14 June 2020, 11:01 | #41 | |
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Brutal, but true |
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14 June 2020, 17:03 | #42 | |
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I can post some demos of that. |
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14 June 2020, 17:09 | #43 | |
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That said, your comments are valid, which is why this project will most likely take quite a while. As a producer/composer/programmer who has a portfolio of released work, we should be ok though. |
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14 June 2020, 18:53 | #44 | ||
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I'm not concerned about the music of the game, I've heard your tunes and they're very good, but it's the very (only) thing that you can "subcontract" to someone else (preferably J.M.D aka saimon69 ) Quote:
I would advise you to pick a project using C or C++ (modsurfer, or my Bagman remake) and try to rebuild it. That will get your toolchain set up (not a trivial task). Then start from scratch, but borrow code from similar projects for graphics. And use a good sound/music replayer like phx ptreplay. Check dev dairy by mcgeezer about SuperSprint and Rygar here on eab. Very instructive About feedback, I LOVE Double Dragon, completed it arcade back in the days, so I support your project. Make it happen! |
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14 June 2020, 19:52 | #45 | |
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We are motivated by the challenge and we realise it won't be easy, but we are inspired by the projects completed on these forums, and hope to contribute the same. |
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14 June 2020, 21:35 | #46 |
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Here Menace first level redone in C http://amiga.filfre.net/misc/Chapter8/Menace.zip
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14 June 2020, 21:56 | #47 | |
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14 June 2020, 22:58 | #48 | |
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No need I believe you,was just curious..double dragon could definitely use a remake on amiga look forward to your updates. |
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15 June 2020, 00:14 | #49 |
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I would very strongly advise you to check out the archive below because the scrolling on this game will be troublesome unless you nail it:-
http://aminet.net/package/dev/src/ScrollingTrick And while you are at it get a copy of the Amiga Hardware Reference manual, you'll be needing it to understand how the hardware works under the bonnet. Geezer |
15 June 2020, 08:10 | #50 | |
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We've also been watching some of your youtube videos, it's all really helpful. Last edited by ElectricCafe; 19 June 2020 at 13:43. |
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19 June 2020, 13:41 | #51 | |
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We have achieved reading from file and printing to the console. Having saved images as IFF we are now looking into how we read this into memory and draw to the screen. We also discussed the low level memory management that will be involved and how screen size, no of colors and size of spritesheets all impact how much we can store in the memory available in chip and video RAM. More rock n roll updates next Friday! Last edited by ElectricCafe; 07 July 2020 at 12:59. |
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20 June 2020, 07:23 | #52 |
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Thanks for the update ElectricCafe,the good stuff is coming.
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27 June 2020, 12:34 | #53 |
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Friday Update (now Saturday)
This week we mostly discussed the use of pointers and coded a test script to accept joystick input. We are still playing around with displaying images too. |
04 July 2020, 20:10 | #54 |
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This weeks update.
We are now able to display images on screen and manage its memory allocations. We have also been setting up the BartmanAbyss C extension for VS Code which is super helpful. Next we are looking into putting some of our test scripts onto actual hardware. This will involve packaging an ADF and using a Gotek drive first to test and then to copy to a floppy disk for further testing. More exciting updates next week! |
07 July 2020, 12:56 | #55 |
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Quick update
We now have joystick input working. Using the input we can set left/right, up/down directions and when combined with a speed variable we can start to move things around the screen. Additionally the variables allow us to set the correct images for the sprite when facing certain directions. |
07 July 2020, 13:16 | #56 |
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@ElectriCafe
I'm sorry but I'm going to have to be blunt here. I'm not the EAB police but in your updates you really should be showing something, the old saying that a picture speaks a thousand words is true - a video speaks even more words. If you can't do that then even just provide a bit more technical discussion would help. Just putting two or three lines of high level progress isn't really progress in my opinion. |
07 July 2020, 21:39 | #57 |
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@mc I already sent the same message https://eab.abime.net/showthread.php...59#post1407759
In a nutshell, spend less time in posting ghost updates on EAB and more time coding/designing stuff. The reward of showing a real WIP will be much better and you'll get feedback. I don't mind your updates, I'm unimpressed by them but they don't annoy me the least. I remember really wanting to advertise about my projects but waited till they were pretty much completed or at least beta before talking about them. I really want to see a good Double Dragon port on the amiga. |
08 July 2020, 11:17 | #58 |
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I'm not going to get into forum politics so I will post all future updates for those interested on my website here:
http://www.electriccafe.xyz/double-dragon |
08 July 2020, 12:35 | #59 |
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I, for one, think it's ok if ElectricCafe keeps posting this...
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08 July 2020, 13:32 | #60 |
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+1
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