10 November 2003, 15:35 | #21 | |
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10 November 2003, 15:58 | #22 |
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Pacmania was a very good conversion and had a larger play area than the coin-up, it just lacked a little speed in its gameplay in comparison. At least it was written specifically for the Amiga using its strengths.
Full screen Amiga games did feel special however and it's a shame that all games couldn't have been made like this. If only the Amiga had a little more umph; imagine Shadow of the Beast full screen! Wonder if they could have managed that with the A1200 or if other technical difficulties (like slow blitter) would have prevented this. As good as the Pacmania game was, it wasn't as good as Clown O Mania in my opinion. |
10 November 2003, 16:32 | #23 |
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Hmm...whilst I think R-Type is a distinctly average port - especially compared to R-Type II its a bit harsh to call it worse than the SMS version.
And as far as the proliferation of non full screen Amiga games - think of it as a good thing: a kind of future proofing by the then game developers as they can be blown up big in scale on a widescreen TV |
10 November 2003, 17:53 | #24 |
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Super Space Invaders was quite good, not that I played the arcade ver!
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11 November 2003, 04:40 | #25 | |
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11 November 2003, 05:18 | #26 | |
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11 November 2003, 11:33 | #27 |
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I think its fair to say that just because an Amiga conversion of an arcade game lacks some of the originals features doesnt mean its bad necessarily. I too enjoy Final Fight, even if its a cut down version.
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11 November 2003, 12:13 | #28 |
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Rodland was even better than the arcade. Speedwise it was faster and I think that's where the arcade was disappointing.
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11 November 2003, 12:44 | #29 | |
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As for the screen I realise it's oriented differently, but I only mentioned the Amiga version has a bigger "play area" which it clearly does. This actually helps gameplay, but the slower speed hinders it more in comparison to the arcade. The annoying thing is when you collect a green pill, the whole game speeds up to about the same rate it should play normally! Overall a good conversion or should I say version of the game, but like you point out, not the most accurate. Last edited by Bloodwych; 11 November 2003 at 13:00. |
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11 November 2003, 13:05 | #30 | |
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Don;t get me wrong, I love Amiga pac-mania! but this thread is about MOST ACCURATE CONVERSIONS, so that's what I'm talking about The latter Pacmania levels get speedier and more enjoyable. The speed of the first levels is disgusting. |
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11 November 2003, 13:26 | #31 | |
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Grrr, Akira, you're warping the meaning of my terms on purpose you sneaky thing - by play area I meant the amount of map shown on the screen and the Amiga version has more or less the same vertically and quite a bit more horizontally regardless of how the monitor was mounted in the arcade!!! Just look at the pics
Which of course makes it less accurate. Which then of course backs up your comments that were on-topic. So I'm basically agreeing with you. But I did that in my last post. ARRGGGHHHH I'm just going to shut up. Quote:
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11 November 2003, 13:46 | #32 |
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Back on topic, what about Dragon Ninja?
A fairly accurate conversion: |
11 November 2003, 15:05 | #33 |
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Super hangon?
Rememberd it in the wrong thread |
11 November 2003, 15:42 | #34 |
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What do you mean remembered it in the wrong thread - it was a valid submission!
It's just the bikes always seemed so small on the Amiga version and everything didn't move with the same quality and speed. Not too bad - I prefer RVF Honda for playability. |
11 November 2003, 16:14 | #35 |
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Super Hang-on & Power Drift.....poles apart
Super Hang-on was a terrific conversion (pretty faithful to the original coin-op), especially given it was released in 1988. Pity ZZKJ couldn't pull off the same sort of magic in converting Power Drift!
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11 November 2003, 17:45 | #36 | |
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Super Hang-On is fabbo. But I cannot understand how ZZKJ screwed it up for Outrun as well. |
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12 November 2003, 00:14 | #37 |
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I have never seen this arcade machine in real life so don't know how it played but...
Didn't the Zool machine basically have a cd32 in it? If so i would say that the amiga and arcade version would be spot on. [edit] That is probably more of an "Which are the most accurate Arcade Amiga conversions?" maybe? Depends how you read it i guess.[/edit] |
12 November 2003, 00:27 | #38 |
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What about Rolling Thunder?
*ducks* |
12 November 2003, 01:00 | #39 |
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Were there any other games that went to the arcades from the amiga?
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12 November 2003, 01:02 | #40 |
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Lemmings made it to the prototype test.. The amiga gfx dumped directly and the sound from the ST I'm guessing.
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