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Old 30 December 2023, 14:42   #21
dlfrsilver
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Originally Posted by mc68060 View Post
Yeah, there are some subtle differences. IIRC on faster CPUs you get moving clouds on the Monkey 1 title screen and some extra animations.
I'm currently playing Monkey Island 2. There is something wrong somewhere.
When you start the game, some musics do not trigger !

As soon as you go further in the game, places that are silent are getting the music triggered......

An Imuse driver or music bug ??
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Old 04 January 2024, 16:37   #22
Bren McGuire
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i don't get the hate on iMuse it is a wonderful music system the games that have it wouldn't be the same without the dynamically changing music

as for monkey island does anyone know why they used tfmx over anything else simpler like a simple mod file? do the monkey island musics even use more than 4 channels? I thought not

i would understand if they wanted more channels to better convert from the pc midi files but if its not being used that way then why use tfmx
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Old 04 January 2024, 23:50   #23
dlfrsilver
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Quote:
Originally Posted by Bren McGuire View Post
i don't get the hate on iMuse it is a wonderful music system the games that have it wouldn't be the same without the dynamically changing music

as for monkey island does anyone know why they used tfmx over anything else simpler like a simple mod file? do the monkey island musics even use more than 4 channels? I thought not

i would understand if they wanted more channels to better convert from the pc midi files but if its not being used that way then why use tfmx
there's NO hate. iMuse is buggy on Amiga. That's as simple as that.

I did a full play on my A1200, when you start most places have no music. The further you go inside the game, the more you progress, the music is then appearing and playing. There is something wrong somewhere ......
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Old 05 January 2024, 11:39   #24
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Originally Posted by dlfrsilver View Post
I did a full play on my A1200, when you start most places have no music. The further you go inside the game, the more you progress, the music is then appearing and playing. There is something wrong somewhere ......

Hmm looks like somebody should examine this to see if it's really a bug or a "feature". Couldn't something like this be debugged using ScummVM or something?
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