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Old 17 December 2023, 23:23   #61
jotd
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beta released

https://jotd666.itch.io/tetris1200

I could make music work, well, it's not so good at times, no sfx, but otherwise running fine.

ADF will come soon, as current exe crashes on basic config.
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Old 18 December 2023, 00:05   #62
franeti
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Quote:
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beta released

https://jotd666.itch.io/tetris1200

I could make music work, well, it's not so good at times, no sfx, but otherwise running fine.

ADF will come soon, as current exe crashes on basic config.
Thanks for this beta to try! I will try it with my 030.

I hope you can find the way to fix the music that is mythical!

Regards.
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Old 18 December 2023, 00:49   #63
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Tried it on my Vamp1200 and it ran, but after a few min crashed back to WB. I'll do more testing!
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Old 18 December 2023, 06:04   #64
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Quote:
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beta released
Thank you for the beta I tried it in WinUAE and it would GURU before the music started with a 68020. Worked fine with a 68030.
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Old 18 December 2023, 06:53   #65
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I get some errors with the new version - unplayable at all so far...

Quickstart A1200, music starts then stops within a second on the title screen

Then get this error on either easy or medium as soon as it starts and crashes



I tried A3000 68030, removed JIT, and ticked approx a500/a1200 or cycle-exact speed

Video
[ Show youtube player ]

It seemed to fast with JIT & approx a500/a1200 or cycle-exact speed in A3000 quickstart
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Old 18 December 2023, 10:05   #66
jotd
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ok, seems there's a problem on 68020. Strange. Will investigate this week.

Anyone knows of a good POKEY (Atari sound chip) emulation with source on Amiga? Is there some Atari 800 emulator with source? I've seen Amiga800, but it's in C and uses AHI. Probably slow too Well I can still see how the pokey inputs are handled. My code generates awful sounds at times and can't manage sound off (or if I try it no sound at all is produced!)

Still even with that horrible sound I still love the port played last night on my 1200/060, it was smooth.

Last edited by jotd; 18 December 2023 at 10:16.
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Old 18 December 2023, 10:10   #67
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ok, seems there's a problem on 68020. Strange. Will investigate this week.

Anyone knows of a good POKEY (Atari sound chip) emulation with source on Amiga? Is there some Atari 800 emulator with source?
PokeyNoise by Harry.

http://aminet.net/package/mus/misc/PokeyNoise-SAP
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Old 18 December 2023, 11:30   #68
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Ooooooooooooh I can't bloody wait JOTD! NICE
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Old 18 December 2023, 14:40   #69
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thanks DonAdan! I know the coder he ain't too shoddy! They're emulating 6502 too there for the players, then convert the state of the pokey registers to amiga. That could be exactly what I need!
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Old 18 December 2023, 14:55   #70
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Can't seem to get this to work, on various A1200 configs I tried on WinUAE. Just a black screen. Tried 060 and 030 configs.
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Old 18 December 2023, 15:54   #71
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Here test ok on:

- WinUAE (Jit/040) OS3.9
- A1200 + Blizzard 1230 OS3.2.2.1
- A1200 + Blizzard 1260 OS3.9
- Apollo V4SA OS3.9
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Old 18 December 2023, 17:12   #72
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Hi JOTD,

It crash at star on my A1200 Turbo+II 68030 @ 40 Mhz WITH FPU and 32 MB Fast Ram OS HYP 3.1.4.1

Under WINUAE 68030 OS 3.5 it works.

Report in attach

Best regards,

Pascal

Edit: When I Use NoCache ToolType, the game start corectly but when I want to play same message error (ExpMem $1A26)
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File Type: zip TETRIS REPORT.ZIP (395.0 KB, 33 views)

Last edited by PascalDe73; 18 December 2023 at 17:34.
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Old 18 December 2023, 17:31   #73
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I think it's probably a race condition that triggers code on "slow" machines. The crash is defensive code I have added when the program tries to read/write in a special location (here the color palette)

With the report I may be able to find where it happens. Thanks
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Old 18 December 2023, 17:35   #74
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Quote:
Originally Posted by jotd View Post
I think it's probably a race condition that triggers code on "slow" machines. The crash is defensive code I have added when the program tries to read/write in a special location (here the color palette)

With the report I may be able to find where it happens. Thanks

Edit: When I Use NoCache ToolType, the game start corectly but when I want to play same message error (ExpMem $1A26)
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Old 19 December 2023, 04:55   #75
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Tested on Vamp 1200. Disk works good, even with nocache. Previous one crashed. WHdload works. Not sure if anyone reported but after title music there is a very long beep.
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Old 19 December 2023, 21:39   #76
PascalDe73
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Hi JOTD,

Many Thanks for Your Latest Beta2_HD Version & Your ADF.

Both of them works correctly now and without any ToolType on my real A1200 Turbo+II 68030 @40 Mhz.

It works correctly too under WINUAE.

Best Regards,

Pascal
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Old 20 December 2023, 02:44   #77
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Played with WinUAE
Quickstart A1200 68020 (Default)
Using Xbox One Wireless Controller via BT

Couldnt detect any issues, beside the audio cramping up when 4 tetris lines are done @4:42 but that might be part of the game itself?

[ Show youtube player ]

Well Done
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Old 20 December 2023, 04:29   #78
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Comparing with this music:

[ Show youtube player ]

It sounds like many problems (strange sounds) occured when music is changed/stopped. Seems to be problems with handling/playing empty samples and stopping audio channels. Perhaps sample addresses are set to wrong pointers or to not cleared pointers.
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Old 20 December 2023, 12:00   #79
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Working fine on my real A1200 with 030. It seems only sfx and music and that’s it!

Is this normal to load it? No icon and i dont see whdload window
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Old 20 December 2023, 13:40   #80
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Thanx Jeff, great job as always!!
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