03 May 2024, 19:47 | #4021 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,810
|
|
03 May 2024, 20:02 | #4022 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,698
|
Quote:
But the Amiga was a home computer, not a console. Home computers were traditionally pitched at hobbyists who wanted to learn how to program and produce their own software. It was these hobbyists (of which a few might become commercial developers) that Commodore could have courted more. Not that they did nothing mind you. They did supply Amiga BASIC, and did publish comprehensive hardware and system software manuals, and did provide good support to those who bothered to sign up for it. But because the focus was on commercial developers they missed out on some of the potential amateur input. Why they did that is somewhat understandable. Commodore was a US company. In the US most developers were university trained programmers intending to make a business out of it. But the Amiga's biggest sales potential was in the UK and Europe, where most game developers started off as hobbyists with no formal training. From the beginning Commodore touted the Amiga as a creative machine. They showed off its graphics, sound and animation capabilities. They promoted its multitasking GUI OS with business application potential. But one thing was missing - its appeal to hobbyists who wanted a more powerful machine to get into. Despite good documentation the Amiga was a lot harder to get into than the 8 bitters. One reason for that was the sophisticated multitasking OS, which had great benefits but also needed a lot more care to maintain. Even Commodore's own system programmers struggled with it. There was a clear emphasis on users just being users, with the Amiga's amazing hardware hidden from them. Those of us who had cut our teeth on earlier home computers did not appreciate this. But had we been supplied with the development tools to handle it we would have been a lot happier. I didn't get into programming properly until getting the Abacus book 'Amiga Machine Language' which came with the Assempro integrated editor/assembler/debugger package. This provided similar functionality to what I was using on the Amstrad CPC. Before that I mostly used Amiga BASIC, which was powerful but slow and painful to use. I did eventually become a commercial developer, but it took two years for me to become sufficiently familiar with the Amiga to feel confident in doing that. I became the coder for a small company producing educational software written in BASIC. My job was to utilize the power of assembly language to make better programs that looked more professional. If it hadn't been for being asked to do that I probably wouldn't have done much, as there was no incentive to do so. I would have left it to the 'big boys' and just become another non-productive user. |
|
04 May 2024, 04:24 | #4023 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,011
|
Quote:
|
|
04 May 2024, 06:29 | #4024 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
|
|
04 May 2024, 06:33 | #4025 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,698
|
Quote:
From my recollection the majority of fans who were disappointed with the A1200 on release were disappointed before it was even a thing, and it would take something truly earth-shattering to change their minds. Nothing that Commodore could realistically produce would satisfy them. The sooner those people piss off and go play with their PCs or PlayStations or whatever the better. |
|
04 May 2024, 06:45 | #4026 | ||
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,867
|
Quote:
Quote:
|
||
04 May 2024, 07:57 | #4027 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
A gamer who can submit their control input earlier than the other players' has the edge i.e. the Mexican stand-off situation. 4K is for single-player story games while 1080p 144hz is for competitive games. ----------- My 160hz gaming monitor has a "passive cheat" with magnifying and a center aim point that the anti-cheat software can't detect. I don't play competitive games atm, hence it's in standard "HDMI 2.1" 120 hz mode. Last edited by hammer; 04 May 2024 at 16:21. |
|
04 May 2024, 07:59 | #4028 | ||
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
Quote:
Valve's Steam Deck has the "open game console" business model which is close to Amiga's "open game console" CD32 business model. Steam Deck supports a keyboard and a mouse. Steam Deck's ArchLinux-based Steam OS 3.x is open-source. Last edited by hammer; 04 May 2024 at 16:26. |
||
04 May 2024, 08:05 | #4029 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
In the early 1990s, the fight is with Word Perfect for Windows vs Lotus AmiPro vs MS Word. Stock A1200 with 2 MB Chip RAM, slow PIO mode 0 IDE, and Shapeshifter... painful. I miss my A3000's DMA SCSI. IDE PIO mode 0 is frozen in the 1986 era. 1st ATA-1 was in 1987 which includes single-word DMA 0, 1, 2, and multi-word DMA 0. ATA IDE restored SCSI's DMA features after 1986 IDE's PIO 0's stupidity. A3000/A4000 wasn't price vs performance competitive for home/small office desktop computers. There was a large price gap between A1200 and A4000/030. https://archive.org/details/amiga-wo...ge/n7/mode/2up Amigaworld, October 1993, Page 66 of 104 Amiga 4000/040 @ 25Mhz for $2299 (WTF? price close to Pentium PC clone) Amiga 4000/030 @ 25Mhz for $1599 (wholesale price for 68030-25 was tracking Intel's 386DX-25 in 1992) AMD's 386DX-40 undercuts both 68030-25 and 386DX-25 in 1992. By 1994, AMD's semiconductor revenues are larger than Motorola's. Page 82 of 104 M1230X's 68030 @ 50Mhz has $349 1942 Monitor has $389 A1200 with 85MB HDD has $624. A1200 with 130MB HDD has $724. Uncompetitive for 386SX-16-like solution. Not out of the box. VS https://vintageapple.org/pcworld/pdf...tober_1993.pdf October 1993, Page 13 of 354, ALR Inc, Model 1 has Pentium 60-based PC for $2495. :-P https://vintageapple.org/pcworld/pdf..._June_1993.pdf Gateway Party List, Page 72 of 314 4SX-33 with 486-SX 33Mhz, 4MB RAM, 170 MB HDD, Windows Video accelerator 1MB video RAM, 14-inch monitor for $1494, 4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video RAM, 14-inch monitor for $1895, Page 128 of 314 Polywell Poly 486-33V with 486SX-33, 4MB of RAM, SVGA 1MB VL-Bus, price: $1250 https://vintageapple.org/pcworld/pdf...ugust_1993.pdf Gateway Party List, Page 62 of 324 4SX-33 with 486-SX 33Mhz, 4MB RAM, 212MB HDD, Windows Video accelerator 1MB video RAM, 14-inch monitor for $1495, 4DX-33 with 486-DX 33Mhz, 8MB RAM, 212 MB HDD, Windows Video accelerator 1MB video RAM, 14-inch monitor for $1795, Commodore's "office desktop box Amiga" was beaten by Gateway 2000 in the critical 1993 year. Stop looking at IBM as a price guide. Even if MS Office was available for Amiga, it would lose the "performance vs cost" argument. Typical defenders for boxed Amigas would reply with Video Toaster defense. Video Toaster is a tiny niche market when compared to larger DTP and office desktop markets. A4000/030's asking price not appealing as an office desktop computer. Needs a cost-reduced A4000/LC040/missing Zorro III bus board SKU matching Gateway 2000's 4SX-33 PC's price. Needs a cost-reduced A4000/040/missing Zorro III bus board SKU matching Gateway 2000's 4DX-33 PC's price. The Zorro III bus board is an optional upgrade with a healthy profit margin. Zorro III bus board could have a range product range e.g. 2 Zorro III slots. 4 Zorro III slots. 4 Zorro III with inline Video and ISA slots. Last edited by hammer; 04 May 2024 at 09:37. |
|
04 May 2024, 08:23 | #4030 |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
https://blog.playstation.com/2022/03...ation-studios/
The History of Housemarque – from the Finnish Demoscene to PlayStation Studios This particular demo scene group resulted in Elf Mania, Star Dust, and Super Star Dust. |
04 May 2024, 08:39 | #4031 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
Amiga PPC wan't even Raspberry Pi's "bang per buck" value. Raspberry Pi is mostly manufactured by Sony UK, LOL. Without the PiStorm gateway and 68K-to-ARM translation software, the ARM CPU is not compatible with the 68K family. I'm aware of TI's ARM-based Octavo SOC being able to talk to 68000's bus which still needs 68K-to-ARM translation software. PA-RISC-based "Amiga" is dependent on the price vs performance factors. If there's a modern PowerPC solution with RPi 5B's cost and performance, I'll buy it. it's a no-brainer as to why ARM is smashing PowerCrap into oblivion. For the current desktop computer market, both Apple and Qualcomm can't sell shit hardware. Last edited by hammer; 04 May 2024 at 08:54. |
|
04 May 2024, 09:30 | #4032 | |
Registered User
Join Date: Jan 2019
Location: Germany
Posts: 3,292
|
Quote:
Which is the wrong kind of software to create a sustainable ecosystem. This is software for teenies without deep pockets. What you need is an audience for your system that has sufficient money to support the development of your hardware. IBM had the business buyers. Apple had the creative innovators. CBM had? A couple of kids pirating games? They bought the small systems, as cheap as possible obviously. That does not support your company sufficiently to pay for innovations. Again, "home computers" worked 10 years ago in the C64 age. It was turning around at the time the IBM PC and Apple become approximately cheap enough to be of interest for the serious buyers, and they did not need a home computer - but had sufficient money. CBM did not realize that and considered that "doing another home computer" would be a path to the future - but it was just copying an outdated business model from the past. |
|
04 May 2024, 10:34 | #4033 | |
Registered User
Join Date: Apr 2017
Location: France
Posts: 644
|
Quote:
You made an investment and so you have the hope it last for some years, especially in those time were all was moving very fast. Instead of that, the official communication about the machine was limited, specialized Commodore shops were closing. We were witnessing the disintegration of Commodore distribution network since some years due to the lack of innovation. So in that sense, yeah, it wasn't up to the standards of future PC which was, on the contrary, clearly draw. --- Thanks @dreadnought for pointing the "motte & bailey" technic I didn't know. |
|
04 May 2024, 12:33 | #4034 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,499
|
Quote:
The machine was capable enough to run these games, it was a choice of the publishers not to release them on the machine. |
|
04 May 2024, 13:08 | #4035 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,867
|
Quote:
1) Bruce claimed that the A1200 is now compared to future consoles and PCs seen from the time of the A1200's release. I simply gave examples of games that existed on PC at that time. 2) The A1200 didn't need ports of anything. It needed games that showed what the hardware was capable of that the A500/A500+/A600 wasn't. |
|
04 May 2024, 13:16 | #4036 |
Registered User
Join Date: Apr 2017
Location: France
Posts: 644
|
This can sum up perfectly the grief the community have about Commodore management. Failing in the professional market, especially the video/graphism one but in the game market too. A one that the brand had a huge recognition due to the C64/A500 success.
|
04 May 2024, 13:59 | #4037 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,064
|
Most PCs that I had access to couldn't play them either, and the one that could had an adlib sound card so it sounded way worse than the Amiga did.
|
04 May 2024, 14:43 | #4038 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
Cite: https://dfarq.homeip.net/commodore-f...ory-1978-1994/ Wintel took over the PC platform's control during the rapid success of 1990's Windows 3.0 release and MS-DOS. Intel's PCI and NEC-led VESA's VLB show IBM's MCA being irrelevant. https://www.researchgate.net/figure/...fig3_353348255 IBM's PC market share 1989: 26.5% for IBM... NEC-led (with the "gang of nine") VESA standards organization was incorporated in July 1989. 1990: 25% for IBM... MS Windows 3.0 was released in 1990. 1991: 23% for IBM, 56% for PC clones (40% for other PC clones, 16% for Compaq, Dell, Gateway, AST, and HP). AIM alliance was established on October 2, 1991. 1992: 19% for IBM, 58% for PC clones. Intel-led PCI Special Interest Group was formed in 1992. Intel-led PCI displaced NEC-led VLB standard. 1993: 18.9% for IBM, 65% for PC clones. 1994: 13.5% for IBM, 68% for PC clones. IBM shifts to PowerPC focus for desktop markets along with Motorola and Apple before 1994. The PC part of PowerPC was IBM's attempt to be the successor to the IBM PC and remove Intel. Apple has a 10% to 15% market share from 1989 to 1994. For this topic, A1200/A4000 was relevant from Q4 1992. Amiga's core revenue market and audience are in games. Commodore's Amiga business model is effectively an open games console with weak copy protection and a missing 1st party game studio. CD32's CD-ROM medium was an attempt to reduce piracy. Commodore's open Amiga "game console" business model reminds me of Valve's open Steam Deck handheld game console but with major differences i.e. stronger DRM, has 1st party game studio, and a very low-cost entry Source 2 3D engine. Minus inflation, Steam Deck's price range is similar to A500/A1200's price range. Amiga's non-user upgrade Amiga graphics chipset set originated from its game console design origins. Both Commodore and Valve have established sales distribution channels. Valve obtains a revenue cut for any PC game sale on its sales distribution platform. During the critical Xmas Q4 1993, Apple price matched 486SX-25 PC clones with $1000 68LC040-25 based Quadra 605/LC 475/Performa 475 from October 1993. Apple has zeroed sum the PC competition. A4000/030 wasn't price competitive for an office desktop computer box. Commodore's core business model is an open Amiga "game console" with a keyboard, a mouse, and a game controller. IBM wasn't relevant for PC clones when AGA was released. ----------- In the UK's 1993 market, the price gap between A1200 and A4000/030 was covered by the Commodore DT486DX-25. https://dosdays.co.uk/topics/1993.php Commodore DT486dx-25 with 4 MB RAM, 52 MB HDD, MS-DOS 5.0, Win3.1, mouse, 14" color VGA monitor for £760. Commodore has addressed the Doom and office desktop computer problem with their own Commodore PC 486DX-25 clone! The superior performance vs cost is with Commodore DT486DX-25 not the A1200 with 3rd party 030@ 50Mhz accelerator or A4000/030! Commodore is effectively selling the full 68040 class A4000 for A1200 with 3rd party 030@ 50Mhz accelerator price. Good job Commodore Germany. Apple is 100% focused on its Mac platform. https://forums.atariage.com/topic/26...omment-4915711 Commodore Sweden's sales team's PC clones led the way to crush the Amiga from the SOHO market. Commodore European sales teams wanted to be Escom. Last edited by hammer; 04 May 2024 at 15:26. |
|
04 May 2024, 14:54 | #4039 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
From https://www.intel.fr/content/dam/doc...ual-report.pdf Intel reported the following 1. In 1994's fourth quarter, Pentium unit sales accounted for 23 percent of Intel's desktop processor volume. 2. Millions of Pentiums were shipped. 3. During Q4 1993 and 1994, a typical PC purchase was a computer featuring the Intel 486 chip. 4. Net 1994 revenue reached $11.5 billion. 5. Net 1993 revenue reached $8.7 billion. 6. Growing demand and production for Intel 486 resulted in a sharp decline in sales for Intel 386 from 1992 to 1993. 7. Sales of the Intel 486 family comprised the majority of Intel's revenue during 1992, 1993, and 1994. 8. Intel reached its 6 to 7 million Pentiums shipped goal during 1994. This is only 23 percent unit volume. By the end of 1994, Intel's Pentium PC install base crushed the entire Amiga install base of 4 to 5 million units! According to Dataquest November 1989, VGA crossed more than 50 percent market share in 1989 i.e. 56%. http://bitsavers.trailing-edge.com/c...lysis_1989.pdf Low-End PC Graphics Market Share by Standard Type Estimated Worldwide History and Forecast Total low-end PC graphic chipset shipment history and forecast 1987 = 9.2. million, VGA 16.4% market share. 1988 = 11.1 million, VGA 34.2%. 1989 = 13.7 million, VGA 54.6%. 1990 = 14.3 million, VGA 66.4%. 1991 = 15.8 million, VGA 76.6%. 1992 = 16.4 million, VGA 84.2%. 1993 = 18.3 million, VGA 92.4%. The estimate for the Amiga AGA install base is about 600,000 units. PC VGA crushed the Amiga AGA. https://dosdays.co.uk/topics/Manufac...tseng_labs.php By 1991, according to IDC, Tseng Labs held a 25% market share in the total VGA market. Tseng Labs crushed Amiga's install base. Last edited by hammer; 04 May 2024 at 15:02. |
|
04 May 2024, 15:32 | #4040 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
|
Quote:
Commodore was deciding between Wolf3D and Wing Commander for CD32. Officially, Commodore pushed CD32 as packed pixels capable with Akiko to game publishers. Commodore wasn't selling Akiko chips and PCB reference designs to 3rd parties Amiga add-on vendors e.g. 3rd party A1208 card with Fast RAM and Akiko. Commodore's CD1200 expansion board has a 68030 socket and Fast RAM SIMM slot. Commodore's engineers are aware that the Amiga AGA platform needs to be at fast 386DX/fast VGA levels. Commodore approved Doom capable 486SX-25 and 486DX-25 PCs to be priced above A1200 and below A4000/030 instead of releasing 68EC020-25/68EC020-28 with Fast RAM equipped A1200. https://bigbookofamigahardware.com/b...t.aspx?id=1604 The official Commodore position on A1200's chunky pixel issue. The “chunky to planar” logic was thought out in a lunchtime conversation between Beth Richard (system chip design), Chris Coley (board design), and Ken Dyke (software) over Subway sandwiches on a picnic table in a nearby park one day, because Ken was telling us how much of a pain it was to shuffle bits in software to port games from other platforms to the Amiga planar system. We took the idea to Hedley Davis, who was the system chip team manager and lead engineer on Akiko and he said we could go ahead with it. I showed him the “napkin sketch” of how I thought the logic would work and was planning on getting to it the next day as it was already late afternoon by that point. I came in the next morning and Hedley had completed it already, just from the sketch! Ken Dyke wasn't on par with 3rd party Amiga Doom clone developers. Dread has disproved the CD32 team! The problem wasn't just John Carmack. Last edited by hammer; 04 May 2024 at 16:10. |
|
Currently Active Users Viewing This Thread: 7 (1 members and 6 guests) | |
TheLurker |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
A1200 RF module removal pics + A1200 chips overview | eXeler0 | Hardware pics | 2 | 08 March 2017 00:09 |
Sale - 2 auctions: A1200 mobo + flickerfixer & A1200 tower case w/ kit | blakespot | MarketPlace | 0 | 27 August 2015 18:50 |
For Sale - A1200/A1000/IndiAGA MkII/A1200 Trapdoor Ram & Other Goodies! | fitzsteve | MarketPlace | 1 | 11 December 2012 10:32 |
Trading A1200 030 acc and A1200 indivision for Amiga stuff | 8bitbubsy | MarketPlace | 17 | 14 December 2009 21:50 |
Trade Mac g3 300/400 or A1200 for an A1200 accellerator | BiL0 | MarketPlace | 0 | 07 June 2006 17:41 |
|
|