31 October 2014, 10:56 | #401 |
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Just posted a mega update for the Lemmings Collection:
Menu system: Music from the three core games will play through if you leave it running. Lemmings 1: CDTV version now loads with Mr Larmer and Psygore's WHDLoad Slave All 120 levels can be selected from a menu (no more passwords!). Note that since this menu uses screenshots sourced from a walkthrough, many of them potentially contain spoilers. Two player mode enabled Lemmings 2 The Tribes: WHDLoad version replaced with a different HD Loader (faster loading times, no OS blinks) Progress preserved in NVRam. You'll need to quit from the main menu after you save to the first slot. Only a couple of free blocks are required at the start of the game but this will grow as you progress (DO NOT use the other save slots or the blocks required will grow faster, potentially beyond the point where it can possibly be saved in NVRAM). Lemmings 3 All New World of Lemmings: Progress preserved in NVRam. You'll need to quit from the main menu after you save to the first slot. 14 Blocks of NVRam required (DO NOT use the other save slots, these will not be preserved) http://unofficial-cd32-ports.blogspo...ollection.html |
31 October 2014, 13:20 | #402 |
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WOW!! cool stuff...will burn this one next.
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31 October 2014, 19:38 | #403 |
PSPUAE DEV
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Nice.
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31 October 2014, 23:38 | #404 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
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great!!!
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01 November 2014, 08:15 | #405 |
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@Ebster Just so you know, I've worked out how to fix the issue with the German samples in Worms CD32.
However, I'm going to go a step further and port at least some of the French and German samples to Worms DC as well, which is taking a little while (there are some complications around fitting samples in RAM etc as Worms DC is much more memory hungry than it's predecessor). Hopefully the re-release will be up in a few days |
01 November 2014, 11:44 | #406 |
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looking forward - thanks!!
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02 November 2014, 03:43 | #407 |
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Ok, update time!
WORMS COLLECTION: General: 2x CD Speed command added for faster loading, Worms DC title music added to selection screen Worms: German language fixed (H/T Ebster for spotting the issue) Worms Director's Cut: - 1,05 patch with misc fixes. It doesn't ask you if you're using a CD32 pad any more but it's assumed you're using one (you can change to mouse+keyboard from options if you wish) - French and German speech options, choose these from the "Record" menu. These are ported from Worms 1. - Around 20 more samples have been added. Although it still doesn't contain all of the samples that were originally in Worms DC, it now contains almost all of the speech. If you have a Fast RAM equipped CD32 you can still access the full sample set if you wish. - "Total Wormage" option set added, which just enables the "Total Wormage" status bar. Alternatively if you have a keyboard you can just type in "Total Wormage" to see this. http://unofficial-cd32-ports.blogspo...ollection.html LEMMINGS COLLECTION EAB user Cobe identified an issue with my NVFile utility where files above 165 bytes were not saving correctly. Although this does not present an issue with Lemmings 3, it does with Lemmings 2 as the amount of storage required to save will grow as you progress through the game. Below is a fixed version, unfortunately this is not compatible with L2 saves created in the previous version. http://unofficial-cd32-ports.blogspo...ollection.html |
03 November 2014, 12:29 | #408 |
Posts: n/a
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earok i dont know if this right place but i found this. (
[ Show youtube player ] ) It is similar to your work but they can add in-game effects and music. Is this possible on amiga games ?
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04 November 2014, 10:06 | #409 |
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Hi there, it's beyond my technical expertise to add additional sound and music to games (except for games that use CD soundtracks anyway). If there was a particular game you had in mind, maybe someone can help with that.
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04 November 2014, 16:01 | #410 |
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I m thinking about SWOS and chaos engine .( in swos commentary or quality crowd and music.) But it seems like doing stuff like this on amiga ,harder than other systems. thanks for your answer . by the way your works are great .
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05 November 2014, 22:05 | #411 |
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Location: Auckland
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Guest Release #4: Tiny Troops by Cobe
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05 November 2014, 23:03 | #412 |
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Age: 48
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i keep burning 1-2 cd's every now and then and also print and fit the covers in the cases. it's been a lot of fun by now, also playtesting the games. keep up the good work
but tonight i have burned the earok-160 1.2 three times and none of the tested games would work...gloom dx, fifa, wolfenstein 3d, tiny troops - they hang with a black screen and the red mouse pointer / reset the console to reboot the menu. atm i am downloading the older versions to compare. anyone else having issues? best regards! |
05 November 2014, 23:08 | #413 |
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I may need to investigate - there are certain games (including some of the ones that you've mentioned) that you need to hold down a certain button until they boot, have you been doing this?
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05 November 2014, 23:15 | #414 |
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where do i know from, which button for which game.. i have just tried holding red for gloom dx but nothing happened. same for fifa.
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05 November 2014, 23:18 | #415 |
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It says on the text in the bottom right hand corner if a button hold is required, although neither FIFA nor Gloom should require a mouse button hold :/
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05 November 2014, 23:24 | #416 |
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Join Date: Oct 2004
Location: Frankfurt / Germany
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well maybe it's just my cd32?
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05 November 2014, 23:26 | #417 |
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I can't say for sure, maybe there's an issue with games that require a restart though. Can you try a simple game on the collection to see if it works (eg 1943) ?
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05 November 2014, 23:31 | #418 |
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1943 works just fine
virtual karting 2 works fine, holding forward until it boots... |
07 November 2014, 23:20 | #419 |
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Location: Frankfurt / Germany
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maybe that cool guy who did f1 grand prix could map "up" to the forward button and "down" to the rewind button. i am so impressed by the speed of your version on a stock cd32...AWESOME!! but accelerating with "up" - hmmmmm....... i own three of the paulwillingham-adapters but would prefer a premapped config as mentioned above. and saves to nvram - oh, am i dreaming again? anyway RESPECT!
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10 November 2014, 08:19 | #420 |
Posts: n/a
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How about Testament and Testament II?
Supposedly the fastest FPS games for the Amiga.. Here's a video of Testament II: [ Show youtube player ] |
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