07 January 2019, 16:16 | #581 |
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08 January 2019, 16:27 | #583 | |
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Quote:
Thanks again, really appreciate that ! @NovaCoder: The original FM-Towns/Marty consists of a mixed CD-ROM. There's one data track and several audio tracks on the CD. Just to be sure, I guess I would have to convert the audio tracks to ogg or fla/flac in order to run the game on the ScummVM? So that will throw me back to the start... But as mentioned before, I am really happy with the PC/VGA version |
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09 January 2019, 09:47 | #584 |
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The FM towns version is using a software FM synth emulator which is hogging the cpu like crazy, even though it’s only used for sound effects here and there. Music is supposed to come from the CD audio tracks.
Maybe the synth emulator can be optimized to only use the cpu when it’s actually producing audible data... |
26 April 2019, 15:20 | #585 |
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Tested Broken Sword on ScummVM RTG on WinUAE and I must say that Audio and Graphics are perfect, the defects only blamed on the Audio-Video recording.
I played Broken Sword in Italian version but this does not matter to appreciate the game. Last edited by AMIGASYSTEM; 27 April 2019 at 02:24. |
27 April 2019, 02:25 | #586 |
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Re-made the video now the game is on a higher resolution is the audio recording is improved greatly
Test Video Broken Sword I: https://drive.google.com/open?id=1Qh...F2p-sJlfHUOoeV |
27 April 2019, 02:28 | #587 |
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Cool, did you download the music package for the intro too?
Also you can set tooltype to run the launcher in full HD Last edited by NovaCoder; 27 April 2019 at 03:05. |
27 April 2019, 02:41 | #588 | ||
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Quote:
Quote:
Last edited by AMIGASYSTEM; 27 April 2019 at 10:37. |
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27 April 2019, 02:56 | #589 |
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Overlay width and height.
You need to download the audio packs from the scummVM website I think. https://www.scummvm.org/frs/extras/B..._Cutscenes.zip https://www.scummvm.org/games/#sword1 Last edited by NovaCoder; 27 April 2019 at 03:05. |
27 April 2019, 10:35 | #590 | |
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About "tooltype to run the launcher in full HD" what to write in the tooltype? Last edited by AMIGASYSTEM; 18 May 2019 at 18:07. |
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17 May 2019, 00:42 | #591 |
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Apparently all you need is a null modem cable and a PC to enable MIDI playback with a classic Amiga.
http://www.amibay.com/showthread.php...ll-Modem-cable This was news to me |
17 May 2019, 01:40 | #592 |
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Now that I’ve seen it, it is so obvious that one wonders why it isn’t more widely known
WRT to SCI games in ScummVM: I sank some time into optimizing it. The main problems is inefficient implementation of few functions around the SCI VM and and only second the inefficient drawing routines. But it can be made playable on 030. |
17 May 2019, 03:14 | #593 | |
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SCI games were always very slow so would be great to get them running on an 030. This is nice too -> https://rastport.com/products/KA12/ Last edited by NovaCoder; 17 May 2019 at 04:23. |
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17 May 2019, 19:54 | #594 |
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You can give it a go at: https://github.com/mheyer32/scummvm-amigaos3
You'll notice that it is based on an RTG port of your AGA port, with the AGA code put back in place It relies on BlazeWCP being installed. It builds with Bebbo's GCC: Code:
./configure --host=m68k-amigaos --disable-all-engines --enable-engine=sci --disable-mt32emu --enable-release --enable-optimizations --disable-hq-scalers --with-amiga-prefix=/media/sf_Amiga/ScummVM Code:
make amigaos3dist -j<X> '--enable-engine=sci' only enables SCI... but you can also enable scumm, scumm_7-8, eob, lol, kyra etc. The resulting executable is ginormous - there's just too much stuff in it. |
17 May 2019, 20:23 | #595 | |
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so if in windows version i write in a batch: scummvm.exe -n -p1 ("1" is the sub directory where i put a game) it run directly without using launcher. i tried with 1.8.1 Amiga version and the commands are ok, but launcher is always there. |
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17 May 2019, 22:17 | #596 |
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Would you like to start the game by bypassing the GUI?
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18 May 2019, 02:39 | #597 | |
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18 May 2019, 02:54 | #598 |
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21 May 2019, 11:09 | #599 | |
Moon 1969 = amiga 1985
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a plug between winuae and his windows ? |
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22 May 2019, 01:53 | #600 |
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