20 September 2019, 00:12 | #21 | |
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I played the 2nd and 3rd games, they just didn't feel like Final Fight, it was if they were coughed up just to try and sell more Snes consoles. And as for the C64 version,...GOOD GOD!!! :-( |
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20 September 2019, 00:20 | #22 |
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The sequels never captured the original but Sega had Streets of Rage so I was surprised it also got Final Fight.
Games like Final Fight could never have excellent conversions on the Amiga unless it was through love or the publisher investing money in the Graphics, Coding and Sound. |
20 September 2019, 00:34 | #23 | |
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Cor don't get me started on Streets of Rage, the second game was incredible, that along with Rambo III was the sole reason I bought a megadrive, I actually placed SOR2 against the arcade version of Final Fight in one of my "VS" videos, SOR2 won! |
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20 September 2019, 00:53 | #24 |
Warhasneverbeensomuchfun
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Saimon69, is that using just 2 channels? Wow, I'm impressed, very good job!
- I haven't watched the video completely (for now), but Final Fight on Amiga plays very badly, and from what I heard from Zeus on the video, I agree with him (But I haven't heard any part where he mentions Richard Aplin) I have zero problem with its graphics (which IMO are pretty good in spite of the silly animations, 16 colors or whatever, I think they are good enough), I think the game is very well programmed (even more considering all the restrictions) with smooth scrolling and all (and the slowdowns were to be expected), I know why it has no ingame music (fuck US Gold), but the gameplay is very bad with just too many issues that makes the game really bad. With this being said, I have all respect for ANYONE who made anything that was playable and commercialy released back at the time, and this is obviously better programmed than a lot of shit we had back at the day. Having no support to port a complex game for 2 systems on 6 months it's just a no-win situation and the fact that some games actually were good under those circumstances it's just amazing. But the game is awful. It has been 28 years. Are people still bitter about it? |
20 September 2019, 01:14 | #25 | |
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20 September 2019, 01:19 | #26 |
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20 September 2019, 03:47 | #27 |
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Final Fight is a better game then Human Killing Machine.
I won't disgree that Final Fight on Amiga is a bad game, But for it's time I didn't mind the game, I thought it was quite good and enjoyable. |
20 September 2019, 03:57 | #28 |
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I'm with Zeuz on this. Richard did the best he could in the time he had but gameplay wise it's not a great game. Richard is a legend, but 1-3 people in a short timeframe can't really port a game like this and do it justice.
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20 September 2019, 09:38 | #29 |
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Wait, so we're not allowed to say a game is bad if the author is resident on here?
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20 September 2019, 09:56 | #30 |
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20 September 2019, 10:34 | #31 | |
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There is a compliment in there somewhere. |
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20 September 2019, 11:44 | #32 |
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20 September 2019, 11:53 | #33 |
ex. demoscener "Bigmama"
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I don't have an opinion on FF, but even if some (otherwise respected) developer(s) do a good job/the best they could, the outcome could still be bad, and of course people are allowed to call that out.
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20 September 2019, 13:23 | #34 | |
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What I wonder, does controversy here on EAB and flashy provocative title helps your channel on youtube? On this one I am with Gimbal, at the time many games I could label 'shitty' today were 'fine' for me back in the day. My expectations were much lower, specially after C64 and A2600. Come on, more than 10 pixels presenting character, and you call it shitty? What I find surprising is that big name companies were not able to get source code for game to make them look/play close to real thing?! What a fck? |
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20 September 2019, 15:44 | #35 | |
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Once a creator of whatever they do as a profession release their work to the public then we can say whatever we feel especially when you've paid your money for their work, they know this, that's the risk they take. Many publishers should have been taken to court back in the day for screwing kids out of their pocket money and in return giving them a crud game especially when screenshots were not the same as the version that was displayed, U.S. Gold were notorious for this crime. |
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20 September 2019, 15:48 | #36 |
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But those boarders were HUUUUUUGE, the Snes seemed to be much bigger than the Megadrives, even many Amiga games which came out way before the Snes were displaying full screen in PAL, once the PS1 came along all games became full screen.
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20 September 2019, 15:51 | #37 | |
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The are also ones that blew my anger fuse, Bad Cat (amiga), Robocop 2 (c64) and Top Banana (amiga),...my blood boiled! |
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20 September 2019, 16:47 | #38 |
Warhasneverbeensomuchfun
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I don't know. I thought Final Fight on Amiga had serious issues when I first played it, but I believe I had already played Streets of Rage at home on the Mega-Drive, so I had something proper to compare with it.
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20 September 2019, 17:08 | #39 | |
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I'm not sure if this is also the case for the SNES, but I wouldn't be surprised if the same thing happened. In essence, it seems most (if not all) developers decided to not go through the trouble of changing their games to better fit PAL screens and instead simply kept the same vertical resolution as in their NTSC games. It's the same kind of laziness as we saw with the many ST to Amiga ports. It's the same with the many console games whose music slowed down on PAL consoles - there's no reason for this, other than developer laziness. |
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20 September 2019, 18:42 | #40 |
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Never played Final Fight on the Amiga, but I can imagine if I did when it came out, I would've had fun with it. I've definitely had fun with games that looked/played much worse. But since there's a much broader choice we have with emulators these days and can easily compare it to all the other versions, it's easier now to knock it. But I would say this point gives a little context to the high rating from Amiga Action for it.
Enjoyed the video though. |
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