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Old 17 January 2009, 20:57   #41
Supamax
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Thanks.
Let's not talk any more about Barbarian. There are many other examples
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Old 17 January 2009, 21:05   #42
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I am a fairly authentic source of information on protections and the like. Feel free to ask. (See my avatar... you know where the ipfs are coming from)
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Old 17 January 2009, 21:10   #43
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Quote:
Originally Posted by IFW View Post
I am a fairly authentic source of information on protections and the like. Feel free to ask. (See my avatar... you know where the ipfs are coming from)
Yes, I know! Who doesn't know you?
What I'm saying is that I didn't open the thread for Barbarian (only).
I uploaded Terrorpods and Fright Night and Silkworm, too, and I have more.
I copied *all* of them for me when I had the A500 (around 1988, I think).
They can't be all copies of the originals, since the originals had some "decent" protection, not to be easily copied with X-Copy '87 edition. Am I right?
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Old 17 January 2009, 21:12   #44
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Let me check...
Hold on
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Old 17 January 2009, 21:17   #45
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Terrorpods: same with Barbarian, slightly protected.
Silkworm: requires hw to copy properly.
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Old 17 January 2009, 21:29   #46
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Quote:
Originally Posted by IFW View Post
Terrorpods: same with Barbarian, slightly protected.
Silkworm: requires hw to copy properly.
I copied all my floppies with a nibbler copier... including Silkworm! How is it possible that you say it requires hw to be copied?
Note that I'm referring to my floppies (of which I uploaded the dumps), not to the originals.
Did you check your .ipf or my eADF ?
I suppose you checked your .ipf files...

I can't remember now which nibbler I used for Silkworm (perhaps Burstnibbler?), but I hadn't any hw dongle at that time, and Cyclone appeared a lot later...

Quote:
Originally Posted by IFW View Post
Terrorpods: same with Barbarian, slightly protected.
Silkworm: requires hw to copy properly.
What do you say about Fright Night (.ipf and my .adf) ?

Last edited by Supamax; 20 January 2009 at 21:37. Reason: Merged two posts into one
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Old 17 January 2009, 22:06   #47
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Fright night is a Steve bak game.

Steve Bak is a famous atari st coder. He has used atari st MFM track format on all his game :

Jupiter's probe
Goldrunner
Fire and brimstone
Fright night
Spitting Image

All this game will be confirmed by IFW as i said.

And none of those are actually released in IPF.

atari ST tracks are most of the time shorter MFM tracks.
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Old 17 January 2009, 22:14   #48
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Hi IFW,

what can you say about my .adf dumps?
They weren't dumped from originals (please note that Fright Night is cracked but still has protection/ST tracks), am I right? If it would be so, I couldn't have made a copy of Silkworm.

EDIT: if you examine the dump (with an editor) of Silkworm I uploaded, you can see it's cracked by QUARTEX and has non-DOS tracks.
So I am right, by all means.

EDIT #2: if you do the same with Fright Night and search for the key "QUARTEX", you'll find that it was cracked by QUARTEX. Second score for me

Last edited by Supamax; 17 January 2009 at 22:22.
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Old 17 January 2009, 22:23   #49
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i don't know what Quartex has cracked, because there is no special track in fright night.

For silkworm, i'll check what it has

EDIT : Silkworm has INDEED a longtrack with no sync, length = $1A2C => impossible to copy with a standard drive.

there is 1 track with length $1762 and all the remaining tracks are using a length of $1614.

remember ? a dos track is $1600
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Old 17 January 2009, 22:31   #50
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Ok, for those of you who keep TOSEC updated, you can add my dumps of Fright Night and Silkworm, both cr QUARTEX.


I'm sure you could add Barbarian and Terrorpods, too, but I've no proof (other than repeat that I got them 20 years ago and NOT from the originals).

Good Bye!

Quote:
Originally Posted by dlfrsilver View Post
EDIT : Silkworm has INDEED a longtrack with no sync, length = $1A2C => impossible to copy with a standard drive.

there is 1 track with length $1762 and all the remaining tracks are using a length of $1614.

remember ? a dos track is $1600
I said I got it 20 years ago and I copied it with a standard nibbler.
I thought it was X-Copy but perhaps I don't remember well. In those years I was using Burstnibbler and another one.

So it's definitely copyable with standard drive and standard software. I did it 20 years ago, and I'm no magician!

Last edited by Supamax; 18 January 2009 at 01:17. Reason: merged two posts into one
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Old 17 January 2009, 22:32   #51
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Some longtracks used gap and were artifically long so nibble copy was not possible ("7" appeared when copying).
However, RNWarp (and WWarp I think) can reduce the gap and copy original RN track disks (most Team 17 games). the copies are then warpable and copyable with XCopy (still no standard track but copies work).
Of course those are not 1:1 copies, but it fools the original loader so it's hard to tell the difference.
I'm talking of RN longtracks, not RN copylock tracks which cannot be copied (although I heard that it was possible with some special MFMWarp driver. Never saw it).

Another example: Leander cannot be nibbled but other Psygnosis games can (apart from RN copylock), and the format is the same (same decoder). Conclusion: Leander has a bigger gap.

Another example: Unreal cannot be copied, but back in the days I was given a nibbleable copy. Another case where they reduced the gap and it worked. The Unreal protection was horrible, so I guess it was easier that way

So it's true that some crackgroups created nibbleable non dos track "cracks" so they did not have to alter the game code.
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Old 17 January 2009, 22:34   #52
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Quote:
Originally Posted by jotd View Post
Some longtracks used gap and were artifically long so nibble copy was not possible ("7" appeared when copying).
However, RNWarp (and WWarp I think) can reduce the gap and copy original RN track disks (most Team 17 games). the copies are then warpable and copyable with XCopy (still no standard track but copies work).
Of course those are not 1:1 copies, but it fools the original loader so it's hard to tell the difference.
I'm talking of RN longtracks, not RN copylock tracks which cannot be copied (although I heard that it was possible with some special MFMWarp driver. Never saw it).

Another example: Leander cannot be nibbled but other Psygnosis games can (apart from RN copylock), and the format is the same (same decoder). Conclusion: Leander has a bigger gap.

Another example: Unreal cannot be copied, but back in the days I was given a nibbleable copy. Another case where they reduced the gap and it worked. The Unreal protection was horrible, so I guess it was easier that way

So it's true that some crackgroups created nibbleable non dos track "cracks" so they did not have to alter the game code.
Very interesting!
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Old 17 January 2009, 22:35   #53
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yes for those who don't know, superfrog, alien breed tower assault can be 100% replicated
with wwarp.

Supamax, if you have a HD on your a600, i can zone the wwp images

Your silkworm version had the longtrack check removed by quartex.
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Old 17 January 2009, 22:39   #54
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Quote:
Originally Posted by dlfrsilver View Post
Your silkworm version had the longtrack check removed by quartex.
And you found it only now, after so much arguing, eh?
Now that I'm definitely right, I see many smiling faces from you
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Old 17 January 2009, 22:50   #55
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And you were wrong for barbarian and terrorpods !

it's an evidence..... there is nothing new.

Also, i have checked your fright night version...... it has gfx corruption, and the main code
code has been hacked just to write 'released by X'

Silkworm is a half cracked version. only a part has been removed.

I have more than 1300 games today where i can get the disk layout.

Powercopy has around 496 parameters + the many ones i have created myself from my
disks.

TOSEC speaking silkworm should renamed like this Silkworm (1988) (h quartex)

because it's mainly a hack.
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Old 17 January 2009, 23:02   #56
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Quote:
Originally Posted by dlfrsilver View Post
And you were wrong for barbarian and terrorpods !

it's an evidence..... there is nothing new.

Also, i have checked your fright night version...... it has gfx corruption, and the main code
code has been hacked just to write 'released by X'

Silkworm is a half cracked version. only a part has been removed.

I have more than 1300 games today where i can get the disk layout.

Powercopy has around 496 parameters + the many ones i have created myself from my
disks.

TOSEC speaking silkworm should renamed like this Silkworm (1988) (h quartex)

because it's mainly a hack.
Hi Denis,

1) I need Powercopyyyyyyyyyyyy!
2) Mmmm, I don't agree it's a hack. Since the longtrack protection has been removed (as you wrote), it's at least a partial crack... but since I can copy it on standard hw with standard sw (I keep repeating it more and more) I think it can be called "cracked", even if it requires a nibbler to be copied.

Massimo

Last edited by Supamax; 20 January 2009 at 21:37. Reason: merged two posts into one
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Old 18 January 2009, 02:41   #57
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I obviously checked the originals, as they are known to be correct.
If your versions are different they are definitely hacked.

Both Terrorpods and Barbarian could be easily hacked to run from a copy that does not need a nybbler, Silkworm has to be altered to skip the longtrack check.
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Old 18 January 2009, 11:31   #58
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Please find Fright night Original extended ADF in the zone, fully working

no bug, no shit, no sweat !!
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Old 18 January 2009, 16:48   #59
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Quote:
Originally Posted by dlfrsilver View Post
Please find Fright night Original extended ADF in the zone, fully working

no bug, no shit, no sweat !!
This is "simply" a dump of the original.
I found missing titles for TOSEC.
They are different things

Please dont' spam my thread with unwanted/unrelated informations.
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Old 18 January 2009, 21:27   #60
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it's related ! It's the proof you can copy it without hacking the code !
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