01 March 2012, 12:02 | #21 |
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>FrodeSolheim: Do you know if the server can work using Windows XP?
I've tried to start a game locally (lan/localhost) and online (with 2 clients), and the server process seems to suddently stop when all clients are connected. It works well if the server process is started under Windows Seven (tested) Python V3 Windows XP SP3 FS-UAE V0.9.10 (same problem with V0.9.9b4) More infos (over a lan): Then, the second client connects... ... "game loop stopping game_loop" And all processes (clients+server) suddenly stop Any idea? Info: The same problem occurs with two different computers (with and without firewalls) |
01 March 2012, 12:04 | #22 | |
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Quote:
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01 March 2012, 12:52 | #23 |
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01 March 2012, 18:49 | #24 |
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>FrodeSolheim: I. Do you think that it is possible to play online using the keyboard only instead of real joysticks? (Client 1 & Client 2=cursor+right alt/ctrl)
We've tried many combinations and the emulator always shuts down when we hit some keys (or move the mouse pointer) Settings: auto/keyboard/mouse/amiga_mouse/amiga_joystick/nothing Game tested: Speedball 2/no mouse required/2 joysticks ## Valid values for devices joystick ports: ## "mouse", "keyboard", "auto", in addition to gamepad / joystick devices, ## which are specified by names. ## The device connected to port 0. If set to auto (the default), a mouse ## will be configured in port 0. joystick_port_0 = ? ## The device connected to port 0. If set to auto (the default), a the ## first joystick/gamepad connected to the computer will be used, if ## the joystick/gamepad is supported. Otherwise it defaults to keyboard ## emulation (cursor keys + right CTRL). To force keyboard emulation, ## specify "keyboard" joystick_port_1 = ? Of course, we always have to invert the settings for Client 1 & Client 2. II. Is it possible to enable/disable/change a controller (mouse/joystick) within the emulator? Thanks! |
01 March 2012, 18:55 | #25 | |
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Quote:
Code:
joystick_port_0 = keyboard joystick_port_1 = amiga_joystick Code:
joystick_port_0 = amiga_joystick joystick_port_1 = keyboard Not yet, but eventually! Last edited by FrodeSolheim; 01 March 2012 at 19:01. |
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01 March 2012, 19:09 | #26 |
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Thanks a lot!
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01 March 2012, 19:41 | #27 | |
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Quote:
http://fengestad.no/wp/fs-uae/net-play Does this mean it worked for you? -Let me know in any case |
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01 March 2012, 20:13 | #28 | |
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About the controllers: Yes it works well! Is there a way to use the keyboard (cursor keys+right alt/ctrl) & the mouse in the same session? Some games require a joystick & a mouse (pointer and/or buttons) What would be the settings in this case? It would be nice to add a chat feature within the emulator! |
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01 March 2012, 20:20 | #29 | |
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All in time -have to wait and see if the basic net play functionality is a success before building more on top of it. |
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01 March 2012, 20:39 | #30 |
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in fact with these settings it's not possible to use the mouse (pointer):
joystick_port_0 = keyboard joystick_port_1 = amiga_joystick joystick_port_0 = amiga_joystick joystick_port_1 = keyboard Game: Dogfight The player has to double-click an icon to start the game (it's difficult to move a mouse pointer with a joystick ). Then, all players use the joysticks to play the game. There are a lot of other games that require a mouse+a joystick It's particularly important that the mouse does not "interact" with one of the joysticks during a game |
01 March 2012, 20:52 | #31 | |||
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Quote:
Quote:
If the game requires mouse + joystick at one point during the game, and joystick + joystick at another, this is not currently possible with FS-UAE. It would need a input configuration menu in FS-UAE (planned anyway), but also distributed joystick port swapping (this is possible to do). Quote:
How was the game play speed for you now? |
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01 March 2012, 21:13 | #32 | |
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Quote:
About the speed: It's better now, we have probably had a ping issue two days ago. We have to try some more games and try the tweaked version too |
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01 March 2012, 21:15 | #33 | |
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Quote:
(Edit StartupSequence or something -many years since I did this last..) |
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01 March 2012, 21:24 | #34 | |
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Quote:
A lot of games require the left/right mouse button too (in order to skip intro menus) + a joystick for each player (the game itself) |
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01 March 2012, 21:53 | #35 | |
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Quote:
-it is "pre-tweaked" |
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01 March 2012, 22:01 | #36 |
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Thanks!
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02 March 2012, 00:08 | #37 |
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>FrodeSolheim: Are the parallel port joysticks already supported? http://www.vesalia.de/e_4playeradapter.htm
And how many simultaneous players can join a server (max)? |
02 March 2012, 00:18 | #38 | |
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Quote:
There is an artificial limit of 4 right now (but the limit could just as well be 8 or 16 or whatever, if there is a good reason for it). The reason I coded in the limit of 4 players on the server is that the FS-UAE debug HUD shows network status for 4 players currently. |
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02 March 2012, 00:31 | #39 | |
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Quote:
I see Only a few games support 5 players or more. And most of the time, player 3&4 will have to use the parallel port joysticks |
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02 March 2012, 12:46 | #40 | |
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Quote:
-a joystick (cursor keys+right alt/ctrl) for the player 1 and -normal cursor keys + other keyboard keys for the player 2 All this at one point ==> Same problem? Game tested: North & South Thanks |
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