12 January 2016, 22:36 | #41 |
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[QUOTE=Asman;1062173]New version in The Zone. It's preview v2. Music added, thanks for adrdesign. Fixed blinking sprites in last level. I just write simple multiplexer for four sprites and works fine.
Any comments/ remarks are welcome. @Toni Galvez. About porting Gradius/Nemesis and Salamander. I'm really sorry but I have some many unfinished projects and first I must finish them. I can't promise. But I like shumps a lot. You are making a very good job with the current games you converted. ¿is there some possibility of improve the background graphics recoloring and adding some detail to the tiles? |
12 January 2016, 22:36 | #42 | |
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Quote:
Great work on porting these Asman! Also, if you were to port a NES Mario game, my vote would be for Super Mario Bros 3... Fingers crossed! |
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12 January 2016, 22:51 | #43 |
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Asman ported these games because he had access to sources. ICe Climber has no available sources.
If you read teh entire thread you realize asking for these ports is a bit ludicrous. |
12 January 2016, 22:57 | #44 |
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17 January 2016, 02:42 | #45 |
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Sorry I´ve missed this! Thanks Asman, i´ll check it NOW
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23 January 2016, 15:00 | #46 |
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04 February 2016, 04:44 | #47 |
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I have taken my sweet time to post this but I tested Alter Ego and Chase (probably not the most recent version though) and they absolutely rock.
Although the games lack a bit in the music and sound department, they are great to play and have solid controls, graphics and animation. Clearly a great effort! I played them with a MegaDrive pad which was absolutely great for the job. I wished the games supported a pause button though. At the moment I completely suck at them though so I will be training a bit. I surprised myself dreaming at the idea of having online high scores. I cannot wait for the final releases and will gladly pay for them. |
04 February 2016, 15:13 | #48 |
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I can't get V2 to run on a standard A1200 configuration in WinUAE. As stated earlier it works if I change the chip ram to 512k and slow ram to 512k.
Will test on a real A1200 soon. The music is welcome addition and adds some real polish to the game. Thank you! |
04 February 2016, 15:19 | #49 |
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@john1979
Please omit V2 version. It contains bugs. I'm still working on much better version of AlterEgo. |
04 February 2016, 16:12 | #50 |
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Thanks Asman I will wait till the new version comes out before I test again.
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11 April 2016, 20:52 | #51 | |
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24 April 2016, 12:16 | #52 |
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Any progress on the new version Asman?
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26 April 2016, 22:44 | #53 |
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There is a tiny progress, but still there is a lot to do. Sorry I can't speed up or estimate when I will finish.
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27 July 2016, 15:21 | #54 |
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Any news?
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28 July 2016, 22:21 | #55 |
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Still working on both tiles.
I did simple editor level for AlterEgo in C and then I switch to asm. So I must also make such editor for Chase. But currently I implemented hero logic and simple logic for enemies. But I take a break, because I just started with other project (sorry its too early to say something more). |
01 October 2016, 00:52 | #56 | |
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15 October 2019, 22:22 | #57 |
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Hey Asman, do you need any extra tunes for Alter Ego?
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16 October 2019, 09:06 | #58 |
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19 October 2019, 20:33 | #59 |
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