27 August 2015, 09:02 | #41 | |
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Quote:
Great you still supported it |
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27 August 2015, 09:43 | #42 |
Puttymoon inhabitant
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Still at least 700 additional pledgers is needed and the campaign ends in 6 days...
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27 August 2015, 11:31 | #43 |
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27 August 2015, 17:01 | #44 |
cheeky scoundrel
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Alas the reverse is usually true; near the end people start to lower their pledges
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27 August 2015, 17:17 | #45 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
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People can't "lower their pledges" can they?
If there was an intermediate physical reward pledge between €12 (Bare Bones) and €35 (Collector's Edition) I would increase my pledge. Last edited by alexh; 27 August 2015 at 17:22. |
27 August 2015, 20:45 | #46 |
Puttymoon inhabitant
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28 August 2015, 01:52 | #47 |
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5 days left & looking good!
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28 August 2015, 09:42 | #48 | |
cheeky scoundrel
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Quote:
https://www.kickstarter.com/help/sea...e+my+pledge%3F "On Kickstarter, it is only possible to pledge to each project once from a single account. Accordingly, backers can only choose one reward tier per pledge. However, you can change your pledge amount and reward selection for as long as a project is live." |
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28 August 2015, 17:27 | #49 |
HOL/FTP busy bee
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Well, I just changed my pledge up to increase the odds that it'll happen Will be a close call though.
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28 August 2015, 18:04 | #50 |
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Pixel art is really good. Looks like a snes-psx hybrid game. I imagine many many hours doing the art. Would be nice to tell what programs you use.
ok just checked your channel. https://picarto.tv/live/channel.php?watch=Cyangmou Wacom Intuos 4 tablet Gimp 2.6.12 - for static sprites, pixel art illustration and tilesets. Graphics Gale - full version - for animations Last edited by nobody; 28 August 2015 at 19:22. |
28 August 2015, 18:57 | #51 |
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29 August 2015, 00:07 | #52 |
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4 days left & rocking! We can do it guys
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30 August 2015, 16:45 | #53 |
HOL/FTP busy bee
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31 August 2015, 02:13 | #54 |
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Just wanted to drop the message that we are successfully funded and just ~800€ short on the AmigaOS4/MorphOS port.
Sorry for not getting back earlier, but running this campaign is busy as hell. We also opened up Paypal - so support without a credit card is now possible. @Nobody: yes it's a lot of work to do the art and many hours went into that. Wspecially if you consider that the art team is just me. But I know that it's possible to get it done and on the other hand we don't wnated to go the minimalist-indie way like so many pixelart games do. I want to create something which takes the style as far as possible, that it still looks ok in a few years, if one isn't turned off by pixel art. Also be sure of our deepest thanks for all of your support so far. |
31 August 2015, 08:48 | #55 |
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Thanks for adding paypal it solve my problems because I want to support Your project and now I can.
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31 August 2015, 11:26 | #56 |
Autistic 'n IRN!
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31 August 2015, 13:38 | #57 |
Puttymoon inhabitant
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IT IS THERE! Although I can not appreciate Amiga port, because my machines cant handle OS4 or Morphos, I am really glad that this possibility came to life.
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31 August 2015, 13:38 | #58 |
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Location: Athens , Greece
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AmigaOS4 and MorphOS goals reached (46025 euros atm) - hooray!
edit: Hehe, Predseda posted it a like 2 secs before me! |
31 August 2015, 13:54 | #59 |
Autistic 'n IRN!
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31 August 2015, 13:56 | #60 |
pixels
Join Date: May 2014
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Great to see the project fully funded
I hope the team gets more $ towards the final hours, they deserve it, might even up my pledge (don't tell the wife |
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