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Old 03 November 2005, 22:40   #21
DamienD
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Hmmm, I don't have any problems with the games you've mentioned (but I don't change the floppy speed)...

With Bart vs. Space Mutants and First Samurai I remember I had to change settings from my "OCS/ECS standard template" configuration. I can upload my config's for these games to The Zone! if you like so that you can take a look?

Not sure if it's correct or not , but my "OCS/ECS standard template" configuration works for 95% of games. This is what properties it has:

--------------------------------------------------

CPU
68000

Chipset
Full ECS
Sprites and Sprites vs. Playfield
Sound - Enabled, 100% accurate

Kickstart
Kickstart v1.3 (A500,A1000,A2000) rev34.5 (256k)

RAM
Chip - 2MB
Slow - 1MB

--------------------------------------------------

If I have problem with some games using this config, then I firstly try changing; Chipset: OCS, RAM Chip: 512k, RAM Slow: 512k. If that doesn't work then I'll try a different Kickstart like
Kickstart v3.1 (A500,A600,A2000) rev40.63 (512k)...

I know there are quickstart configs and I do use them when everything else fails...

Just a suggestion, but maybe it would be a good idea if there was a sticky thread called "Best Configuration" where people (and especially gurus) could work out / post / agree the best settings for OCS/ECS, AGA, CD32 configs. Just seems like we all use different standard templates, would be nice if we were all on the same page, then bugs could be more easily identified...

Sincere appologies Toni if this is what quickstart configs already are.

What does everybody think? (be honest, it may just be a waste of time as we already have quickstart configs)


Quote:
Originally Posted by CHook/OTT
The First Samurai (Use OCS - ECS has mixed results and gurus IIRC)
Walker (Drop floppy speed to 100% compatible - Loader stumbles on 800% and can't get past one point)
Bart Vs The *** SPACE MUTANTS *** (Requires Fast Ram)
D-Generation AGA (Requires CD32 pad)

Think Super Cars is another favourite that needs the floppy speed dropping and some early games don't like 1 Meg Chip Ram either so i just put a 512k reminder in the comment box

Jim Power - If i was running other programs this went a bit ape on the title screen just like the midnight resistance weapons room

And i still haven't got Morph AGA working

Last edited by DamienD; 03 November 2005 at 22:55.
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Old 03 November 2005, 22:44   #22
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in which version you play it. WHDLoad or DOS HD installed, or the pure disc image? I'Ve checked the WHDLoad install and the disc images minutes ago and it works fine.
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Old 03 November 2005, 22:50   #23
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Quote:
Originally Posted by Retro-Nerd
in which version you play it. WHDLoad or DOS HD installed, or the pure disc image? I'Ve checked the WHDLoad install and the disc images minutes ago and it works fine.
Disk image mate, adf, ipf & cd32 iso all do the same
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Old 03 November 2005, 22:51   #24
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All versions of the .adf and the even the .ipf seem to crash about 80% of the time except for "Midnight Resistance (1990)(Ocean)[cr HZ - TSL][t HZ]"... Thank you to CHook/OTT for pointing me to this version.

If you can get one of them to load then they suffer from this problem of high CPU/slow downs/echoing sound.
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Old 03 November 2005, 22:52   #25
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Chook/ OTT,tell me your exact config settings for Morph AGA, please

Last edited by Retro-Nerd; 03 November 2005 at 23:02.
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Old 03 November 2005, 22:57   #26
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About to leave the house, gotta meet a friend.

I've tried my "OCS/ECS standard template" configuration above, A500 quickstart configuration, loads of various Chipset, RAM and Kickstart combos...

See you guys in about 2 hours, running out the door now.
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Old 03 November 2005, 23:14   #27
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Quote:
Originally Posted by Retro-Nerd
Chook/ OTT,tell me your exact config settings for Morph AGA, please
Here's my A1200 config (works fine for all other AGA games)

CPU - 68020
Emulation Speed - Fastest Possible, Maintain Timing
Chipset - AGA
Misc Chipset Options - Fast Copper
Collision Level - Full
Sound Emulation - Emulated
Ram - 2 Meg Chip

Codetapper mentioned in the other thread this was brought up in he remembered Morph AGA had an unusual way of detecting ECS/AGA and if the settings weren't right it would quit so i must have missed something somewhere [scratches chin]
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Old 03 November 2005, 23:22   #28
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The Fast Copper Option is deleted since the 1.1 Version. But i'm afraid that will not solve your problem, mate. The Amiga 1200 is a 68EC020 not a 68020, have you tried this?
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Old 03 November 2005, 23:32   #29
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Quote:
Originally Posted by DamienD
Hmmm, I don't have any problems with the games you've mentioned (but I don't change the floppy speed)...

With Bart vs. Space Mutants and First Samurai I remember I had to change settings from my "OCS/ECS standard template" configuration. I can upload my config's for these games to The Zone! if you like so that you can take a look?

Not sure if it's correct or not , but my "OCS/ECS standard template" configuration works for 95% of games. This is what properties it has:

--------------------------------------------------

CPU
68000

Chipset
Full ECS
Sprites and Sprites vs. Playfield
Sound - Enabled, 100% accurate

Kickstart
Kickstart v1.3 (A500,A1000,A2000) rev34.5 (256k)

RAM
Chip - 2MB
Slow - 1MB

--------------------------------------------------

If I have problem with some games using this config, then I firstly try changing; Chipset: OCS, RAM Chip: 512k, RAM Slow: 512k. If that doesn't work then I'll try a different Kickstart like
Kickstart v3.1 (A500,A600,A2000) rev40.63 (512k)...

I know there are quickstart configs and I do use them when everything else fails...

Just a suggestion, but maybe it would be a good idea if there was a sticky thread called "Best Configuration" where people (and especially gurus) could work out / post / agree the best settings for OCS/ECS, AGA, CD32 configs. Just seems like we all use different standard templates, would be nice if we were all on the same page, then bugs could be more easily identified...

Sincere appologies Toni if this is what quickstart configs already are.

What does everybody think? (be honest, it may just be a waste of time as we already have quickstart configs)
I have virtually the same settings as you (except the memory) i just have 1 Meg Chip - That's why Bart Vs Space Mutants works for you Crystal cracked adf requires Fast Ram under emulation or it crashes after the Ocean logo

First Samurai is a tempremental bugger Just tried it on my ECS config and it booted fine - Shut it down and tried again - Corrupt colours and graphic errors then the Guru

As you say, On the older stuff OCS or 512k Chip usually gets it to work
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Old 03 November 2005, 23:40   #30
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Quote:
Originally Posted by Retro-Nerd
The Fast Copper Option is deleted since the 1.1 Version. But i'm afraid that will not solve your problem, mate. The Amiga 1200 is a 68EC020 not a 68020, have you tried this?
Ooooooooooooooooooooooooooooops

Changed the setting to EC still returns to Dos
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Old 03 November 2005, 23:43   #31
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mmh, how about the Kickstart? I'm using this one

Kickstart v3.1 (A1200) rev 40.68 (512k)
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Old 03 November 2005, 23:44   #32
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Ooops, in my haste to leave the house I put some wrong info. Just got to my friend's house and jumped on the net to rectify the post...

Thanks to Toni , Midnight Resistance doesn't crash anymore. It was fixed in v1.1.1 I believe...

The only remaining problem is the sound / slowdown / High CPU which can be fixed with sound set to "Enabled".

Gotta go will login again in about 2 hours and check the responses.


Quote:
Originally Posted by DamienD
All versions of the .adf and the even the .ipf seem to crash about 80% of the time except for "Midnight Resistance (1990)(Ocean)[cr HZ - TSL][t HZ]"... Thank you to CHook/OTT for pointing me to this version.

If you can get one of them to load then they suffer from this problem of high CPU/slow downs/echoing sound.
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Old 03 November 2005, 23:45   #33
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I think I tried that, no difference...


Quote:
Originally Posted by Retro-Nerd
mmh, how about the Kickstart? I'm using this one

Kickstart v3.1 (A1200) rev 40.68 (512k)
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Old 03 November 2005, 23:46   #34
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My First Samurai always works cool, will post the config when I get home. See ya...

Quote:
Originally Posted by CHook/OTT
First Samurai is a tempremental bugger Just tried it on my ECS config and it booted fine - Shut it down and tried again - Corrupt colours and graphic errors then the Guru

As you say, On the older stuff OCS or 512k Chip usually gets it to work
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Old 03 November 2005, 23:50   #35
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sorry damien, but i've meant Chook's config for Morph AGA. Good to hear that Midnight Resistance is fully fixed.
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Old 03 November 2005, 23:52   #36
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Quote:
Originally Posted by Retro-Nerd
mmh, how about the Kickstart? I'm using this one

Kickstart v3.1 (A1200) rev 40.68 (512k)
Yup - That's the one i'm using too bizzare how the config file onedevotee75 attached worked but not for me - think it may be time i updated
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Old 04 November 2005, 11:42   #37
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Ooops, sorry Retro-Nerd.

Was reading / writing in a hurry last night

Quote:
Originally Posted by Retro-Nerd
sorry damien, but i've meant Chook's config for Morph AGA. Good to hear that Midnight Resistance is fully fixed.
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Old 04 November 2005, 11:51   #38
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As a side note, a while ago I created a thread with the intention of working out the "best" AGA settings that worked with the majority of AGA games http://eab.abime.net/showthread.php?t=19904

This was cool as people gave their opinions / recommendations, then we tweaked it accordingly + tested to get the "best" settings. This helped me a lot (and hopefully other people) with configuring / testing AGA games. Note that since then I've changed my CPU Type to 68020 though...

Would be cool if we did the same with OCS / ECS?

Last edited by DamienD; 04 November 2005 at 12:17.
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Old 04 November 2005, 17:56   #39
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I agree with that DamienD user based experience threads can often produce by experimentation common table results that MAY be missed in common testing stages of each upgrade of a program.

After all information is only as accurate as the last batch tests
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