of writing Amiga software is to deal with the interesting architecture. Otherwise I might as well just write PC software.
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29 August 2017, 11:34 | #79 |
son of 68k
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Same here. Turning the Amiga into a PC is missing the point.
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29 August 2017, 12:10 | #80 |
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Isn't the main game people play on Vampires called "SysInfo" or something? I see people posting screenshots of their hi-scores on Facebook all the time.
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