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Old 18 December 2016, 12:15   #61
Arnie
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It needs an 020 CPU
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Old 18 December 2016, 13:11   #62
apex
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Incredible fantastic work again. You are our hero of Amiga gaming, thank you.
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Old 18 December 2016, 13:43   #63
earok
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It needs an 020 CPU
Good spotting I've updated the description on the site.

I can't explain why it's 68000 incompatible. I presume there's some function or another in the bytecode that was written with more powerful processors than a 68K in mind.. something to do with 16bit vs 32bit?
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Old 20 December 2016, 16:21   #64
hexaae
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It freezes my WinUAE WB3.9...

WhichAmiga 1.3.22 (11.12.00)
Written by Harry "Piru" Sintonen. Copyright © 1995-2000 PitPlane Productions.

Evaluating system...
Central Processing Unit: MC68040 1378.5 MHz
Floating Point Unit: 68040fpu 1378.5 MHz
Memory Management Unit: 68040mmu running
Custom graphics chip: AGA Lisa 4203 (rev 0)
Custom animation chip: AGA PAL Alice 8374 2M (rev 3-4)
Other custom chip(s): Paula 8364 (rev 0), Ramsey (rev 15), Gary (rev 0)
Graphics system: Amiga AGA display bandwidth: 4x
Graphics board(s): UAE Picasso96
Hardware Clock: clock + battmem found, tuesday 20-dec-2016 16:22:20
Max. Chipmem available: 8176 K
Max. Fastmem available: 262144 K
ROM chip version: 45.20 (Kickstart 3.9)
ReKicked ROM, version: 45.20 (Kickstart 3.9)
Workbench version: 45.3 (Workbench 3.9)
SetPatch version: 44.38
Expansion board(s):
2011/2: Reserved Resource Management - QuickNet 2000 (@$00E90000 64k)
2011/3: Reserved UAE - RAM Expansion (@$10000000 256M)
2011/96: Reserved UAE - Graphics Expansion (@$21000000 128M)

Your computer is an Amiga 4000.
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Old 14 April 2017, 12:56   #65
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I've patched it for 68000 support - it's not terribly smooth on WinUAE A500 settings but at least it's playable. Patched copy is in the zone, if there's no bug reports I'll publish to my own site in a day or so.

Edit: If a mod sees this, can they please change the name of the thread to 'Another World - The Lost Level' cheers
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Old 14 April 2017, 20:48   #66
prowler
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Edit: If a mod sees this, can they please change the name of the thread to 'Another World - The Lost Level' cheers
Done!
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Old 15 April 2017, 05:08   #67
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Cheers mate

It's published now - http://earok.net/game/another-world-lost-level
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Old 15 April 2017, 13:41   #68
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Thanks!!!
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Old 27 February 2022, 13:23   #69
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I wonder if there would be possible to make the lost level as whole game under whdload. In version 2.7 all files are unpacked.
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Old 27 February 2022, 13:32   #70
earok
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I was thinking about this the other day. It could be possible, maybe a fair bit of work, particularly if copy protection is to be removed. My memory is a bit fuzzy but one thing I couldn't solve is the screen became distorted whenever it scrolled up and down (as opposed to snapping from one screen to the next)

I ended up patching it so that it wouldn't shake the screen when you fell from a high distance (which was only one place in the lost levels) but a full port would definitely need to solve that problem, particularly with the elevators.
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Old 27 February 2022, 13:49   #71
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it would also be possible to patch the 68020 limitation in whdload slave I suppose
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Old 27 February 2022, 21:30   #72
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Thanks! Great work!

I wish someone would modify all of the earlier PC MS-DOS games that are graphically superior that only have crappy speaker sound effects and replace them with sound effects from the Atari or Amiga versions. That would be great. I live in hope.
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Old 28 February 2022, 14:27   #73
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Speaker? AW supported SB cards. Who didn't have them then he was able to hear only speaker farts.
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Old 28 February 2022, 16:57   #74
earok
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it would also be possible to patch the 68020 limitation in whdload slave I suppose
That bug was fixed already (issue due to 16 bit alignment with the virtual machine code edits).
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Old 28 February 2022, 17:33   #75
zygzak
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Well, PC version came after Amiga and after reception that game is a little too short. In the current times developer could just create patch to fix the shortness but in that times the game on market closed way for additional fixes. I wish Eric could make better version for Delphine Classic collection, which also is unprotected by default but he didn't. And collection were probably released without noticing him. If Eric is still available online we could just ask him about the possibility to adapt PC levels to Amiga. Maybe its too different to make it as whole game.
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Old 28 February 2022, 22:12   #76
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I agree that a full custom WHDLoad merging retail+lost level would be great! A sort of Definitive edition.
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