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Old 05 April 2020, 11:59   #21
Steve
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Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
Quote:
Originally Posted by AmigaHope View Post
How on earth would a game be written to use 8M chip ram when an 8M chip ram Amiga never existed? Was it really written in such a forward-thinking way that audiovisual elements would be cached in chip RAM so that a future 8M chip ram Amiga could benefit from them?

I doubt the game even uses much chip RAM at all, and just does most of its stuff with general purpose RAM, so 2M chip RAM 128M fast RAM would be fine.

...but in reference to the original poster. You need to enable an FPU to play it, as the game uses floating point math for accurate geometry and physics calculations.
Oh jeez this again. lol. Okay so way back in 2007 I spent a few weeks testing out all the different files and seeing what configuration worked best. All my experimentation and findings were documented in this thread:

http://eab.abime.net/showthread.php?t=17298&page=3

TFX needs more than 2MB to run well but for some unknown reason the best version (020 FPU patch) would FAIL to run when using fast RAM. This game needs RAM hence the 8MB of chip RAM. My goal was just to get it running well on WinUAE which I am happy to say I accomplished. I tested it lately and the game still crashes with fast RAM - don't ask me why - I don't know. If you need to run it on a real Amiga use the older binary - which is more buggy!

I have attached my configuration file here and uploaded my HDF to the zone for anyone who wants to play with. It is fully documented with all documents on the HDF itself including a complete list of keys. And yes the Amiga version features Gouraud shading which can be enabled/disabled via the config.

Enjoy.
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File Type: uae Tactical Fighter Experiment.uae (26.9 KB, 57 views)
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