04 July 2016, 16:53 | #41 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
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04 July 2016, 17:03 | #42 |
Registered User
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EHB games:
- Black Crypt - Abandoned Places 2 - The Settlers ... ? Agony - static images are in EHB |
07 June 2019, 03:45 | #43 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
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Fusion http://hol.abime.net/637 (sorry to dig up an old thread)
Researching HB games at the moment Some info on HB modes here which also points out Agony uses it in the loading screens. http://amiga.lychesis.net/knowledge/EHB.html |
07 June 2019, 13:08 | #44 |
Banned
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Location: Cardiff, UK
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My own game, Brainbow, used EHB for the pointer and game overlay, I just thought it was the best way of keeping all 32 colours and not wasting any for the pointer, and it looks cooler too, having a semi-transparent overlay!
[ Show youtube player ] |
07 June 2019, 13:43 | #45 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Interesting idea Foebane, thanks for sharing.
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07 June 2019, 22:21 | #46 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
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Cavitas is in Half Brite mode I think
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07 June 2019, 23:10 | #47 |
J.M.D - Bedroom Musician
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Location: los angeles,ca
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Talking about non in-game graphics i did level loading screens for Powder in EHB but the only ones to be used were on Game Over and end of the game
The ones i still have are visible here in my blog: The Powder Diaries – 5 – Road to somewhere Last edited by saimon69; 07 June 2019 at 23:19. |
07 June 2019, 23:11 | #48 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
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I think (possibly) I used EHB on the title screen of Wonderdog
[ Show youtube player ] |
08 June 2019, 01:47 | #49 |
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Although it probably qualifies as the inverse of the thread title, M1 Tank Platoon used EHB for some reason on the cutscenes.
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08 June 2019, 22:21 | #50 |
Going nowhere
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Location: United Kingdom
Age: 50
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08 June 2019, 23:03 | #51 | |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,213
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Quote:
Definitely a demo effect if ever there was one Actually, Core only did an Amiga version of this because I claimed I could knock it out in 8 weeks.... actually took 12 weeks in the end... and a lot of late nights and 72hour weekend shifts |
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10 June 2019, 01:06 | #52 |
Banned
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10 June 2019, 01:14 | #53 |
Going nowhere
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thats because it was written by Nuke/Spaceman formerly of Anarchy or whatever group Dan was in at the time
In fact one of the Core games has an actual demo tune in it from the end part of Seeing is Believing demo by Anarchy. |
10 June 2019, 05:29 | #54 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,583
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Nuke/Spaceman aka Martin Iveson; its musics were darn good but the technical side of it is equally awesome!
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10 June 2019, 13:00 | #55 | |
Not a Rebel anymore
Join Date: Apr 2005
Location: UK
Age: 51
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Quote:
you can but what's the point of using EHB on AGA machines. You have the extra palette registers available so an extra bitplane will give you 64 colours which you can have complete control over instead of the exact same 6 bitplanes only giving you 32 colours you have complete control over in EHB. |
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10 June 2019, 13:42 | #56 | |
Registered User
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Quote:
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11 June 2019, 00:51 | #57 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Thanks everyone for your contributions and insight into various games.
I stumbled across Enemy: Tempest of Violence http://hol.abime.net/2856 | [ Show youtube player ] that seems to use halfbright quite nicely for player shadow. The copper background effect with shadow added is interesting also. The developers website here http://www.anachronia.ch/ Besides games, I am experimenting with halfbright mode and colour cycling at the same time (see attachment). |
05 July 2020, 15:28 | #58 |
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05 July 2020, 22:28 | #59 |
Registered User
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Universe, the graphic adventure is in EHB
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05 July 2020, 23:17 | #60 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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"On IT!" logo in Chips uses EHB. |
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