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#21 |
Puttymoon inhabitant
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Does it mean 10th Jun 2022 or 6th October 2022?
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#22 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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#23 |
Registered User
![]() Join Date: Mar 2017
Location: London
Posts: 124
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Quite right
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#24 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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Slowly doing the tile graphics.
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#25 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,546
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Looking really nice!
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#26 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,235
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great stuff, liking these ports, esp like duckstroma, speccy stuff "updated" without changing the core of what it is.
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#27 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,389
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Looking cool so far. When will it get released?
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#28 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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#29 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,907
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#30 |
Puttymoon inhabitant
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explosive egg to be exact
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#31 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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Latest footage. Just shows screen names working,tile graphics and non working pickups.
[ Show youtube player ] |
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#32 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,235
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clearly needs to be a cheatcode option to turn the main character into.....a floating narwhal, because reasons, looking good tho.
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#33 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,907
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#34 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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#35 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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#36 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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#37 |
Registered User
Join Date: Apr 2019
Location: UK
Posts: 303
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As it's too hot outside, I've been busy. All the notes you collect function and display the correct message, hearts & crosses as well. Checkpoint marker shows if active (unlike in Duckstroma). Reloading level removes already collected items by checking variables. I never reloaded a level in Duckstroma, just faded out and moved the camera. |
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#38 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,588
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Have been behind on the audio part, still figuring out what style and approach to do -_-
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#39 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,907
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#40 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,588
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I used a gregorian choir in Crazy Priest opening
[ Show youtube player ] Well, my doubt is whether to keep original soundtrack, create a new one, repurpose the C=64 one or make a mishmash of all - plus i think UltraNarwhal might like to have small size files and more RAM for the game |
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