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Old 08 November 2017, 14:03   #41
kikems
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Quote:
Originally Posted by DamienD View Post
Heya kikems,

Firstly, many thanks to you (and all involved) for your efforts to bring another new game to our beloved Amiga

...I was going to ask if there is any difference between the .ADF vs the .HDF files but decided to took a look myself.

The only thing I could see was the following file in the "Data" folder:
Code:
HDF     GRAC 16.picture     24456
ADF     GRAC 16.picture      8064
I get why, short on space when copying everything to an "OCS" .ADF, so it needed to be modified

Anyway, as per usual, thought I'd have a play

So, have now managed to uncompress / recompress the main game file so that everything fits onto the disk. Only 2K left though, see attached

Unfortunately I had to leave out the following, but since they are not loaded / displayed, I figured most wouldn't mind:

Code:
ReadMe
ReadMe.info
This things usually are more simple that you think . Initially we insert a promotional image at startup game of the boxed edition, but this image can´t fit in the disk, i'd make the HD folder with this image and create another lighter promo image for the adf version, it's the reason because data folder have diferent sizes. We prefer do this and not remove readme document.
The game and the code are the same, only change the first promo image of boxed edition.
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Old 08 November 2017, 14:23   #42
DamienD
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Ok, you want me to remove the attachment in post #40 then?
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Old 08 November 2017, 16:15   #43
Predseda
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I love it!
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Old 08 November 2017, 21:51   #44
kikems
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I love it!
LOL, i'm very happy with the reaction of the Amiga community with this game.
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Old 08 November 2017, 21:53   #45
kikems
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Quote:
Originally Posted by DamienD View Post
Ok, you want me to remove the attachment in post #40 then?
I think yes, because if we need update or solve any bug , it's better that no exist other versions. But thanks for your time to solve this issue.
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Old 08 November 2017, 22:15   #46
DamienD
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Originally Posted by kikems View Post
I think yes, because if we need update or solve any bug , it's better that no exist other versions. But thanks for your time to solve this issue.
No problem at all; done
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Old 09 November 2017, 00:47   #47
DamienD
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Oh, and by the way... if you want to know what cruncher I used instead of PowerPacker 4.0; it was CrunchyDat

Quote:
This utility is like StoneCracker for Amiga...
It uses a updated rob northern (RNC) alogorythm...
Very often used in Game productions of Team 17 or The Bitmap Brothers.
Difference in resulting files below:

Code:
CRUNCHER           FILE     SIZE
=====================================
PowerPacker 4.0    init     103760
CrunchyDat         init      92716
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Old 09 November 2017, 13:11   #48
kikems
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Quote:
Originally Posted by DamienD View Post
Oh, and by the way... if you want to know what cruncher I used instead of PowerPacker 4.0; it was CrunchyDat



Difference in resulting files below:

Code:
CRUNCHER           FILE     SIZE
=====================================
PowerPacker 4.0    init     103760
CrunchyDat         init      92716
Thanks for the info, i'll check it sure.
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Old 09 November 2017, 14:16   #49
DrBong
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Quote:
Originally Posted by DamienD View Post
I was going to ask if there is any difference between the .ADF vs the .HDF files but decided to took a look myself.

The only thing I could see was the following file in the "Data" folder:
Code:
HDF     GRAC 16.picture     24456
ADF     GRAC 16.picture      8064
I get why, short on space when copying everything to an "OCS" .ADF, so it needed to be modified

Anyway, as per usual, thought I'd have a play

So, have now managed to uncompress / recompress the main game file so that everything fits onto the disk. Only 2K left though, see attached

Unfortunately I had to leave out the following, but since they are not loaded / displayed, I figured most wouldn't mind:

Code:
ReadMe
ReadMe.info
Can you email me the ADF that you made please Damien? I may be able to solve the problem of having to leave out the readme file.
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Old 09 November 2017, 14:43   #50
DamienD
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It was sooooo close as well... only 2K left on the .ADF, the "Readme" & "Readme.info" files just marginally didn't make it (less than a K)

...can't e-mail you the file until I'm home tonight as it's on my laptop.
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Old 10 November 2017, 12:31   #51
kikems
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Now we are working to release RetroWars in German and Polish language before end november, stay tune !, this will be available as free download and boxed in Amiga stores too.

French version work in progress too.
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Old 10 November 2017, 12:34   #52
kikems
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I'm very happy with the contributions of the Amiga community with our game. Release a game with lot of text in 5 languages it's only possible if you have a great community behind.
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Old 10 November 2017, 14:38   #53
liviux76
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I haven't checked the game yet but I could help with the Italian translation...
PM me if you are interested in it.
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Old 10 November 2017, 16:47   #54
BarryB
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Ordered both versions
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Old 11 November 2017, 11:06   #55
kikems
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Originally Posted by BarryB View Post
Ordered both versions
Thanks.
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Old 11 November 2017, 14:07   #56
PortuguesePilot
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Quote:
Originally Posted by kikems View Post
Now we are working to release RetroWars in German and Polish language before end november, stay tune !, this will be available as free download and boxed in Amiga stores too.

French version work in progress too.
If you need help with an eventual Portuguese version, just say something. I'd be glad to help out. Cheers!
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Old 18 November 2017, 15:53   #57
kikems
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Originally Posted by PortuguesePilot View Post
If you need help with an eventual Portuguese version, just say something. I'd be glad to help out. Cheers!
ok, send me an email to amigawave@gmail.com
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Old 18 November 2017, 15:54   #58
kikems
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Quote:
Originally Posted by liviux76 View Post
I haven't checked the game yet but I could help with the Italian translation...
PM me if you are interested in it.
Check game first, please.
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Old 18 November 2017, 15:56   #59
kikems
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Quote:
Originally Posted by DamienD View Post
Oh, and by the way... if you want to know what cruncher I used instead of PowerPacker 4.0; it was CrunchyDat



Difference in resulting files below:

Code:
CRUNCHER           FILE     SIZE
=====================================
PowerPacker 4.0    init     103760
CrunchyDat         init      92716
Thanks , i'll check it for next releases.
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