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Old 04 May 2010, 11:54   #41
Evore
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So sad ...

Well the two 'bugs' are there only because I have no idea how to call the function to load Familiar gfx... and limiting mouse movement to level size is also a difficult task, since it is not built into the game as in James Pond 2 for example.

I'd leave these in, but place a warning of corrupt gfx due to sprites not being loaded, and another warning for not moving outside of game area. Nevertheless I think these are nice features, however a bit buggy...

If anyone has a solution to force Gods to load sprite gfx or limiting mouse movement area, now is the time to speak out loud

I remember now from where we got the idea to move with keys and mouse... it was from the game James Pond 2, trainer made it possible to move through objects to get items. And in Gods level 1/world 1 there is a secret button right next to last ladder which we could never reach... and we wanted to, badly. We thought OK, well lets add keys AND mouse, because sometimes moving with keys is tedious...
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Old 30 September 2010, 12:02   #42
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Anyway, someone who is able and has the time, could at least tell me how to add the trainer menu and options by myself...

I could then add the missing borders so that when using "the mouse move" the character would not go outside the level area.
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Old 23 October 2013, 18:56   #43
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Any chance for a proper slave update with trainer options? Or has anybody the original version <1.0? The SORCERY password cheat should work with lower game revisions, according to Lemon Amiga.
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Old 25 August 2018, 21:57   #44
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Mr. Hungry Horace ...

Do you have any progress since we last discussed 8 years ago?
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Old 25 August 2018, 23:56   #45
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Quote:
And in Gods level 1/world 1 there is a secret button right next to last ladder which we could never reach... and we wanted to, badly
Just reach the end of the level within 120 seconds, without the shortcut, activating the iron chest puzzle (levers): that should do it (the effects are seen in level 2)

Amazing game.
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