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#21 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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#22 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,875
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Very nice. Well Done BSzili
[ Show youtube player ] |
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#23 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 390
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Thanks for the port
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#24 |
Registered User
Join Date: May 2021
Location: Euerbach/Germany
Posts: 74
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I have tested this port with my GBA1000/60 100MHZ, i runs really fast and smooth.
It is very great port, many thanks to BSzili. |
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#25 |
DJ Nest
Join Date: Feb 2018
Location: Athens - Greece
Posts: 16
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#26 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Thanks for the kind words everyone. It uses a 320x200 screen, but the actual game has a resolution of 320x180.
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#27 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 540
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Really great job. Runs smooth as silk on my 060/55. Unfortunately I don't have any capture stuff set up. Would be nice if someone with a known 040 config could post something.
I think with some tweaks this could be a really great rally game for the Amiga. Is this something you'd be interested in taking further or just keeping as a straight port? |
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#28 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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takes ages to load on my 68060/50 then runs well, but clearly not 30fps or whatnot. 3D takes its toll, slow chipmem too.
That's already great that such a port exists. I'm grateful for all those ports, specially Wolf 3D which I never played at the time and will try to complete on my A1200 |
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#29 | ||
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Quote:
That being said frca said he has plans for future improvements, but keep in mind that he has other projects going on. Quote:
Code:
echo 1 > fps.cfg About the loading times, what file system do you use? |
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#30 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Sega Rally next...
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#31 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Good luck getting the source of that one
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#33 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Sure thing, since it's system friendly I can give a shot. Just keep in mind that it's hardcoded to 320x200 resolution, so there won't be a lot of benefit compared to E-UAE-jit for example. Well, maybe the CPU usage will be lower.
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#34 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 676
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Comanche could use an Amiga port… :-P
But I don’t think it’s open source |
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#35 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I'm using PFS on a compact flash card. That's my filesystem.
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#36 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Quote:
I see, then it's definitely not a transfer speed issue. I'm loading the game from a FAT formatter pcmcia card, and it doesn't get slower than that. |
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#37 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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We tried to debug this with BeWorld but couldn't pinpoint the place of the crash. I recommend going with E-UAE JIT, it should run at full speed.
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#38 |
Registered User
Join Date: Feb 2008
Location: RNO
Posts: 1,007
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Doh... I don't like to use emulators, because of general clumsyness and heavy cpu load. We'll see if I bother to try it, but for longer sessions it'll be too annoying.
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#39 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 293
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I saw the 040 and 060 executables, but tried to run it on a 030...
Stupid thing you will say, but I saw some screenshots with 020+FPU in WinUAE. Tried stack and tooltypes, Guru. Anyway looks awesome. |
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#40 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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In theory it might work on a 030 + 68882 combo, but it would be incredibly slow. I could rewrite the renderer to be entirely in fixed point, but the physics engine makes heavy use of the FPU.
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