02 November 2017, 17:54 | #481 | |
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02 November 2017, 18:52 | #482 | |
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Fort Apocalypse with Beers Looks nice. Do you plan a 512Kb Chip Ram version ? |
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02 November 2017, 19:06 | #483 |
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Alphaone is doing the game. I just updated the graphics. One of the first versions that he send me was running with 512k+512k but had the old graphics.
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02 November 2017, 23:17 | #484 |
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Nice one guys
@Alpha One; should I create a new thread for your game so it's not lost in this one? Edit: done anyway; see this thread: [Ongoing] Alco-Copter |
03 November 2017, 02:21 | #485 | |
Warhasneverbeensomuchfun
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This, doing parallax scroll using copper (by dividing the same bitmap on different layers with different speeds) and redrawing sprites using the copper are the 3 things I would really like to figure out how to do with Blitz Basic, but I believe can't be done without using asm. And on topic. I wouldn't mind see some 8 bits alike games on Amiga. If you can't form a team, I guess its ok if its a simpler game. I really wish I had more free time, Quasarius took me just 3 weeks to code (and a little more time to figure out how to make the whole file work under KS 1.3 and iron out the wrong colors on AGA system bug), but I was on vacations... something I won't have again for a long time I guess . My next game is coming out finely, but its taking a lot longer to do because of no free time (and sometimes I get home just too tired to spend time coding). |
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07 November 2017, 20:09 | #486 |
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08 November 2017, 14:05 | #487 |
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Fort Apocalypse source is available - a port would be nice.
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08 November 2017, 14:22 | #488 |
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Afraid not, it's a dual playfield display with a third layer of parallax provided by the cloud, which is a sprite appearing between the two playfields. So simple enough, no copper tricks or anything fancy used.
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06 December 2017, 17:54 | #489 |
Inviyya Dude!
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Regarding toxic comments:
[ Show youtube player ] Read the comments under the video... And you wonder, why people aren't interested in coding for this platform. |
06 December 2017, 18:08 | #490 | |
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So there are two comments saying the game is shit. Does it enrage you? Upset you? Good. Vent that into making more or better what you already are working on, instead of being like "I quit" or "no wonder people don't want to do anything for Amiga". You can also read into it and try to take something positive out of their not very well thought-out comments. One can ask oneself: "is there a level of truth to what they say?", and act accordingly. Shut the haters mouth. Best technique. Otherwise, their words become true, and they win. |
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06 December 2017, 18:19 | #491 | |
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06 December 2017, 18:23 | #492 |
Warhasneverbeensomuchfun
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Whenever someone makes this kind of "critic" to something I'm offering for free (and it did happen with my game Quasarius), I usually reply with "Oh, it's ok you didn't like it, I'll refund you".
Fuck people slagging other people's work for FREE like this. I received lots of constructive criticism for my game (And I am not delirious about my game, I know exactly the kind of game I made and I know it wouldn't turn the world upside down), and it's good to read them. But people saying "its shit" its just.... tell them to go fuck themselves or just ignore them. |
06 December 2017, 18:26 | #493 | |
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06 December 2017, 18:46 | #494 | |
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And honestly, many times you can explain things a lot in detail, but some things are just plain shit. It's just that you can provide better and more explanatory feedback besides that. Like, why exactly do you think this is shit? "The Amiga can do better" is hardly an explanation, it's just a bullshit blanket comment. Personally, in my own experience making something for Amiga, I often wish people would give -any- kind of feedback about the software, and I often appreciate more those who come to me with suggestions and reports of shit that doesn't work for them (it shows that they tried the software and have their own ideas on how to make it work better) , than just the "AMIGA IS AWESOME" positive comment that adds nothing (probably from people that never even used the program). |
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06 December 2017, 19:07 | #495 |
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06 December 2017, 19:09 | #496 |
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This video says that 75 games were made for ...Amstrad CPC in 2016 and most of them are way better than anything on the Amiga at the same period. Funny but true.
[ Show youtube player ] |
06 December 2017, 19:13 | #497 |
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Ignore that pair of ***** of YT Steril, if they can’t give any decent feedback it’s not worth listening too.
It’s a PD game ffs! unless you are trying to sell it as a full price release most coders will work at something over a few months at a guess as I guess boredom and lack of motivation kicks in. And before anyone compared PD games to back then, a lot of PD games actually made money back then, so it’s totally different people now doing it for a couple of hundred people that will download it, with only a handful likely to comment I can understand, but places like YT/Twitter/FB etc are just bullying halls that really people shouldn’t be taking much notice of. |
06 December 2017, 19:22 | #498 |
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Disable the comments in Youtube, problem solved. Unless you're fishing for compliments there. I never care what people say under the YT clips. Especially when it comes to Retro stuff.
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06 December 2017, 19:50 | #499 | |
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Unfortunately YouTube comments are probably the worst for this kind of thing. I think other people have said similar, but they're probably made by people who will never play your game, or have any interest in it, they've watched a bit of a video of someone else playing it and have made a quick comment (presumably trying to be 'edgy') and move on swiftly. I once got a bit annoyed at a particularly harsh comment on one of my games but I'm immune to it now - I just ignore them as they're obviously from people who never tried it, just seen the graphics (or whatever) in the video and decided to share their opinion (as they are entitled to do, of course). There do appear to be too many pathetically trainspottery people who insist on counting every last colour on the screen and timing with a stopwatch the speed of any scrolling that may occur (presumably whilst wearing an anorak) but their opinion doesn't count for anything. If somebody has taken the time to play it and is honest enough to say they do/don't like your work and can give you some proper feedback to what's good/bad in their eyes then that's much more valuable and you can then take that on board as you wish, so I'd shut out all the 'noise' and focus on that. Good luck! |
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06 December 2017, 19:57 | #500 | |
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I think also the problem is that being that there aren't many new games for Amiga, everything gets shown in the same way. Perhaps, probably, I'd say almost definitely, this is not a game that should have been shown on Youtube in the manner it was shown. So the reaction is kind of "expected". I again think Steril707 is throwing the baby out with the bathwater by reacting like this after two moronic comments on Youtube of this quick game he made. Don't do that, Steril707. Take the high ground. Shelving Inviya because of these two idiots is a punch on the face to those who support you and expressed so repeatedly in these forums. |
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