02 October 2020, 22:23 | #41 |
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MMU have a limited use. but for developers it's use is pretty damn useful. and in a real 060 it is there. why go to less? missing instructions can be handled in 68060 lib. missing MMU can't.
well tg68 is opensourced anyway. meaning you CAN use it.. you are not locked into that one person you could maintain it.. I do not know why noone made any more effort of doing something with it yet. but heard it been whispering of someone working on something. as sources is there. nothing happens if the author thinks fck this. or get struck by a bus or anything. again. as an IT Consultant. if any of my clients get a system depending on one (or 2) persons I stronly disagree with the idea is it is simply too insecure.. (and sadly. it DOES happen shit) 080 people brag about restoring instructions. but removing a quite large function (MMU) suddenly is no problem. that is a logic that doesn't compute for me. especially when missing instructions is so simple to handle (ok with a performancepenalty) |
02 October 2020, 22:26 | #42 | |
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Note that i'm not defending any cpu (i clearly like '060 for what they are), but i know well this bug since i tracked it (with big help of uae). This is normal that both tg68k and 080 had that bug, independantely, since the 'bug' is about some undocumented side-effect, and illegal instruction, that worked by luck on real 020 (and if Motorola would have spotted it, they would even probably changed its behaviour in a new cpu). |
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02 October 2020, 22:56 | #43 | ||
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02 October 2020, 23:05 | #44 |
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intel or amd is quite large companies. it requires quite alof for them to go down. compared to a 1 or 2 person team.
EC versions hey yes exactly you hit the spot the 080 is an EC cpu. Embedded Controller.. exactly what i tell people.. it is not a full CPU.. they want to make it a "modern cpu" still it doesn't have a MMU.. even YES very few use it. it is still not there. so it is not a full cpu. it lacks the MMU! and if you add lots of fancy stuff. you want developers.. but if they cannot use their debuggingtools they are used to? actually it was the same with the FPU! Gunnar refused to accept that people wanted it. people even got kicked out of the forum asking about it.. then femu arrived. showing people it could run fpu code (SLOWLY) THEN suddenly he noticed that "ok maybe people want it" simply just not listening to the requests. HOW could you then licence your work into a thing like that where you need to forcly prove that "this would be great" lack of communication is the biggest issue. .(that and a way to big ego. there is an MMU you cannot reach it but it is the best of MMUs ever) (ok not exactly phrased but yeah telling the attitude) it is sad. Gunnar DO know his shit. (EVEN if it is a copynpaste job. still requires skills) but he for sure need to work on his communicationskills.. (like I need to work on my spelling etc :-D ) |
02 October 2020, 23:46 | #45 | ||||||
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03 October 2020, 08:38 | #46 | |
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Then i wonder why everything is running so much faster on my 080 then on my 060/60 (that also has RTG trough CVPPC).... My PC plays MPEG even faster! But since you don't care why are you responding ? |
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03 October 2020, 09:55 | #47 |
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RTG via CVPPC goes via a 25MHz (!) PCI bus while RTG via vamp (080) goes through a direct databus to cpu.
and why is everything running faster. well why does audio sound better for audiophiles when they stack their cables on expensive woodenboxes? they WANT it to be better so it feels better |
03 October 2020, 10:45 | #48 | |
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@Chucky - RTG on Warp is in Artix7 which bridges DDR3 DRAM to 68060. And part of that memory is directly available to RTG without any small-throughput bus. But 060 performance is still lower and 060 bus is much slower - that's a limiting factor. It doesn't make much difference when it comes to 3D games, neither of those RTG (CS, Apollo Team) supports hw acceleration of 3D (Warp3D). I can hardly believe 3D titles using hw accel can run on V4SA faster than on BVisionPPC or CVPPC and Warp3D.
That's in reference to Quote:
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03 October 2020, 10:50 | #49 |
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yes on the warp the RTG is directly and you notice that on RTG tests.
060 performance lower? well if you read my texts if you check my review video and systest results it shows a higher result than vampirescreenshots i have seen. sure at 95MHz but still it shows a better result. 3D acceleration on Amiga is more or less not used anyway, I see no reason to put alot of FPGA space into that as it is so exemly limited anyway. |
03 October 2020, 11:16 | #50 | |
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In terms of 2D games it's hardly any real advantage to have faster CPU. Even Baldur's Gate used 3D acceleration (in some parts, like spell effects and character rendering, the rest of the screen was flat like a pancake). Heroes of might and magic was DirectDraw, yes, same with Red Alert. We don't see either despite VCMI and OpenRA being available for quite some time now (and yes, GemRB as well, this only worked on AOS4 iirc). Arguing what is faster in 2D... well then go ahead, that's not really what I'm worrying about. |
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03 October 2020, 11:21 | #51 |
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then I also must confess: I have not a single clue about games on the Amiga. never played any
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03 October 2020, 12:31 | #52 |
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jubimark (Lightwave 3.5) is a real world benchmark that also needs the FPU - even a Warp1260/105 or MKII60/125 is slower than a normal V1200 X12 core. And as owner of several 060 systems I can confirm this, I don't know any application where a 060 would be faster.
https://drive.google.com/file/d/1_Vx...Th0gfgp3n/view |
03 October 2020, 12:34 | #53 |
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well. if a fpu gets a "double" instruction but only handles it as "float" good enough for most yes. but it will run faster..
you know. it is faster to do a half-assed job than a real |
03 October 2020, 12:45 | #54 |
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03 October 2020, 12:45 | #55 |
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diffed files?
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03 October 2020, 12:58 | #56 |
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Do you compared binary files output from 68060 and 68080? If i remember right 68080 for A1200 has only 64 bit precision, like all (?) UAE results for jubimark. Then output file is perhaps different, even if this is not visible. FPU 80 bit for UAE works slower.
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03 October 2020, 12:59 | #57 |
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thats why I asked if he have diffed the files
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03 October 2020, 13:05 | #58 | |
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@Don_Adan - quoting FAQ
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03 October 2020, 14:02 | #59 |
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Seems you dont understand me. Apollo FPU in V4SA must works identical like others 68882, all output/CCR results must be same. If dont works identical then has bug, maybe invisible for average Amiga user. Im almost sure that renders from Jubimark for 68060 and for 68080 (Cyclone III) are different, differences can be not visible, but exist. Same for WinUAE results in 64 bit mode. For V4SA, I dont know. But if V4SA has not buggy FPU then must be same.
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03 October 2020, 14:03 | #60 |
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it it should be "compatible" it needs to behave like one!
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