13 June 2007, 15:33 | #21 | |
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Last edited by Retro-Nerd; 13 June 2007 at 16:10. |
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13 June 2007, 15:49 | #23 | |
Missile Command Champion
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13 June 2007, 16:10 | #24 |
Gets there in the end...
Join Date: Sep 2005
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I use it on web games and emulators too! Very handy. Have to admit, I used it with Fellow really not WinUAE. But if the Joypad is not configuring in WinUAE maybe this is a botch but still a solution!
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13 June 2007, 19:45 | #25 |
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Yes, I was just going to post about Joy2Key too.
Incidentally, my Gravis gamepad has two analog sticks and a digital pad (its like the PS2 pads) and a switch to turn the analog sticks on or off. The digital pad is only detected properly under most games and emus when the analog sticks are turned on, very odd. |
13 June 2007, 19:59 | #26 |
WinUAE developer
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Location: Hämeenlinna/Finland
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winuaebootlog.txt please (but it seems your pad driver is broken, button text comes directly from driver)
btw, make sure you do not have any other input device active in same port. Input-panel has no restrictions.. btw2, 99% of key mapping utilities won't work winuae. |
13 June 2007, 22:01 | #27 |
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Thanks everyone for the suggestions
@Toni: no other input device is active in the same port. |
13 June 2007, 22:53 | #28 |
WinUAE developer
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Location: Hämeenlinna/Finland
Age: 49
Posts: 26,545
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Driver button strings are really broken but fortunately it is just a name (ID numbers looks ok), it is not used internally anywhere.
WinUAE has debugging feature for input events but I am not sure if it helps in this case.. - run in windowed mode - start emulation, do not insert any disks etc.. - press SHIFT+F12 - type "dj 1" (without "'s) and press return - type x and press return Now you should see all input events in console log window. |
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