![]() |
![]() |
#41 | |
Registered User
Join Date: Mar 2013
Location: Morwell Victoria Australia
Age: 49
Posts: 113
|
Gyruss would be excellent stereo and single button, Mr Do would be another good proper port, looking forward to testing Phoenix
Quote:
|
|
![]() |
![]() |
#42 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
new WIP video, still lots of nasty bugs but doesn't show too much here
[ Show youtube player ] |
![]() |
![]() |
#43 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 170
|
|
![]() |
![]() |
#44 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
|
Excellent
|
![]() |
![]() |
#45 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
better: playable version in the zone. No sounds, but otherwise works despite some minor issues.
|
![]() |
![]() |
#46 |
Registered User
Join Date: Sep 2023
Location: Venus
Posts: 177
|
the sound in Phoenix doesn't work well in Mame until version 0.106 around (2006)
this is strange because most 80's arcades in Mame worked 100% since the years 2000-2001 or even before those years |
![]() |
![]() |
#47 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
I'm still wondering how to render the sound. Some sounds are continuous like sirens or such, which make them difficult to render with samples, even looped.
Plus the music really sucks (soundtrack from "Jeux Interdits" and "Für Elise" when you beat the boss... Nothing really exciting. |
![]() |
![]() |
#48 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
|
Demo WIP - gameplay:
[ Show youtube player ] |
![]() |
![]() |
#49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
updated with bugfixes. Plus the shield is now working on second button, and possible to insert coin with fire + up/down
2P mode not working! |
![]() |
![]() |
#50 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 767
|
Hello Jotd, I tested for now the wip updated only on WinUAE and I noticed that the barrier actives itself randomly.
Second button doesn't seem to have the barrier function. WinUAE is configured to emulate a CD32 pad via my xbox compatible controller. I don't know if this is just known, I'm very happy to test this first wip of my favourite eightees arcade game. For the rest I didn't see gfx or other bugs. I think the conversion is already on the right track, I will patiently wait for the final itch.io release ![]() |
![]() |
![]() |
#51 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
Ah it activates on joystick down. And was not enabled in previous WIP for button 2.
Starting on the sound, which is quite a challenge to make it simple and efficient. |
![]() |
![]() |
#52 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 767
|
In the meanwhile here a standard 4 WB color icon:
|
![]() |
![]() |
#53 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 767
|
Today I tested the udpated wip on real hardware: A1200 + Blizzard 1230mkIV and I confirm the randomly shield bug, even if I don't press the second button or if I don't move the shield randomly appears.
But the game works properly, I reached the second polyp and no bugs encountered. Wih sound it will be another perfect conversion ![]() |
![]() |
![]() |
#54 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,588
|
If you imagine that polyp one is Zoltar is even more satisfactory ^___________^
|
![]() |
![]() |
#55 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,358
|
now published. A few restrictions but pretty much complete.
|
![]() |
![]() |
#56 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,588
|
Quote:
instead the birds attack wave could be a loop but, since has a different pitch according to the number of birds attacking, could be made with more loops to avoid pitch warping |
|
![]() |
![]() |
#57 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 767
|
|
![]() |
![]() |
#58 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 334
|
Nice! Gameplay:
[ Show youtube player ] |
![]() |
![]() |
#59 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 841
|
Absolutely smashed it jotd, another swift and superb job. Very much appreciated port of this legendary title!
|
![]() |
![]() |
#60 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 293
|
A solid port, looks amazing.
Do you think Exerion would be doable? Seems hard for an A500. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
[WIP] Tetris conversion | jotd | project.Amiga Game Factory | 160 | 08 May 2024 22:38 |
[WIP] Frogger conversion | JoeJoe | project.Amiga Game Factory | 99 | 24 December 2023 13:11 |
[WIP] Super Bagman conversion | jotd | project.Amiga Game Factory | 26 | 24 November 2023 08:07 |
[WIP] Galaxian conversion | jotd | project.Amiga Game Factory | 107 | 16 July 2023 19:37 |
[WIP] Pengo conversion | jotd | project.Amiga Game Factory | 95 | 14 July 2023 17:16 |
|
|