22 February 2013, 19:20 | #41 |
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Ive enjoyed the few Christmas contests Cammy organised over the years, even if I never completed anything on time.
A few Amiga related prizes might be a nice little incentive should there be another game making contest, and could help support the scene too (perhaps things like a copy of Hollywood, Amijewelled, etc.). I also liked the idea of the top "X" places winning help to polish some graphics and sound by volunteers who might have some skills original author(s) dont, and maybe a compilation cd (with inlets) of all entrants. Top few winners could maybe have a solo packaged cd as well. Just some random ideas mind you, nothing set in stone These prizes however would have to be funded somehow or another. Is there enough classic users left who are willing to (not just say without delivering) donate to such a thing? Would probably need somewhere in the realm of $1K (give or take a few hundred) to do the prize thing properly, and not just a token gesture. Not that prizes need to be the focal point, but a few nice little prizes can lend some credence to a contest. The money donated towards them (or lack of) would also demonstrate just how willing an audience is to spend a few $$ for new software, so anyone contemplating spending the time and effort in developing new 68k amiga games could get a feel for what to expect. |
22 February 2013, 19:40 | #42 | |
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Someone? I am not someone. I am vitux I did not say "happy". I said "love it". I'm not an idiot about it. I think I well understood OlafSch. Commercial games help attract more audience, advertising, more public interest is more serious software develope. Just what I meant |
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22 February 2013, 20:22 | #43 |
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@Vitux
Ah, Id thought he was responding to me for saying, "I just think its cool to have a new boxed 'amiga' title, regardless of which flavors theyve omitted, and cant bring myself to begrudge anyone who's decided to have a crack." Now Im not sure whose sentiments were being contorted |
22 February 2013, 20:22 | #44 |
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I'm sure if folk chipped in a few £/€/$ to the pot and the winner gets it all or like 50% for the first place 33% for the second place and so on
or have a crap games contest, the winner being the worst game, that way programming skill isn't an impediment |
22 February 2013, 23:49 | #45 | |||||||||
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And it does have to do with my point. My point is, and I said it clearly: accepting any shit just because it's "for Amiga" doesn't help, rather the opposite. Now let's address you: Quote:
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If a C64 is still today "learning new tricks", how can you say a more advanced machine like an A500 or A1200, in their stock config, are "done to death"?????? Quote:
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Last edited by Amiga1992; 22 February 2013 at 23:59. |
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23 February 2013, 01:06 | #46 |
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Being that youre one of the people I mention that "knows it all", while doing nothing youre very hard to take seriously, however,.....
Perhaps you could try to understand to interperet? Most of your "points" are to things Ive not said, but rather a twist on them. Also, are you familar with the idea of "figure of speech"? I cant help but get the impression you'd be "correcting" me if I used the term "bitten off more than he can chew" with some explanation of how its not possible because of mouth structure (or similar). Language isnt always literal. C64,.... yes, less time consuming to develop for a limited machine with 16 colors in 320x200 (effectively 160x200 in multicolor, although with provisos), and 64KB. Yes it still has its challenges, but to produce a title people perceive as quality is more time consuming on a more modern machine. In brief: Being that Ive developed for c64 and Amiga I know what Im talking about. I'll happily pit my skills and knowledge here against yours with both formats if you care to do something other than "know-it-all" for a change? Im already familiar with RGCD thanks. Now clearly people do compare what has come before. Look at this very thread as an example. Now as for the idea of people "accepting shit", ever think that most people are trying to encourage? Constructive criticism is much more effective than saying something is shit. This Kickstarter project isnt even finished, yet people are already dismissing it. |
23 February 2013, 01:20 | #47 |
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Sometimes it feels like these 'discussions' are a part of the problem... I don't even see why this thread turned out into yet another 'Y U NO MAKE 68k GAMES?' flame war... it's pointless and it happens all the time. I know that Akira often enough offered to help with game projects, so it's surely not his fault and that fishyfish right now wants to make a game... so it's in a way really sad to see how those energies get wasted over something that isn't even related. Just my 2 cent and maybe some food for thoughts how to change the situation about non-turdish 68k games.
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23 February 2013, 01:52 | #48 |
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fishyfish: then I think understand that you too love seeing the logo Amiga in a box. right?
Oh Akira, I see that you belong to Modds Plateau, demoscena I love, I appreciate your productions. I also see that you are Argentine. greetings brother. |
23 February 2013, 02:01 | #49 | |
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What do "decent looking fully polished games" have to do with this discussion? You already explained that the game we're discussing has a "homebrewish look".
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An OS4/AROS/MOS version on the other hand is mostly a recompile (provided the required libs are ported already, e.g. the game's based on something like SDL). It's simply not all that much effort. Yes, it's way too expensive, and they're probably including NG Amiga systems mostly because their users are known to be vocal and willing to spend money on pretty much anything as long as it's supporting their system of choice. But bitching about the lack of a 68k version just doesn't make any sense. And the game in question looks extremely boring anyway. |
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23 February 2013, 02:02 | #50 |
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I'm just reminded why I shouldn't post in forums. Thanks TCD for the bucket of cold water
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23 February 2013, 02:12 | #51 |
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Hmmm, it could be good, but the Dreamcast games I bought that were made recently (over the past 5 years) have mostly been side-scrolling shooters, easy to pick up and play. The other one was Cool Herders which plays similar to Bomberman, but you are trying to herd up sheep as you go through the level.
The other problem I have is the price. The Dreamcast games mentioned above were between £15 and £30. Paying £60 for a game (which could be potentially very annoying and frustrating) is far too much - I wouldn't pay that for any recent game on *any* format. The last time I paid £60+ for a game was when I bought Turok 2 (plus memory expanion pak) for the Nintendo 64 about 15 years ago. As for Amiga versions... does anyone actually want to pay for new Amiga games when loads of PD stuff is uploaded to Aminet each month? |
23 February 2013, 04:18 | #52 |
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I got a bit carried away and I do apologize. Sometimes a lack of tone and/or infliction can lead to misinterpretation, which can lead to arguments that never needed to occur.
Disregarding, or trying to reshape context (as has occurred here) can also end up with people arguing over things that are different to what someone has said. A "back and forth" or two later, and the end result is something akin to arguing via Chinese whispers. Regardless of what people believe this whole thing has been interesting, and kinda demonstrates that maybe its not worth investing the time and effort required trying to produce something of commercial quality for 68k amiga. People are pretty quick to dismiss something based on its current state to a point that its not surprising all we have new is a bunch of pd quality new titles. @Vitux Yeah, I think its great that someone is trying to provide new games for amiga-oid systems. While I personally wont buy it (too pricey for my blood) I hope they succeed. If they do then there's potential for them to make something else, and as they say, "practice makes perfect", so successive games might be more to my tastes (and that of my wallet). I'll pitch in a few dollars though, just for the encouragement. Their experiences (and not just in producing the game itself, there's more to it than that) could also prove useful to others who are contemplating having a go. Last edited by fishyfish; 23 February 2013 at 04:25. |
01 March 2013, 22:02 | #53 |
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01 March 2013, 22:06 | #54 |
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They cut the price to £15 for an Amiga download.
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01 March 2013, 22:13 | #55 |
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Perfect, it is more reasonable
Damn, that is download! :-( Last edited by vitux; 01 March 2013 at 22:38. |
01 March 2013, 22:23 | #56 |
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If the game is well polished, and well coded, playability good, since it won't make 5000 copies sold, i understand the 60 bucks.
I add: the kickstarter principle is easy : making the biggest money rise for a project. Considering how much amiga guys with Morphos or even amiga OS 4.1 there is VS classic miggy users with 680X0 machines, what's the point ? they will never do the game on amiga for 10 or 15 guys at much. Last edited by dlfrsilver; 01 March 2013 at 22:30. |
16 March 2013, 14:02 | #57 |
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Looks like another Kickstarter fail. Hardly suprising. The project presentation and the shown game quality doesn't even attract Dreamcast fans.
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16 March 2013, 18:58 | #58 |
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It looks to me a very generic game that could be good or bad and that would not be the point still.
It looks more like an attempt to push some generic content towards a specific market niche to exploit the rarity of a game developed for Amiga on kickstarter as a way to reach the funding. Which is even not a problem per se, but does it do good to the Amiga community necessarily? Does it incite other devs to do stuff for amiga again? I fail to see the link. |
16 March 2013, 19:05 | #59 |
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They should've gone for the retro look with the promotional art and the logo the way they did with the game itself but I doubt anything related to art direction here was intentional to begin with. Generic is indeed the word.
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16 March 2013, 21:43 | #60 |
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A decent enough 68000 Amiga game by download should do well. Yes, no doubt it will be pirated to death, but, there are enough people around at the moment that like supporting good Amiga software.
You only have to look at the success of WHDLoad to know that. A decent 68000 Amiga game would work, the only problem is that games of the Amigas past have set the bar exceptionally high, which is probably why people are reluctant to make the effort lest they be constantly compared to the Amigas past glories. |
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