English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 24 November 2008, 06:33   #21
matthew
Zone Friend
 
matthew's Avatar
 
Join Date: Jun 2006
Location: England
Age: 47
Posts: 108
Send a message via ICQ to matthew Send a message via AIM to matthew Send a message via MSN to matthew Send a message via Yahoo to matthew
Alien 3 was another game that was better on the MegaDrive.

On the MegaDrive you could have Sound-FX & Music playing simultaneously & there was a parallax background which didn't scroll in the Amiga version.
matthew is offline  
Old 24 November 2008, 06:46   #22
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,474
Send a message via MSN to dlfrsilver
Yes, about Altered Beast, you would be amazed to know that the ST version is better
than the amiga version !! Just can't stand that ! The amiga version is a very bad ST port. Unfortunately many games were coded with ST in mind, making them horrible compared to the megadrive versions. I'm thinking about Strider for example. How could have they made such a shit ? St limitation since it cannot handle complex animations,
the sprites are all smallish...
dlfrsilver is offline  
Old 24 November 2008, 11:21   #23
drHirudo
Amiga user
 
drHirudo's Avatar
 
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 463
Quote:
Originally Posted by dlfrsilver View Post
Yes, about Altered Beast, you would be amazed to know that the ST version is better
than the amiga version !! Just can't stand that ! The amiga version is a very bad ST port. Unfortunately many games were coded with ST in mind, making them horrible compared to the megadrive versions. I'm thinking about Strider for example. How could have they made such a shit ? St limitation since it cannot handle complex animations,
the sprites are all smallish...
The Amiga ports were not done by Sega themselves, but by third party developers, some time even US Gold. US Gold was the other name for bad quality. I wonder how these games were on the Japanese X68000 platforms, but I don't have X68000 emulator on AmigaOne yet I heard Ghost and Goblins on X68000 is very good, close to the Arcade original, but on the Amiga it is not bad either.
drHirudo is offline  
Old 24 November 2008, 12:40   #24
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,453
The most arcade games are pixel-perfect ports on the X68000.
Retro-Nerd is offline  
Old 24 November 2008, 16:53   #25
hitchhikr
Registered User
 
Join Date: Jun 2008
Location: somewhere else
Posts: 521
dlfrsilver, drHirudo: TIERTEX, nuff said.

To me, most megadrive games (pc engine games too) are superior to the amiga ones mainly for 3 reasons:

1. Piracy: when you know your games won't be cracked two days before their release you can invest more time and money in them, you know it'll sell.

2. The consoles always had dedicated hardware so they were optimized to render games only & developers had less technical stuff to learn in order to master them (sega provided specific examples for games in their devkit).

3. The quality control performed by the consoles constructors and the money investment in order to obtain a devkit.

Also, i wouldn't compare the megadrive (released in 1988) with the a1200 (1992) but rather with the old a500 (1987).
hitchhikr is offline  
Old 24 November 2008, 17:43   #26
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,014
Quote:
Originally Posted by hitchhikr View Post
dlfrsilver, drHirudo: TIERTEX, nuff said.

To me, most megadrive games (pc engine games too) are superior to the amiga ones mainly for 3 reasons:

1. Piracy: when you know your games won't be cracked two days before their release you can invest more time and money in them, you know it'll sell.

2. The consoles always had dedicated hardware so they were optimized to render games only & developers had less technical stuff to learn in order to master them (sega provided specific examples for games in their devkit).

3. The quality control performed by the consoles constructors and the money investment in order to obtain a devkit.

Also, i wouldn't compare the megadrive (released in 1988) with the a1200 (1992) but rather with the old a500 (1987).

Partly true, but mostly because it was expensive to develop for consoles which is why people made more of an effort on the consoles.
Galahad/FLT is offline  
Old 24 November 2008, 18:07   #27
Anubis
Retro Gamer
 
Anubis's Avatar
 
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,065
I'm not sure why people even mentioned SotB - worst game on any format IMHO.

Mr. Nutz is better on Amiga, as MD/Gen is completely different and less attractive game.

Even some MD/Gen games had worst sound, I like them more on console because of loading time and no floppy swapping.

SF II is better on SNES then on Amiga or MD/Gen.

R-Type (1 or 2) works much better on PC Engine then any other format.

Flashback is better on Sega CD, as intro and video seq are prerendered. (same as 3DO, Jaguar and PC-CD Rom version of the game IIRC) Same thing with original Dune.

Mega Turrican (Turrican 3 on Amiga) plays better on Genesis. (because of controller)
Anubis is offline  
Old 24 November 2008, 18:24   #28
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,014
Quote:
Originally Posted by Anubis View Post
I'm not sure why people even mentioned SotB - worst game on any format IMHO.
I think it was mentioned because when a game was written specifically to take advantage of the Amiga, it didn't translate technically as well to other machines.
Galahad/FLT is offline  
Old 24 November 2008, 18:57   #29
Anubis
Retro Gamer
 
Anubis's Avatar
 
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,065
Quote:
Originally Posted by Galahad/FLT View Post
I think it was mentioned because when a game was written specifically to take advantage of the Amiga, it didn't translate technically as well to other machines.
Thanks for explanation.

Here is wiki explanation for bad MD/Genesis port:

Quote:
The Sega Genesis port is considered by some to be one of the hardest video games ever made [2]. This is due to a sloppy conversion; the original had a 50Hz refresh rate, but all Sega Genesis games had to have a 60Hz refresh rate due to being made for NTSC televisions. Accordingly, the conversion team increased the refresh rate to 60Hz, but did not change the amount of time each frame remained on screen, making it run 16.7% faster than the original. Many gamers struggled to complete it after its release, but due to the incredibly high difficulty level with no continues available, very few achieved this goal until Sega revealed the invincibility cheat in January 1992. As if to make up for this, the Japanese Mega Drive version not only ran at the correct speed but had enhanced in-game graphics as well as a toned down difficulty setting, but the game still lacked continues.
Anubis is offline  
Old 25 November 2008, 00:24   #30
Etze
A3000-Fan
 
Etze's Avatar
 
Join Date: Sep 2008
Location: Germany
Posts: 321
Quote:
Originally Posted by hitchhikr View Post

2. The consoles always had dedicated hardware so they were optimized to render games only
you are talking about Sega's "Blast processing", aren't you?
Etze is offline  
Old 25 November 2008, 02:13   #31
albino
Registered User
 
albino's Avatar
 
Join Date: Dec 2006
Location: france
Age: 45
Posts: 224
Quote:
Originally Posted by hitchhikr View Post
Also, i wouldn't compare the megadrive (released in 1988) with the a1200 (1992) but rather with the old a500 (1987).
sorry but the amiga500 is exactly the same technologie than the amiga1000, so (1985).
albino is offline  
Old 25 November 2008, 06:36   #32
Adropac2
Zone Friend
 
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,066
Universal Warrior is indeed a laughably bad joke of a game and nothing like as cool as on Amiga

Road Rash is better for Megadrive because of some great music and punchy feel to the overall flow but it looks a cleaner on Amiga
Adropac2 is offline  
Old 25 November 2008, 08:11   #33
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,474
Send a message via MSN to dlfrsilver
i would like to know how better or strong the VDP of the MG is in front of the copper and blitter on amiga.

any idea coders ?
dlfrsilver is offline  
Old 25 November 2008, 08:41   #34
Old Fool
Zone Friend
 
Join Date: Dec 2005
Location: Tampere
Age: 41
Posts: 600
Haven't played but Mortal Kombat 2 seems to be (at least graphics) better on MD.
Old Fool is offline  
Old 25 November 2008, 09:24   #35
drHirudo
Amiga user
 
drHirudo's Avatar
 
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 463
Quote:
Originally Posted by Old Fool View Post
Haven't played but Mortal Kombat 2 seems to be (at least graphics) better on MD.
Mortal Kombat 2 on the Amiga is late unpolished port. On the Sega much more touch is given to the game. All the Amiga games after 1993 were more touched while ported to the consoles. There are exceptions of course.

Technically speaking the Amiga have better sound - Paula over bad FM and PSG chips controlled by Z80 (which offloaded some of the main CPU. Better graphics on the Amiga - more colors and higher resolutions which are used at some games and give better impresion of real 16 bit platform. More system memory - even unexpanded Amiga 500 have 512 KB memory but it was used for the program too, the Sega Mega Drive have 64 KB main RAM, 8KB RAM accessed from the Z80 and 8 KB Audio RAM. The more memory can be used for more complex games, but for platform, jump and runs and beat em ups 64KB RAM is more than enough. Input - sadly the Amiga controller with only 1 fire button as standart sucks over the 3 button (and 6 later) controller of the Sega Mega Drive. Many games sucked when you need to jump with joystick or press space to fire special weapon (like in Turrican), or press alt to make magic (like in Golden Axe) and on the Sega they were more playable. Available software - the Sega as a console have mostly commercial software available today, and only little bunch of homebrew hacked games and demos, while the Amiga have demos, games - PD and commercial and still active development.
drHirudo is offline  
Old 25 November 2008, 09:35   #36
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Mortal Kombat (1 & 2) belong to the MD IMHO. No loading times, better controller (more buttons ) and a bit faster.
TCD is offline  
Old 25 November 2008, 09:41   #37
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,014
What you have to remember about Mortal Kombat on the Amiga, is we were originally not going to get it at all. It was only because Probe pushed Acclaim telling them it wouldn't be much cost that Acclaim agreed.
Galahad/FLT is offline  
Old 25 November 2008, 10:23   #38
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Jim Power on MegaDrive have music from level 1 instead of title theme. Also weird sounds taken from Mega Turrican/Turrican 3.
s2325 is offline  
Old 25 November 2008, 10:39   #39
TCD
HOL/FTP busy bee

 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,735
Yup, Jim Power is nicer on the Amiga
Joe & Mac was also better on the Amiga
TCD is offline  
Old 25 November 2008, 10:47   #40
drHirudo
Amiga user
 
drHirudo's Avatar
 
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 463
Quote:
Originally Posted by TheCyberDruid View Post
Yup, Jim Power is nicer on the Amiga
Joe & Mac was also better on the Amiga
But I like Jim Power on the SNES more. On the SNES it is best, but there it is totally different game. Like Mr Nutz on Sega Mega Drive and Amiga.
drHirudo is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sega Megadrive official 6 Button Pad on CD32/A1200?!? Ebster support.Hardware 60 28 December 2021 10:26
Sega megadrive (genesis) control pad mod for amiga paulisthebest Hardware mods 6 29 April 2013 08:09
FS: Sega Megadrive II with all leads/controllers + games Smiley MarketPlace 3 05 July 2011 00:54
Sega Megadrive - which version to get? moijk Retrogaming General Discussion 13 30 May 2011 11:42
Sega megadrive + Light gun + 7 Games Wasagi MarketPlace 18 03 August 2010 15:39

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:23.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.16205 seconds with 13 queries