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Old 27 December 2023, 03:30   #21
copse
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Quote:
Originally Posted by Reynolds View Post
You can check how it would look if you watch the demo Vision from Oxygene.
Personally, the flat-shaded look feels cooler than textured a lot of the time. I can't get the embedded video to play with the timestamp, you need to jump 82 seconds in.

[ Show youtube player ]
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Old 27 December 2023, 13:05   #22
AMIGASYSTEM
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Quote:
Originally Posted by Seiya View Post
what exactly workbench do you have? OS3.9, 3.2.x, 3.x classic?
Do you have Voodoo3 emulation or use QuarkTex?

i tried with 3.x classic, 3.9 and doesn't work.
With Amikit and Quarktxt it works, but bad many artifacts with graphics.

Do not use Voodoo3 emulation for the time being
If you have not modified anything, on all versions of AmiKit and AROS One it works fine, copy the following into Libs:

From Wazp3D you need to copy
- StormMesa (All libraries)
- soft3d.library
- Wazp3D.library-winuae (Rename Warp3D.library)

Ixemul-63.1 (All libraries)

From QuarkTex
- agl.library (overwrite the one installed by Wazp3D)
- Folder alib (with the whole folder)


EDIT:

Tested with different configurations and worked with:

Amiga OS 3.1, OS3.2, OS 3.9 RTG and AROS 68K

Last edited by AMIGASYSTEM; 28 December 2023 at 16:22.
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Old 27 December 2023, 19:33   #23
thellier
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First investigations: Seems that StormMesa fall back to soft rendering : so NOT use Wazp3D for some unknown reason
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Old 27 December 2023, 19:49   #24
AMIGASYSTEM
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Wazp3D works with Hardware Rendering, see attached video
You are using WinUAE 32Bit?, did you copy "soft3d.dll" into the WinUAE folder?

https://eab.abime.net/zone/VipeOut.zip
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Old 27 December 2023, 23:39   #25
Seiya
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Quote:
Originally Posted by AMIGASYSTEM View Post
From QuarkTex
- agl.library (overwrite the one installed by Wazp3D)
- Folder alib (with the whole folder)
i need to run the game from minimal AmigaOS installation, so only base install (3.1 or 3.9).

after Installe QuarkTex, the game ask me stormesa library. i copied, but i have a grey window

from amikit it run, from OS3.9 stock i have grey screen. i think i need some library to load graphics.
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Old 28 December 2023, 01:02   #26
AMIGASYSTEM
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The configuration on WinUAE is important, in addition to the libraries mentioned.

If you want, I can send you my config which you can use with Amikit, any version, as long as you have copied the files mentioned.

I can also send you the one for Os 3.1!

In the screenshot you can see the execution of AfA One!


Attached Thumbnails
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Old 28 December 2023, 01:31   #27
James
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Quote:
Originally Posted by AMIGASYSTEM View Post
Wazp3D works with Hardware Rendering
https://eab.abime.net/zone/VipeOut.zip
According to your installation instructions you are using Quarktex for this game, not Wazp3D:

Quote:
Originally Posted by AMIGASYSTEM View Post
From QuarkTex
- agl.library (overwrite the one installed by Wazp3D)
Quote:
Originally Posted by AMIGASYSTEM View Post
You are using WinUAE 32Bit?, did you copy "soft3d.dll" into the WinUAE folder?
You do realise that you are instructing the author of Wazp3D on how to install his own software?
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Old 28 December 2023, 02:01   #28
Seiya
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@AMIGASYSTEM
send me 3.1 config
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Old 28 December 2023, 07:39   #29
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soft3d.dll goes in WinUAE/Plugins together the alib dir.
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Old 28 December 2023, 10:03   #30
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Originally Posted by DanyPPC View Post
soft3d.dll goes in WinUAE/Plugins together the alib dir.
You can also put them in the WinUAE directory, nothing changes!
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Old 28 December 2023, 10:05   #31
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@James

That is not my purpose, I only mentioned the way to make it work on all my operating systems!

With agl.library included in Wazp3D, I get a blank screen and then corrupted graphics

I gave my advice on what to install to Seiya and not to the developer, also, I did not remember that thellier he was the developer by Wazp3D, and I apologise for that

Last edited by AMIGASYSTEM; 28 December 2023 at 12:16.
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Old 28 December 2023, 14:34   #32
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Quote:
Originally Posted by James View Post
You do realise that you are instructing the author of Wazp3D on how to install his own software?
While the author obviously knows, another who eventually bump into the message might not, so it's still usefull, since there's more users of Wazp3D then there's authors of Wazp3D! :P
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Old 28 December 2023, 14:54   #33
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i tested @AMIGAYSTEM setup:

it works, but it seems not use QuarkTex because when i launch the game it create a wazp3d.config.

Quarktext has in the archive a Warp3D.library that is 41,3k.

in @AMIGASYSTEM Libs:
soft3d.library
Warp3D.library that is 125k in size

i setup A4000 setup with WinUAE (it is only setup that run the game, with A1200 setup not works) using only QuarkTex:

Warp3D.library 41k
agl.library
stormmesa 68k libs
Alib in the directory with WinUAE.exe
(native code in WinUAE, Direct3D 9 or 11)

2 MB chip RAM, 4 MB RTG, 128 MB RAM:

the game start, but crash a little before start the race (the screen freeze)

now i test again with Wapz3D
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Old 28 December 2023, 17:31   #34
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i saw that there is a strange things:
alib must be keep in winuae directory and also soft3D.dll. In Libs must be present soft3d.library with warp3d.library from Wapz3D, but the game freeze before start the race.
i tried also in agl software that run, but freeze before start the race.

i don't know why. Trying Amiga 3.1 from @AMIGASYSTEM the game start perfectly and very fast.

i tried also to delete warp3d.library and the game start, but freeze at the same screen, before to start the race. So, maybe the game cannot initialize 3D acceleration or boh!

Edit:
Resolved: it was AHI. Without it. the game has no musics or sound effects, but it works perfectly and very fluid.

Last edited by Seiya; 28 December 2023 at 19:17.
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Old 28 December 2023, 21:57   #35
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For Wazp3D if the install is correct then the game use them this way

WipeOut -> agl.library -> Warp3D.library -> soft3d.library -> soft3d.dll -> opengl32.dll

all the dll are x86 native on the PC side
You can find out if native code is called with Wazp3D-prefs : set Enable debugger + Debug Soft3D then the debug should appear on the PC side outside WinUAE = this is the proof that x86 is called
Then if you set "Debug Sepia image" the pixels become pinkish= this is the proof that pixels are software drawn
If you set AntiAlias or Filtering and the picture become nicer = this is the proof that Wazp3D draw it

But if nothing change then certainly StormMesa just do software rendering on his side :-/
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Old 28 December 2023, 22:21   #36
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Fixed rendering with Wazp.
http://netsurf.baderman.net/wipegame-wazp
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Old 29 December 2023, 07:37   #37
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Ok arti now works fine rendering with Wazp.
Question, why is "AmiTCP" required?
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Old 29 December 2023, 08:25   #38
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Quote:
Originally Posted by arti View Post
New wazp3d exe is slower than quarktex openGL one.

Anyway I have a problem with the spaceship that keeps spinning around.
I just tried to disable/disconnect keyboard, mouse, joypad, tested all WinUAE control option, but no success.

EDIT: Solved setting 68020/68882 ad CPU/FPU.

Last edited by DanyPPC; 29 December 2023 at 11:35.
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Old 29 December 2023, 11:36   #39
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however, with AHI 4.18 the game window freeze before start the race. in WinUAE i notice that only 4.18 is very good. Other version i have had problems, but maybe Wipeout require recent AHI version.

Last edited by Seiya; 29 December 2023 at 11:43.
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Old 29 December 2023, 13:13   #40
thellier
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Quote:
Originally Posted by DanyPPC View Post
New wazp3d exe is slower than quarktex

of course as Quarktex fully replace the StormMesa library (agl.library) with direct x86 OpenGL calls. Wazp3D was made to replace WaRp3D not StormMesa

Buut Wazp3D hard rendering is slower than Wazp3D soft rendering so there is something wrong
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