English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 21 January 2024, 00:33   #21
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
Actually Crazy kong (and crazy kong II) is modified but only slightly, adapting it would be easy. We'll see.

I forgot how good the Bignonia version was. And how bad Monkey Business is...
jotd is offline  
Old 21 January 2024, 00:51   #22
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 854
Recent version of Donkey Kong on c64:

C64: Donkey Kong Arcade (2016)
https://www.lemon64.com/game/donkey-kong-unknown
https://csdb.dk/release/?id=151272
WHDLG (Magic64 - 68060 AGA)

C64 : Donkey Kong Junior (2014)
https://www.lemon64.com/game/donkey-kong-junior
https://csdb.dk/release/?id=134342
WHDLG (Magic64 - 68060 AGA)


Old version of Donkey Kong on c64:

C64 : Donkey Kong US (1983)
https://www.lemon64.com/game/donkey-kong-atarisoft
WHDLG (Magic64 - 68060 AGA)

C64 : Donkey Kong (1986)
https://www.lemon64.com/game/donkey-kong-ocean
WHDLG (Magic64 - 68060 AGA)

Last edited by Aladin; 21 January 2024 at 01:25.
Aladin is offline  
Old 21 January 2024, 02:01   #23
Torti-the-Smurf
Registered User
 
Torti-the-Smurf's Avatar
 
Join Date: Dec 2018
Location: Earth
Posts: 1,068
Quote:
Originally Posted by jotd View Post
Actually Crazy kong (and crazy kong II) is modified but only slightly, adapting it would be easy.
pssssst ... please, dont tell them ....

Quote:
Originally Posted by jotd View Post
I forgot how good the Bignonia version was. And how bad Monkey Business is...
Yes; and Bitboy did the code for this game in 2 weeks
It plays pretty well, but it would be way better imho if the graphics weren't streched ... made it kinda ugly

Well, and Monkey Business....it exists... ported from the Mac to the AMIGA.

Ohhhhh, i am so excited about DK.. One of my favorites

First Pac-Man, Ms.Pac-Man, Amidar, Scramble, Xevious, Galaxian, Pengo, Karate Champ, (Super)Bagman, Tetris and now DK.

Thank you so very much JOTD

Last edited by Torti-the-Smurf; 21 January 2024 at 02:41. Reason: ok, ok - maybe as a chooseable Option - Crazy Kong would be neat... BUT only as an OPTION :) DK DK
Torti-the-Smurf is offline  
Old 21 January 2024, 12:34   #24
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
I'll follow your advice for the itch part: I'll create a Crazy Kong entry that will be more prudent.
jotd is offline  
Old 21 January 2024, 15:19   #25
Bren McGuire
Registered User
 
Bren McGuire's Avatar
 
Join Date: Nov 2019
Location: Croydon
Posts: 587
imagine being born in a digital-savvy era and believing this kinda totally fake internet nonsense
Quote:
Originally Posted by drHirudo View Post
Also, you gotta be careful with these Nintendo franchise remakes, or DMCA notice will come your way, from Nintendo guys themselves.



great job jotd this is looking great but maybe just maybe we can hope to have an enhanced version with nicer graphics? if someone is willing to do them
Bren McGuire is offline  
Old 21 January 2024, 15:49   #26
RenegadeFTL
Registered User
 
RenegadeFTL's Avatar
 
Join Date: Dec 2022
Location: East-Germany
Posts: 35
@jotd: your work so far has been brilliant. donkey kong can only be good.
RenegadeFTL is offline  
Old 22 January 2024, 11:08   #27
Reynolds
Alien Breeder
 
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,106
https://www.lemonamiga.com/games/lis...loper=Bignonia

Other game(s) can be requested to be ported? I have some other favs from the era
Reynolds is offline  
Old 22 January 2024, 11:35   #28
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
Quote:
Originally Posted by Reynolds View Post
Other game(s) can be requested to be ported? I have some other favs from the era

I don't do requests But if you have arguments that can be discussed.


- reversed source code from arcade machine
- not too many colors/layers (doable)
- cult classic


Small update as long as I'm posting something: 2 levels are fully playable, all 4 screens are running but unplayable because of local bugs. Looking very good.
jotd is offline  
Old 22 January 2024, 13:37   #29
TommyTomorrow
Registered User
 
Join Date: Jul 2020
Location: EU
Posts: 74
Will your version of the game be faithful to the original, i.e. will a rolling barrel always fall on us when we are on a ladder? Will it be possible to change the direction of the barrel by changing Mario's direction towards the ladder? In the original, when you passed a ladder and there was a barrel rolling on the upper platform and you changed direction towards the ladder you passed, the barrel fell down the ladder instead of continuing rolling on the upper platform.
TommyTomorrow is offline  
Old 22 January 2024, 13:50   #30
Aladin
Registered User
 
Join Date: Nov 2016
Location: France
Posts: 854
As it's transcoding, normally it behaves like the original...
Aladin is offline  
Old 22 January 2024, 14:29   #31
Reynolds
Alien Breeder
 
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,106
Quote:
Originally Posted by jotd View Post
I don't do requests But if you have arguments that can be discussed.


- reversed source code from arcade machine
- not too many colors/layers (doable)
- cult classic


Small update as long as I'm posting something: 2 levels are fully playable, all 4 screens are running but unplayable because of local bugs. Looking very good.
I'd welcome games like Pooyan, Quest for tires, Fort Apocalypse, Pitstop II, Great American Challenge, Ghostbusters, Jungle Quest, Mr Do's Castle, etc. from C64, as they had a very good playability and addictiveness. But I'll not cut my veins if have to play on C64 anytime
Reynolds is offline  
Old 22 January 2024, 14:46   #32
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
I am definitely not doing C64 ports, only arcade.

Jungle Quest is actually arcade Jungle Hunt/Jungle King/Pirate Pete. It could be on my todo list.
So could be Pooyan...

Quote:
As it's transcoding, normally it behaves like the original...
yes absolutely. That's the whole point, else purists would complain.
jotd is offline  
Old 22 January 2024, 17:10   #33
Bren McGuire
Registered User
 
Bren McGuire's Avatar
 
Join Date: Nov 2019
Location: Croydon
Posts: 587
hear me out but i would love all of these arcade ports you are making to be bundled together into some kind of "arcade collection" like the Konami Classics or whatever we get on consoles!
Bren McGuire is offline  
Old 22 January 2024, 18:09   #34
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
Yes, it would be nice, but each game takes at least 200kb, sometimes compressed, so if I do that, that will be a compilation using AGS and running from HD.
jotd is offline  
Old 22 January 2024, 18:37   #35
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 684
Quote:
Originally Posted by jotd View Post
Yes, it would be nice, but each game takes at least 200kb, sometimes compressed, so if I do that, that will be a compilation using AGS and running from HD.
The "JOTD Arcade Collection"
lmimmfn is offline  
Old 22 January 2024, 18:58   #36
tomcat666
Retro Freak
 
tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,649
It seems non scrolling games could be easier to port? Have you looked into Bank Panic - it was a huge success back then, runs on z80 and is one of the most original games ever. None of the ports (mostly called West Bank) really captured it that well.
tomcat666 is offline  
Old 22 January 2024, 20:14   #37
Cris1997XX
Registered User
 
Join Date: Oct 2022
Location: Roma
Posts: 329
Quote:
Originally Posted by jotd View Post
Yes, it would be nice, but each game takes at least 200kb, sometimes compressed, so if I do that, that will be a compilation using AGS and running from HD.
Either that or a CD32 release, it'd be great to have a CD full of arcade games
Cris1997XX is offline  
Old 23 January 2024, 08:26   #38
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
Quote:
Originally Posted by tomcat666 View Post
It seems non scrolling games could be easier to port? Have you looked into Bank Panic - it was a huge success back then, runs on z80 and is one of the most original games ever. None of the ports (mostly called West Bank) really captured it that well.

Scrolling games are always harder, but doable. Actually the scrolling logic is done in the original code too (replicate tiles, change scroll register at the proper time). When I ported Xevious (from Mark 68000 code) I didn't have so many issues with it. I didn't know Bank Panic, so I don't think I'll go for it.

Code:
Either that or a CD32 release, it'd be great to have a CD full of arcade games
Yes, that's a good idea. Is "half-full of arcade games" okay?
jotd is offline  
Old 23 January 2024, 10:13   #39
Don_Adan
Registered User
 
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 2,002
I think that You must know Bank Panic. I remember this game.

[ Show youtube player ]

Anyway, perhaps needs 3 (good) fire buttons. From my memory for Amiga exist clone of this game
Don_Adan is offline  
Old 23 January 2024, 10:50   #40
VincentGR
Registered User
 
VincentGR's Avatar
 
Join Date: Dec 2012
Location: Greece
Posts: 292
How about 6809 games, is that in your mind for the future?
There are some good titles there, like simpsons and rolling thunder.
VincentGR is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[WIP] Tetris conversion jotd project.Amiga Game Factory 160 08 May 2024 22:38
[WIP] Frogger conversion JoeJoe project.Amiga Game Factory 99 24 December 2023 13:11
[WIP] Galaxian conversion jotd project.Amiga Game Factory 107 16 July 2023 19:37
[WIP] Pengo conversion jotd project.Amiga Game Factory 95 14 July 2023 17:16
Donkey Kong Country 2 in GZDoom TCD Retrogaming General Discussion 4 22 December 2022 08:02

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:06.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.17043 seconds with 14 queries