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Old 27 April 2024, 23:47   #41
saimon69
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Am looking for alternate uses for the engine
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Old 08 May 2024, 08:24   #42
BSzili
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I fixed some massive graphics corruption in the game that I noticed in AmigaBills's stream. It happened due to an overflow in the animation system when the system time was set correctly. The bug exists in the original game too, but normally it won't happen unless you let the game running for days without restarting it. I also fixed another small memory leak.
If you had any graphical glitches make sure to grab the latest version from the first post.
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Old 09 May 2024, 01:43   #43
Torti-the-Smurf
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This is very cool

Thanks BSzili

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Old 09 May 2024, 22:35   #44
BSzili
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Since the source code is nowhere in sight I decided to cobble together a replacement for BarToZip. Fortunately I was able to find a QCELP decoder and enough information on the various formats involved (BAR, CMF, QCP, etc.) to extract and repackage the data. I was finally able to remove the game data from my site, you can grab doomrpg.bar instead from archive.org. I updated the information in the first post.

edit: I also published the source code.

Last edited by BSzili; 10 May 2024 at 06:42.
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Old 11 May 2024, 07:34   #45
BSzili
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The video option menu was all kind of broken, because I tried to trim it down but forgot to adjust the actual logic, this is now fixed. I also implemented the transparent background from DoomRPG-RE for the Input binding menu. I've seen some confusion regarding how to remap the controls so I plan to make a proper writeup on it for the readme. It's actually really simple, but can be a bit counter-intuitive due to abbreviated on-screen prompts.
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Old 12 May 2024, 12:18   #46
waldiamiga
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The first game I've completed on the Amiga since time immemorial.
It was great playing.
t's a pity that there are no sources for Wolf3D RPG
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