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Old 02 March 2024, 22:27   #21
Angus
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Originally Posted by copse View Post
This is in contrast to what I assume you assumed I meant, creating your own channel and playing the games live. This I was not suggesting, but if you're playing the game and your internet connection is usable it's very easy if you're using WinUAE.
Ah, understood. Thanks for clarifying. No, I'd be on an Amiga, and my objective is to share the playing experience with other players rather than showcase my own.
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Old 03 March 2024, 02:10   #22
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Both!! It crashed after finishing a 45 minutes mission!!!! I might replay the ECS version since, this bug affected the AGA/CD32 version!!
Or just continue playing the AGA version with native install. The WHDLoad patch doesn't fix anything else but the copy protection in this game.
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Old 03 March 2024, 11:23   #23
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ah, thanks to this topic i patched adf file and ipf file so my floppy versions are fixed.
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Old 03 March 2024, 14:28   #24
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Or just continue playing the AGA version with native install. The WHDLoad patch doesn't fix anything else but the copy protection in this game.
Will Do!! I played the CD32 version back in the day, and does not have a copy protection!!! I will replay it (Still have the original box!! I had to make a copy of the CD though!!! )
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Old 03 March 2024, 23:51   #25
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Air Warrior was supposed to be "world's first online multiplayer, multiplatform air/land combat simulator". It'd be pretty cool if somebody could hack it so online MP would be still possible without dialing the non-existent AOL or some such.

Wow, the old Kesmai Air Warrior. I was terrible at that but still had fun!
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Old 04 March 2024, 16:49   #26
Angus
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************PROPOSAL*************


Guys,
Regarding the original intention of this thread (Long may the current discussion continue) I propose to start playing Digital Integration's Tornado, and report back here in the next few days.

My hope is some of you will join in and we can discuss our exploits and any challenges here, but failing that, comments, advice and sympathy are welcome.

I don't know a lot about the gameplay, but always thought it looked awesome, particuarly in it's AGA incarnation. The Tornado was apparently the fastest plane in the world, within it's own particular low-level environment, 600mph at 50 feet?

[ Show youtube player ]

I've sent away for a pc analogue to Amiga joystick cable which I'm hoping to try out soon.

Anyway, fly fast, stay low.
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Old 04 March 2024, 19:10   #27
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Good luck Just looking at the controls makes me dizzy

I have never played this before, graphics look quite good, but the frame rate is absolutely abysmal (3-4 fps on B1260/50Mhz) with max settings. Someone, maybe Angus, prompted me to look at that, and I think something can be done about it. However there are no promises and it's off topic for this thread, so enjoy the challenge top guns
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Old 04 March 2024, 21:47   #28
Angus
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Originally Posted by paraj View Post
Good luck Just looking at the controls makes me dizzy

I have never played this before, graphics look quite good, but the frame rate is absolutely abysmal (3-4 fps on B1260/50Mhz) with max settings. Someone, maybe Angus, prompted me to look at that, and I think something can be done about it. However there are no promises and it's off topic for this thread, so enjoy the challenge top guns

As the creator of this thread (which has been enjoyably wide-ranging in it's flight-sim discussion) I hereby declare that anything you (or anybody else) has to say on the general subject, is more than welcome.
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Old 05 March 2024, 13:57   #29
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Quote:

I don't know a lot about the gameplay, but always thought it looked awesome, particuarly in it's AGA incarnation. The Tornado was apparently the fastest plane in the world, within it's own particular low-level environment, 600mph at 50 feet?

[ Show youtube player ]

I've sent away for a pc analogue to Amiga joystick cable which I'm hoping to try out soon.
Yes Sir!!!!

Real Hardware or WinUAE? And what about the Dos Version?


Quote:
Originally Posted by Angus View Post
As the creator of this thread (which has been enjoyably wide-ranging in it's flight-sim discussion) I hereby declare that anything you (or anybody else) has to say on the general subject, is more than welcome.
Same here!!
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Old 05 March 2024, 14:15   #30
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Did Sid Meier create any flight sim for Amiga ? I played Solo Flight on Atari 8-bit and would really enjoy an upgraded version of it on a beefer machine as I still play it on emulator.

While I continued playing flight sims from Jane's and D.I.D., I think I maxed out at something like TFX on 80386 and couldn't really sink that much time for more complex sims.
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Old 05 March 2024, 14:29   #31
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Did Sid Meier create any flight sim for Amiga ?
https://amiga.abime.net/games/view/f-15-strike-eagle-ii
https://amiga.abime.net/games/view/f-19-stealth-fighter
https://amiga.abime.net/games/view/n...lth-fighter-20
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Old 06 March 2024, 00:54   #32
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Gunship.
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Old 06 March 2024, 00:59   #33
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Yes Sir!!!!

Real Hardware or WinUAE? And what about the Dos Version
Up to you, Skipper.

Although, an Amiga version makes more sense to me. I appreciate the DOS version had the Command function and the Mission Designer which was cut from the Amiga version. A shame, but it's what we've got.
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Old 06 March 2024, 21:25   #34
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Up to you, Skipper.

Although, an Amiga version makes more sense to me. I appreciate the DOS version had the Command function and the Mission Designer which was cut from the Amiga version. A shame, but it's what we've got.
WinUAE it is then, since I can use my joystick with it!! But I will also have my my A1200 on stand by!!!
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Old 06 March 2024, 21:47   #35
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Guys, I put this in a separate thread, but Paraj allowed me to try his experimental and very early stage Tornado speed-up code.

Judge for yourself, here.

https://eab.abime.net/showthread.php...34#post1672834
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Old 06 March 2024, 23:50   #36
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Thanks, they all seem pretty hardcore.

What would be the lightest sim on Amiga ?
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Old 07 March 2024, 00:30   #37
Angus
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Thanks, they all seem pretty hardcore.

What would be the lightest sim on Amiga ?
Well, there's Wings, which might not be regarded as a sim....

but its darn good fun. :-)

Also, very playable and accessible, Knights of the Sky.

And arguably, Carrier Command which is a very involved game, but it's beautifully accessible.
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Old 07 March 2024, 13:03   #38
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Originally Posted by Angus View Post
Guys, I put this in a separate thread, but Paraj allowed me to try his experimental and very early stage Tornado speed-up code.

Judge for yourself, here.

https://eab.abime.net/showthread.php...34#post1672834
I am no programmer, but I got similar results in WinUAE, after ticking "Immediate Blitter" in WinUAE (WinUAE Properties --> Chipset --> Options)!!! With a 68040 CPU, not even a 60.
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Old 07 March 2024, 14:00   #39
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I am no programmer, but I got similar results in WinUAE, after ticking "Immediate Blitter" in WinUAE (WinUAE Properties --> Chipset --> Options)!!! With a 68040 CPU, not even a 60.
Paraj's patches are not needed in WinUAE as there's no chipset speed bottlenecks.
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Old 07 March 2024, 15:39   #40
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I used to play Combat Air Patrol a lot on my A500 in 90s.
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