02 July 2023, 06:40 | #21 |
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...ahh yes, I didn't see the '2'....
I ?think? the cursor keys are hardcoded to match the amiga cursor keys in emulation. Maybe I'm wrong, and someone more familiar with fs-uae might correct me (or whether this is overidden by .uae config params?)... I'm not sure... From the first link posted above by wiisoldier, you look at the 2 tables. For example, you want to map numpad 2 to the down cursor key; keyboard_key_kp2=action_key_cursor_down You do likewise for the other key=action pairings IF the cursor keys are hardcoded, this may not work, or both cursor and numpad will be working. You could try unmapping the host cursor key... ie; keyboard_key_down=none That may not work if it's hardcoded... |
02 July 2023, 08:48 | #22 |
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Is there a way to release hardcoded?
It works in winuae, but not in fsuae. |
02 July 2023, 09:23 | #23 |
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When you play the game, you have to jump forward, but you can't.
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02 July 2023, 10:01 | #24 |
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Can you try playing a game called nicky2?Then you will know my opinion.
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02 July 2023, 10:44 | #25 | |
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Quote:
This is because WinUAE maps joystick to numpad in it's default config. |
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02 July 2023, 10:51 | #26 |
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Is it viable with fsuae?
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02 July 2023, 10:56 | #27 |
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Can you tell me how? joystic
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02 July 2023, 10:56 | #28 |
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joystick
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02 July 2023, 10:59 | #29 |
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02 July 2023, 11:06 | #30 |
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What you want is to map emulated joystick controls to keyboard.
Quote Can you tell me just this? |
02 July 2023, 11:56 | #31 | ||
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Quote:
I just tried both the whdload and a couple of ADF files for this title ~ keyboard controls work as expected ; likewise gamepad DPad works as expected ... I can find no problems, perhaps the gamepad is a bit easier to play with. Note: the ADF versions I tried more closely emulated real gameplay with this title compared to real Amiga hardware. (but load times are slow, if this were something I wanted to play often I'd stick it on a hardfile). Quote:
https://fs-uae.net/docs/input-actions Following on from the example above for the down key; keyboard_key_kp2=action_joy_0_down |
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02 July 2023, 12:18 | #32 |
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02 July 2023, 12:32 | #33 | |
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You're probably right =) It's likely why I found joy input better than keyboard <grin> ...mind you, if the numpad arrows were mapped to joy up/down/left/right then in theory the emulator will see joy events not keypresses. |
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02 July 2023, 14:08 | #34 |
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keyboard_key_kp2 = action_joy_1_down
keyboard_key_kp4 = action_joy_1_left keyboard_key_kp5 = action_joy_1_fire_button keyboard_key_kp6 = action_joy_1_right keyboard_key_kp8 = action_joy_1_up I tried it and it worked.Thank you. |
02 July 2023, 14:38 | #35 |
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I'm done with the number keypad, but I don't want you to use the arrow keys.Is there a way?
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02 July 2023, 14:51 | #36 |
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See if this works;
keyboard_key_down=action_none |
02 July 2023, 15:02 | #37 |
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Thank you. It works.
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03 July 2023, 01:03 | #38 |
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Can I map cursor keys to cursor keys?
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03 July 2023, 13:39 | #39 |
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Now you're just being silly ~ can you map your right hand to your right hand? =)
I took Aardvark's advice, and did a bit more testing ... and can confirm this title is a real pita if you just use keyboard (and I'll believe Aardvark's report wrt using real Amiga hardware). That said, game-play with an ADF version & SFC controller was actually fun/challenging.. @Aardvark ~ did you ever try this on Amiga with joystick or such? |
05 July 2023, 01:36 | #40 |
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keyboard_key_down = action_none
keyboard_key_kp0 = action_joy_1_fire_button keyboard_key_kp2 = action_joy_1_down keyboard_key_kp4 = action_joy_1_left keyboard_key_kp5 = action_joy_1_fire_button keyboard_key_kp6 = action_joy_1_right keyboard_key_kp8 = action_joy_1_up keyboard_key_left = action_none keyboard_key_right = action_none keyboard_key_up = action_none |
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