30 December 2023, 14:42 | #21 | |
CaptainM68K-SPS France
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Quote:
When you start the game, some musics do not trigger ! As soon as you go further in the game, places that are silent are getting the music triggered...... An Imuse driver or music bug ?? |
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04 January 2024, 16:37 | #22 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 587
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i don't get the hate on iMuse it is a wonderful music system the games that have it wouldn't be the same without the dynamically changing music
as for monkey island does anyone know why they used tfmx over anything else simpler like a simple mod file? do the monkey island musics even use more than 4 channels? I thought not i would understand if they wanted more channels to better convert from the pc midi files but if its not being used that way then why use tfmx |
04 January 2024, 23:50 | #23 | |
CaptainM68K-SPS France
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Quote:
I did a full play on my A1200, when you start most places have no music. The further you go inside the game, the more you progress, the music is then appearing and playing. There is something wrong somewhere ...... |
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05 January 2024, 11:39 | #24 | |
With MMU and FPU!
Join Date: Mar 2015
Location: On your mainboard
Posts: 270
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Quote:
Hmm looks like somebody should examine this to see if it's really a bug or a "feature". Couldn't something like this be debugged using ScummVM or something? |
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