05 April 2018, 13:50 | #421 |
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Dragon Breed runs in 16 colours. Other than that it offers quite a bit over the ST version, such as smooth scrolling with parallax effects, better colours in some places and oh, twice the framerate.
I don't mind ST ports if they improve that much on the original |
06 April 2018, 11:58 | #422 | |
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Arcade games need to have many and flexible hardware sprites with variable sizes, a bunch of palettes and a big amount of memory. Last edited by touko; 06 April 2018 at 12:39. |
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06 April 2018, 15:00 | #423 |
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The ST crystal being swapped with a faster one for speed reasons does sound very unlikely - especially since the reason for the Amiga's 7.16/7.09MHz clock was the custom chip needing exact timing with NTSC/PAL.
Even more so since the standard 68000 ratings at the time where 8, 10 and 12MHz. Seems to me that Atari (which probably didn't need the same exact timing due to lack of Copper etc) used the 8MHz clock because that was what the 68000 and standard RAM were designed for, whereas the Amiga clocked the CPU down a bit to accommodate the exact timings needed for PAL/NTSC based video effects. |
06 April 2018, 15:28 | #424 |
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Commodore did lazy project, since you can have CPU That run at some MHZ and chip set to another
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06 April 2018, 16:02 | #425 |
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It's not all bad!
A synchronous design like this does allow the CPU and chipset to run without wait states (exluding DMA contention obviously). Having the CPU at a different speed would have only really made sense if both chipset and CPU had their own memory, which the original Amiga didn't have (otherwise you would get wait states). |
06 April 2018, 16:04 | #426 |
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Amiga had some issue that i made me think that it wasn't finished project...
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06 April 2018, 17:00 | #427 |
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06 April 2018, 19:15 | #428 |
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06 April 2018, 20:10 | #429 |
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06 April 2018, 21:06 | #430 |
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The real mistake IMO (but it has a cost) it's the slowness of chip mem .
The 2 cycles memory access have a big impact on the amiga's performances . |
07 April 2018, 07:46 | #431 |
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I know. That's why they should have done do better. Amiga was a computer not a pure consolle.
In my humble opinion with some tweak, Amiga would be still here.. If we add 32k of fast and do "demo" with 30 to 50% less screen width, we can see what should had been Amiga power Last edited by sandruzzo; 07 April 2018 at 11:52. |
07 April 2018, 14:27 | #432 |
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Well, if you have the DRAM technology of that time and a 16 bit wide bus, you do not get higher memory bandwidth without considerable effort, like multiple memory subsystems... And 32k of fastram would be rather worthless for general applications, much more suited for games and demos, so contradicting the "computer" argument. In the end it's 1983/84 technology, I do not know any affordable system from that time that managed to get a higher bandwidth.
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07 April 2018, 14:30 | #433 | |
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Amiga laked of 50% of bandwidth, that's my opinion. |
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07 April 2018, 14:48 | #434 | |
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Where do you want to get it from? Fast ram alone does not give you HAM6-hires... |
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07 April 2018, 15:01 | #435 | |
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I was talking about chip-ram |
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07 April 2018, 17:18 | #436 |
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Again: How do you handle this in a multitasking environment? Do you expect application programmers to tailor their code (that's maybe written in C or Pascal) to this 32k ram?
That's clear - but how do you improve bandwidth? Wider bus (32 bit) in 1984? |
07 April 2018, 17:28 | #437 | |
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Robocop 2 on Amiga is far superior to the ST in every way imaginable, even their earlier stuff like Untouchables has noticeable improvements over the ST version. They were the exception though, the likes of Tiertex and Teque largely didnt bother, the latter did later on, but most of their early stuff was a better title tune and not much else. |
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08 April 2018, 07:07 | #438 |
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@Chb
Do a config on winuae with only 32k of fast as see for yourdself. What about faster ram to have more cycles? |
08 April 2018, 17:38 | #439 |
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Those 32 k would be allocated by the first program loaded, rendering all other programs as slow as usual. It'd only be useful for games and demos.
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08 April 2018, 18:20 | #440 | |
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