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Old 12 January 2016, 22:36   #41
Toni Galvez
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[QUOTE=Asman;1062173]New version in The Zone. It's preview v2. Music added, thanks for adrdesign. Fixed blinking sprites in last level. I just write simple multiplexer for four sprites and works fine.
Any comments/ remarks are welcome.

@Toni Galvez. About porting Gradius/Nemesis and Salamander. I'm really sorry but I have some many unfinished projects and first I must finish them. I can't promise. But I like shumps a lot.

You are making a very good job with the current games you converted.

¿is there some possibility of improve the background graphics recoloring and adding some detail to the tiles?
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Old 12 January 2016, 22:36   #42
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Quote:
Originally Posted by Asman View Post
About porting Ice-Climber. I can't promise, because I have plenty top secret projects to finish .
+1 for Ice Climber - an under-rated NES classic IMO.

Great work on porting these Asman!

Also, if you were to port a NES Mario game, my vote would be for Super Mario Bros 3... Fingers crossed!
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Old 12 January 2016, 22:51   #43
Amiga1992
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Asman ported these games because he had access to sources. ICe Climber has no available sources.
If you read teh entire thread you realize asking for these ports is a bit ludicrous.
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Old 12 January 2016, 22:57   #44
Asman
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Originally Posted by warfalcon View Post
Version 2 crashes under kick 1.3 1mb Ram.
Yes you're right. There is something very strange when I tried to run game with 1 mb chip ram. Thank you so much. I will fix this bug.
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Old 17 January 2016, 02:42   #45
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Sorry I´ve missed this! Thanks Asman, i´ll check it NOW
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Old 23 January 2016, 15:00   #46
Asman
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Quote:
Originally Posted by Toni Galvez View Post
is there some possibility of improve the background graphics recoloring and adding some detail to the tiles?
Of course that is possibility. If you have any suggestion / ideas then just PM to me. Thanks a lot.
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Old 04 February 2016, 04:44   #47
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I have taken my sweet time to post this but I tested Alter Ego and Chase (probably not the most recent version though) and they absolutely rock.

Although the games lack a bit in the music and sound department, they are great to play and have solid controls, graphics and animation. Clearly a great effort!

I played them with a MegaDrive pad which was absolutely great for the job. I wished the games supported a pause button though.
At the moment I completely suck at them though so I will be training a bit. I surprised myself dreaming at the idea of having online high scores.

I cannot wait for the final releases and will gladly pay for them.
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Old 04 February 2016, 15:13   #48
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I can't get V2 to run on a standard A1200 configuration in WinUAE. As stated earlier it works if I change the chip ram to 512k and slow ram to 512k.

Will test on a real A1200 soon.

The music is welcome addition and adds some real polish to the game. Thank you!
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Old 04 February 2016, 15:19   #49
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@john1979
Please omit V2 version. It contains bugs. I'm still working on much better version of AlterEgo.
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Old 04 February 2016, 16:12   #50
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Thanks Asman I will wait till the new version comes out before I test again.
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Old 11 April 2016, 20:52   #51
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[Full GamePlay] Chase by Jack Nolddor (Homebrew) [Sega MegaDrive/Genesis]
[ Show youtube player ]
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Old 24 April 2016, 12:16   #52
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Any progress on the new version Asman?
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Old 26 April 2016, 22:44   #53
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There is a tiny progress, but still there is a lot to do. Sorry I can't speed up or estimate when I will finish.
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Old 27 July 2016, 15:21   #54
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Any news?
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Old 28 July 2016, 22:21   #55
Asman
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Still working on both tiles.
I did simple editor level for AlterEgo in C and then I switch to asm.
So I must also make such editor for Chase. But currently I implemented hero logic and simple logic for enemies. But I take a break, because I just started with other project (sorry its too early to say something more).
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Old 01 October 2016, 00:52   #56
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Originally Posted by Asman View Post
Still working on both tiles.
I did simple editor level for AlterEgo in C and then I switch to asm.
So I must also make such editor for Chase. But currently I implemented hero logic and simple logic for enemies. But I take a break, because I just started with other project (sorry its too early to say something more).
Hi Asman. I'm really looking forward to the release of AlterEgo. Hope you see it through.
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Old 15 October 2019, 22:22   #57
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Hey Asman, do you need any extra tunes for Alter Ego?
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Old 16 October 2019, 09:06   #58
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Originally Posted by Toni Galvez View Post
What about to convert Gradius/Nemesis and Salamander? but with the arcade graphics adapted (I can do that if you like, addapt the size to the graphics of the NES version).
Why would you convert the inferior NES versions of these games instead of the arcade?
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Old 19 October 2019, 20:33   #59
Asman
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Hey Asman, do you need any extra tunes for Alter Ego?
If this is not a problem then for sure. I will sent to you PM. Thanks a lot, it pushes me (in positive way of course) a bit to recheck my AlterEgo sources.
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